/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "macventure/gui.h" namespace MacVenture { static void cursorTimerHandler(void *refCon); static const ClickState _transitionTable[kCursorStateCount][kCursorInputCount] = { /* Button down, Button Up, Tick */ /* Idle */ {kCursorSCStart, kCursorIdle, kCursorIdle }, /* SC Start */ {kCursorSCStart, kCursorDCStart, kCursorSCDrag}, /* SC Do */ {kCursorSCDrag, kCursorIdle, kCursorSCDrag}, /* DC Start */ {kCursorDCDo, kCursorDCStart, kCursorSCSink}, /* DC Do */ {kCursorDCDo, kCursorIdle, kCursorDCDo }, /* SC Sink */ {kCursorIdle, kCursorIdle, kCursorIdle } }; Cursor::Cursor(Gui *gui) { _gui = gui; _state = kCursorIdle; } Cursor::~Cursor() {} void Cursor::tick() { changeState(kTickCol); } bool Cursor::processEvent(const Common::Event &event) { if (event.type == Common::EVENT_MOUSEMOVE) { _pos = event.mouse; return true; } if (event.type == Common::EVENT_LBUTTONDOWN) { changeState(kButtonDownCol); return true; } if (event.type == Common::EVENT_LBUTTONUP) { changeState(kButtonUpCol); return true; } return false; } Common::Point Cursor::getPos() { return _pos; } bool Cursor::canSelectDraggable() { return _state == kCursorSCDrag; } void Cursor::changeState(CursorInput input) { debugC(3, kMVDebugGUI, "Change cursor state: [%d] -> [%d]", _state, _transitionTable[_state][input]); if (_state != _transitionTable[_state][input]) { executeStateOut(); _state = _transitionTable[_state][input]; executeStateIn(); } } void Cursor::executeStateIn() { switch (_state) { case kCursorSCStart: g_system->getTimerManager()->installTimerProc(&cursorTimerHandler, 300000, this, "macVentureCursor"); _gui->selectForDrag(_pos); break; case kCursorDCStart: g_system->getTimerManager()->installTimerProc(&cursorTimerHandler, 300000, this, "macVentureCursor"); break; case kCursorSCSink: _gui->handleSingleClick(); changeState(kTickCol); break; default: break; } } void Cursor::executeStateOut() { switch (_state) { case kCursorIdle: break; case kCursorSCStart: g_system->getTimerManager()->removeTimerProc(&cursorTimerHandler); break; case kCursorSCDrag: _gui->handleSingleClick(); break; case kCursorDCStart: g_system->getTimerManager()->removeTimerProc(&cursorTimerHandler); break; case kCursorDCDo: _gui->handleDoubleClick(); break; default: break; } } static void cursorTimerHandler(void *refCon) { Cursor *cursor = (Cursor *)refCon; cursor->tick(); } } // End of namespace MacVenture