/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "common/debug-channels.h" #include "common/debug.h" #include "common/error.h" #include "engines/util.h" #include "macventure/macventure.h" namespace MacVenture { MacVentureEngine::MacVentureEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst) { _gameDescription = gameDesc; _rnd = new Common::RandomSource("macventure"); _debugger= NULL; debug("MacVenture::MacVentureEngine()"); } MacVentureEngine::~MacVentureEngine() { debug("MacVenture::~MacVentureEngine()"); DebugMan.clearAllDebugChannels(); delete _rnd; delete _debugger; delete _gui; } Common::Error MacVentureEngine::run() { debug("MacVenture::MacVentureEngine::init()"); initGraphics(kScreenWidth, kScreenHeight, true); _debugger = new Console(this); // Additional setup. debug("MacVentureEngine::init"); _gui = new Gui(); // Your main even loop should be (invoked from) here. debug("MacVentureEngine::go: Hello, World!"); _resourceManager = new Common::MacResManager(); if (!_resourceManager->open(getGameFileName())) error("Could not open %s as a resource fork", getGameFileName()); _shouldQuit = false; while (!_shouldQuit) { processEvents(); _gui->draw(); g_system->updateScreen(); g_system->delayMillis(50); } return Common::kNoError; } void MacVentureEngine::processEvents() { Common::Event event; while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_QUIT: _shouldQuit = true; break; default: break; } } } } // End of namespace MacVenture