/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "macventure/macventure.h" #include "macventure/script.h" #include "macventure/world.h" #include "macventure/container.h" namespace MacVenture { ScriptEngine::ScriptEngine(MacVentureEngine * engine, World * world) { _engine = engine; _world = world; _scripts = new Container(_engine->getFilePath(kFilterPathID)); } ScriptEngine::~ScriptEngine() { if (_scripts) delete _scripts; } bool ScriptEngine::runControl(ControlAction action, ObjID source, ObjID destination, Common::Point delta) { EngineFrame frame; frame.action = action; frame.src = source; frame.dest = destination; frame.x = delta.x; frame.y = delta.y; frame.haltedInSaves = false; frame.haltedInFirst = false; frame.haltedInFamily = false; _frames.push_back(frame); debugC(3, kMVDebugScript, "SCRIPT: Stored frame %d, action: %d src: %d dest: %d point: (%d, %d)", _frames.size() - 1, frame.action, frame.src, frame.dest, frame.x, frame.y); return resume(true); } bool ScriptEngine::resume(bool execAll) { debugC(3, kMVDebugScript, "SCRIPT: Resume"); while (_frames.size()) { bool fail = execFrame(execAll); if (fail) return true; } return false; } void ScriptEngine::reset() { _frames.clear(); } bool ScriptEngine::execFrame(bool execAll) { bool doFirst = execAll; bool doFamily = false; bool fail; EngineFrame *frame = &_frames.front(); // Do first dispatch script (script 0) if (frame->haltedInFirst || doFirst) { // We were stuck or it's the first time frame->haltedInFirst = false; if (doFirst) { fail = loadScript(frame, 0); } else { fail = resumeFunc(frame); } if (fail) { frame->haltedInFirst = true; _engine->preparedToRun(); return true; } doFamily = true; frame->familyIdx = 0; } // Do scripts in the family of player (ObjID 1) if (frame->haltedInFamily || doFamily) { // We have to do the family or we were stuck here frame->haltedInFamily = false; Common::Array family = _world->getFamily(_world->getObjAttr(1, kAttrParentObject), false); uint32 i = frame->familyIdx; for (; i < family.size(); i++) { if (doFamily) { fail = loadScript(frame, family[i]); } else { fail = resumeFunc(frame); } if (fail) { // We are stuck, so we don't shift the frame frame->haltedInFamily = true; frame->familyIdx = i; _engine->preparedToRun(); return true; } doFamily = true; } } // Halted in saves if (frame->haltedInSaves) { frame->haltedInSaves = false; if (resumeFunc(frame)) { frame->haltedInSaves = true; _engine->preparedToRun(); return true; } } uint highest = 0; uint localHigh = 0; do { // Saved function calls highest = 0; for (uint i = 0; i saves.size(); i++) { if (highest < frame->saves[i].rank) { highest = frame->saves[i].rank; localHigh = i; } } if (highest) { frame->saves[localHigh].rank = 0; if (loadScript(frame, frame->saves[localHigh].func)) { frame->haltedInSaves = true; _engine->preparedToRun(); return true; } } } while (highest); _frames.pop_front(); return false; } bool ScriptEngine::loadScript(EngineFrame * frame, uint32 scriptID) { if (_scripts->getItemByteSize(scriptID) > 0) { debugC(2, kMVDebugScript, "SCRIPT: Loading function %d", scriptID); // Insert the new script at the front frame->scripts.push_front(ScriptAsset(scriptID, _scripts)); return runFunc(frame); } return false; } bool ScriptEngine::resumeFunc(EngineFrame * frame) { bool fail = runFunc(frame); if (fail) return fail; frame->scripts.pop_front(); if (frame->scripts.size()) return resumeFunc(frame); return false; } bool ScriptEngine::runFunc(EngineFrame *frame) { ScriptAsset &script = frame->scripts.front(); EngineState *state = &frame->state; byte op; while (script.hasNext()) { op = script.fetch(); debugC(3, kMVDebugScript, "SCRIPT: I'm running operation %d", op); if (!