/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "macventure/macventure.h" #include "common/error.h" #include "common/savefile.h" #include "engines/savestate.h" #include "gui/saveload.h" namespace MacVenture { #define MACVENTURE_SAVE_HEADER MKTAG('M', 'V', 'S', 'S') // (M)ac(V)enture (S)cummVM (S)ave (0x4d565353, uint32) #define MACVENTURE_SAVE_VERSION 1 //1 BYTE #define MACVENTURE_DESC_LENGTH 1 //1 BYTE for the description length SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot) { // Metadata is stored at the end of the file // |DESCRIPTION | // |HEADER |VERSION|DESCLEN| s->seek(-(5 + MACVENTURE_DESC_LENGTH), SEEK_END); uint32 sig = s->readUint32BE(); byte version = s->readByte(); SaveStateDescriptor desc(-1, ""); // init to an invalid save slot if (sig != MACVENTURE_SAVE_HEADER || version > MACVENTURE_SAVE_VERSION) return desc; // Save is valid, set its slot number desc.setSaveSlot(slot); // Load the description Common::String name; // Depends on MACVENTURE_DESC_LENGTH byte descSize = s->readByte(); s->seek(-(5 + MACVENTURE_DESC_LENGTH + descSize), SEEK_END); for (int i = 0; i < descSize; ++i) name += s->readByte(); desc.setDescription(name); return desc; } void writeMetaData(Common::OutSaveFile *file, Common::String desc) { if (desc.size() >= (1 << (MACVENTURE_DESC_LENGTH * 4))) { desc.erase((1 << (MACVENTURE_DESC_LENGTH * 4)) - 1); } file->writeString(desc); file->writeUint32BE(MACVENTURE_SAVE_HEADER); file->writeByte(MACVENTURE_SAVE_VERSION); file->writeByte(desc.size()); } Common::Error MacVentureEngine::loadGameState(int slot) { Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot); Common::InSaveFile *file; if(!(file = getSaveFileManager()->openForLoading(saveFileName))) { error("missing savegame file %s", saveFileName.c_str()); } _world->loadGameFrom(file); reset(); return Common::kNoError; } Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc) { Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot); Common::SaveFileManager *manager = getSaveFileManager(); // HACK Get a real name! Common::OutSaveFile *file = manager->openForSaving(saveFileName); _world->saveGameInto(file); writeMetaData(file, desc); file->finalize(); if (file->err()) { warning("Could not save '%s' correctly.", saveFileName.c_str()); } delete file; return Common::kNoError; } bool MacVentureEngine::scummVMSaveLoadDialog(bool isSave) { if (!isSave) { // do loading GUI::SaveLoadChooser dialog = GUI::SaveLoadChooser(Common::String("Load game:"), Common::String("Load"), false); int slot = dialog.runModalWithCurrentTarget(); if (slot < 0) return true; return loadGameState(slot).getCode() == Common::kNoError; } // do saving GUI::SaveLoadChooser dialog = GUI::SaveLoadChooser(Common::String("Save game:"), Common::String("Save"), true); int slot = dialog.runModalWithCurrentTarget(); Common::String desc = dialog.getResultString(); if (desc.empty()) { // create our own description for the saved game, the user didnt enter it desc = dialog.createDefaultSaveDescription(slot); } if (desc.size() > (1 << MACVENTURE_DESC_LENGTH * 4) - 1) desc = Common::String(desc.c_str(), (1 << MACVENTURE_DESC_LENGTH * 4) - 1); if (slot < 0) return true; return saveGameState(slot, desc).getCode() == Common::kNoError; } bool MacVentureEngine::canLoadGameStateCurrently() { return true; } bool MacVentureEngine::canSaveGameStateCurrently() { return true; } } // End of namespace MacVenture