/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "macventure/macventure.h" namespace MacVenture { const char *MacVentureEngine::getGameFileName() const { return _gameDescription->filesDescriptions[0].fileName; } } namespace MacVenture { #include "macventure/detection_tables.h" static const PlainGameDescriptor macventureGames[] = { { "shadowgate", "Shadowgate" }, { "deja_vu", "Deja Vu"}, { "deja_vu2", "Deja Vu II"}, { 0, 0 } }; class MacVentureMetaEngine : public AdvancedMetaEngine { public: MacVentureMetaEngine() : AdvancedMetaEngine(MacVenture::gameDescriptions, sizeof(ADGameDescription), macventureGames) { _guiOptions = GUIO0(); _md5Bytes = 5000000; // TODO: Upper limit, adjust it once all games are added } virtual const char * getName() const override { return "MacVenture"; } virtual const char * getOriginalCopyright() const override { return "(C) ICOM Simulations"; } virtual bool createInstance(OSystem * syst, Engine ** engine, const ADGameDescription * desc) const; virtual bool hasFeature(MetaEngineFeature f) const; }; bool MacVentureMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool MacVentureMetaEngine::createInstance(OSystem * syst, Engine ** engine, const ADGameDescription *game) const { if (game) { *engine = new MacVentureEngine(syst, game); } return game != 0; } } // End of namespace MacVenture #if PLUGIN_ENABLED_DYNAMIC(MACVENTURE) REGISTER_PLUGIN_DYNAMIC(MACVENTURE, PLUGIN_TYPE_ENGINE, MacVenture::MacVentureMetaEngine); #else REGISTER_PLUGIN_STATIC(MACVENTURE, PLUGIN_TYPE_ENGINE, MacVenture::MacVentureMetaEngine); #endif