(op & 0x80)) { state->push(op); } else { switch (op) { case 0x80: //get attribute op80GATT(state, frame); break; case 0x81: //set attribute op81SATT(state, frame); break; case 0x82: //sum children attribute op82SUCH(state, frame); break; case 0x83: //push selected control op83PUCT(state, frame); break; case 0x84: //push selected object op84PUOB(state, frame); break; case 0x85: //push target op85PUTA(state, frame); break; case 0x86: //push deltax op86PUDX(state, frame); break; case 0x87: //push deltay op87PUDY(state, frame); break; case 0x88: //push immediate.b op88PUIB(state, frame, &script); break; case 0x89: //push immediate op89PUI(state, frame, &script); break; case 0x8a: //get global op8aGGLO(state, frame); break; case 0x8b: //set global op8bSGLO(state, frame); break; case 0x8c: //random op8cRAND(state, frame); break; case 0x8d: //copy op8dCOPY(state, frame); break; case 0x8e: //copyn op8eCOPYN(state, frame); break; case 0x8f: //swap op8fSWAP(state, frame); break; case 0x90: //swapn op90SWAPN(state, frame); break; case 0x91: //pop op91POP(state, frame); break; case 0x92: //copy+1 op92COPYP(state, frame); break; case 0x93: //copy+n op93COPYPN(state, frame); break; case 0x94: //shuffle op94SHUFF(state, frame); break; case 0x95: //sort op95SORT(state, frame); break; case 0x96: //clear stack op96CLEAR(state, frame); break; case 0x97: //get stack size op97SIZE(state, frame); break; case 0x98: //add op98ADD(state, frame); break; case 0x99: //subtract op99SUB(state, frame); break; case 0x9a: //multiply op9aMUL(state, frame); break; case 0x9b: //divide op9bDIV(state, frame); break; case 0x9c: //mod op9cMOD(state, frame); break; case 0x9d: //divmod op9dDMOD(state, frame); break; case 0x9e: //abs op9eABS(state, frame); break; case 0x9f: //neg op9fNEG(state, frame); break; case 0xa0: //and opa0AND(state, frame); break; case 0xa1: //or opa1OR(state, frame); break; case 0xa2: //xor opa2XOR(state, frame); break; case 0xa3: //not opa3NOT(state, frame); break; case 0xa4: //logical and opa4LAND(state, frame); break; case 0xa5: //logical or opa5LOR(state, frame); break; case 0xa6: //logical xor opa6LXOR(state, frame); break; case 0xa7: //logical not opa7LNOT(state, frame); break; case 0xa8: //gt? unsigned opa8GTU(state, frame); break; case 0xa9: //lt? unsigned opa9LTU(state, frame); break; case 0xaa: //gt? signed opaaGTS(state, frame); break; case 0xab: //lt? signed opabLTS(state, frame); break; case 0xac: //eq? opacEQ(state, frame); break; case 0xad: //eq string? opadEQS(state, frame); break; case 0xae: //contains opaeCONT(state, frame); break; case 0xaf: //contains word opafCONTW(state, frame); break; case 0xb0: //bra opb0BRA(state, frame, &script); break; case 0xb1: //bra.b opb1BRAB(state, frame, &script); break; case 0xb2: //beq opb2BEQ(state, frame, &script); break; case 0xb3: //beq.b opb3BEQB(state, frame, &script); break; case 0xb4: //bne opb4BNE(state, frame, &script); break; case 0xb5: //bne.b opb5BNEB(state, frame, &script); break; case 0xb6: //call later opb6CLAT(state, frame); break; case 0xb7: //cancel call opb7CCA(state, frame); break; case 0xb8: //cancel low priority opb8CLOW(state, frame); break; case 0xb9: //cancel high priority opb9CHI(state, frame); break; case 0xba: //cancel priority range opbaCRAN(state, frame); break; case 0xbb: //fork if (opbbFORK(state, frame)) return true; break; case 0xbc: //call if (opbcCALL(state, frame, script)) return true; break; case 0xbd: //focus object