/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on * WebVenture (c) 2010, Sean Kasun * https://github.com/mrkite/webventure, http://seancode.com/webventure/ * * Used with explicit permission from the author */ #include "macventure/gui.h" namespace MacVenture { CommandButton::CommandButton() { _gui = NULL; } CommandButton::CommandButton(ControlData data, Gui *g) { _data = data; _gui = g; _selected = false; } void CommandButton::draw(Graphics::ManagedSurface &surface) const { uint colorFill = _selected ? kColorBlack : kColorWhite; uint colorText = _selected ? kColorWhite : kColorBlack; surface.fillRect(_data.bounds, colorFill); surface.frameRect(_data.bounds, kColorBlack); if (_data.titleLength > 0) { const Graphics::Font &font = _gui->getCurrentFont(); Common::String title(_data.title); font.drawString( &surface, title, _data.bounds.left, _data.bounds.top, _data.bounds.right - _data.bounds.left, colorText, Graphics::kTextAlignCenter); } } bool CommandButton::isInsideBounds(const Common::Point point) const { return _data.bounds.contains(point); } const ControlData &CommandButton::getData() const { return _data; } void CommandButton::select() { _selected = true; } void CommandButton::unselect() { _selected = false; } bool CommandButton::isSelected() { return _selected; } }