/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on * WebVenture (c) 2010, Sean Kasun * https://github.com/mrkite/webventure, http://seancode.com/webventure/ * * Used with explicit permission from the author */ #ifndef MACVENTURE_HUFFLIST_H #define MACVENTURE_HUFFLIST_H namespace MacVenture { // The engine uses a <= comparison instead of ==, so I can't use Common::Huffman class HuffmanLists { public: HuffmanLists() { _numEntries = 0; } HuffmanLists(uint32 num, uint32 *lens, uint32 *masks, uint32 *symbols) { _numEntries = num; _lens = Common::Array(lens, num); _masks = Common::Array(masks, num); _symbols = Common::Array(symbols, num); } ~HuffmanLists() {} uint32 getNumEntries() const { return _numEntries; } uint32 getLength(uint32 index) const { return _lens[index]; } uint32 getMask(uint32 index) const { return _masks[index]; } uint32 getSymbol(uint32 index) const { return _symbols[index]; } private: uint32 _numEntries; Common::Array _lens; Common::Array _masks; Common::Array _symbols; }; } // End of namespace MacVenture #endif