opbdFOOB(state, frame); break; case 0xbe: //swap objects opbeSWOB(state, frame); break; case 0xbf: //snap object opbfSNOB(state, frame); break; case 0xc0: //toggle exits opc0TEXI(state, frame); break; case 0xc1: //print text opc1PTXT(state, frame); break; case 0xc2: //print newline opc2PNEW(state, frame); break; case 0xc3: //print text+nl opc3PTNE(state, frame); break; case 0xc4: //print nl+text+nl opc4PNTN(state, frame); break; case 0xc5: //print number opc5PNUM(state, frame); break; case 0xc6: //push 2 opc6P2(state, frame); break; case 0xc7: //play sound in background opc7PLBG(state, frame); break; case 0xc8: //play sound and wait opc8PLAW(state, frame); break; case 0xc9: //wait for sound to finish? opc9WAIT(state, frame); break; case 0xca: //get current time opcaTIME(state, frame); break; case 0xcb: //get current day opcbDAY(state, frame); break; case 0xcc: //get children opccCHLD(state, frame); break; case 0xcd: //get num children opcdNCHLD(state, frame); break; case 0xce: //get engine version opceVERS(state, frame); break; case 0xcf: //push scenario number opcfPSCE(state, frame); break; case 0xd0: //push 1 opd0P1(state, frame); break; case 0xd1: //get object dimensions opd1GOBD(state, frame); break; case 0xd2: //get overlap percent opd2GOVP(state, frame); break; case 0xd3: //capture children opd3CAPC(state, frame); break; case 0xd4: //release children opd4RELC(state, frame); break; case 0xd5: //show speech dialog opd5DLOG(state, frame); return true; case 0xd6: //activate command opd6ACMD(state, frame); break; case 0xd7: //lose game opd7LOSE(state, frame); break; case 0xd8: //win game opd8WIN(state, frame); break; case 0xd9: //sleep opd9SLEEP(state, frame); return true; case 0xda: //click to continue opdaCLICK(state, frame); return true; case 0xdb: //run queue opdbROBQ(state, frame); break; case 0xdc: //run sound queue opdcRSQ(state, frame); break; case 0xdd: //run text queue opddRTQ(state, frame); break; case 0xde: //update screen opdeUPSC(state, frame); break; case 0xdf: //flash main window opdfFMAI(state, frame); return true; case 0xe0: //cache graphic and object ope0CHGR(state, frame); break; case 0xe1: //cache sound ope1CHSO(state, frame); break; case 0xe2: //muldiv ope2MDIV(state, frame); break; case 0xe3: //update object ope3UPOB(state, frame); break; case 0xe4: //currently playing event? ope4PLEV(state, frame); break; case 0xe5: //wait for event to finish ope5WEV(state, frame); break; case 0xe6: //get fibonacci (joke) ope6GFIB(state, frame); break; case 0xe7: //calc fibonacci ope7CFIB(state, frame); break; default: op00NOOP(op); } } } return false; } word ScriptEngine::neg16(word val) { if (val & 0x8000) val = -((val ^ 0xFFFF) + 1); return val; } word ScriptEngine::neg8(word val) { if (val & 0x80) val = -((val ^ 0xff) + 1); return val; } word ScriptEngine::sumChildrenAttr(word obj, word attr, bool recursive) { word sum = 0; Common::Array children = _world->getChildren(obj, recursive); for (Common::Array::const_iterator it = children.begin(); it != children.end(); it++) { sum += _world->getObjAttr(*it, attr); } return sum; } void MacVenture::ScriptEngine::op80GATT(EngineState * state, EngineFrame * frame) { word obj = state->pop(); word attr = state->pop(); state->push(_world->getObjAttr(obj, attr)); } void ScriptEngine::op81SATT(EngineState * state, EngineFrame * frame) { word obj = state->pop(); word attr = state->pop(); word val = neg16(state->pop()); _world->setObjAttr(obj, attr, val); } void ScriptEngine::op82SUCH(EngineState * state, EngineFrame * frame) { word obj = state->pop(); word attr = state->pop(); word recursive = neg16(state->pop()); state->push(sumChildrenAttr(obj, attr, recursive)); } void ScriptEngine::op83PUCT(EngineState * state, EngineFrame * frame) { state->push(frame->action); } void ScriptEngine::op84PUOB(EngineState * state, EngineFrame * frame) { state->push(frame->src); } void ScriptEngine::op85PUTA(EngineState * state, EngineFrame * frame) { state->push(frame->dest); } void ScriptEngine::op86PUDX(EngineState * state, EngineFrame * frame) { state->push(frame->x); } void ScriptEngine::op87PUDY(EngineState * state, EngineFrame * frame) { state->push(frame->y); } void ScriptEngine::op88PUIB(EngineState * state, EngineFrame * frame, ScriptAsset *script) { state->push(script->fetch()); } void ScriptEngine::op89PUI(EngineState * state, EngineFrame * frame, ScriptAsset * script) { word val = script->fetch(); val <<= 8; val = val | script->fetch(); state->push(val); } void ScriptEngine::op8aGGLO(EngineState * state, EngineFrame * frame) { word idx = state->pop(); state->push(_world->getGlobal(idx)); } void ScriptEngine::op8bSGLO(EngineState * state, EngineFrame * frame) { word idx = state->pop(); word val = neg16(state->pop()); _world->setGlobal(idx, val); _engine->gameChanged(); } void ScriptEngine::op8cRAND(EngineState * state, EngineFrame * frame) { word max = state->pop(); state->push(_engine->randBetween(0, max)); } void ScriptEngine::op8dCOPY(EngineState * state, EngineFrame * frame) { word val = state->pop(); state->push(val); state->push(val); } void ScriptEngine::op8eCOPYN(EngineState * state, EngineFrame * frame) { word n = state->pop(); word offs = n - 1; word val; while (n) { val = state->peek(offs); state->push(val); n--; } } void ScriptEngine::op8fSWAP(EngineState * state, EngineFrame * frame) { word b = state->pop(); word a = state->pop(); state->push(b); state->push(a); } void ScriptEngine::op90SWAPN(EngineState * state, EngineFrame * frame) { word idx = state->pop(); word a = state->peek(idx); word b = state->peek(0); state->poke(idx, b); state->poke(0, a); } void ScriptEngine::op91POP(EngineState * state, EngineFrame * frame) { state->pop(); } void ScriptEngine::op92COPYP(EngineState * state, EngineFrame * frame) { word val = state->peek(1); state->push(val); } void ScriptEngine::op93COPYPN(EngineState * state, EngineFrame * frame) { word idx = state->pop(); word val = state->peek(idx); state->push(val); } void ScriptEngine::op94SHUFF(EngineState * state, EngineFrame * frame) { word a = state->pop(); word b = state->pop(); word c = state->pop(); state->push(a); state->push(c); state->push(b); } void ScriptEngine::op95SORT(EngineState * state, EngineFrame * frame) { word step = neg16(state->pop()); word num = neg16(state->pop()); step %= num; if (step<0) step += num; word end = 0; word start = 0; for (word i = 1;i= num) start -= num; if (start == end) { end++; start = end; } else { word a = state->peek(end); word b = state->peek(start); state->poke(end, b); state->poke(start, a); } } } void ScriptEngine::op96CLEAR(EngineState * state, EngineFrame * frame) { state->clear(); } void ScriptEngine::op97SIZE(EngineState * state, EngineFrame * frame) { state->push(state->size()); } void ScriptEngine::op98ADD(EngineState * state, EngineFrame * frame) { word b = state->pop(); word a = state->pop(); state->push(a + b); } void ScriptEngine::op99SUB(EngineState * state, EngineFrame * frame) { word b = state->pop(); word a = state->pop(); state->push(a - b); } void ScriptEngine::op9aMUL(EngineState * state, EngineFrame * frame) { int16 b = state->pop(); int16 a = state->pop(); state->push(a * b); } void ScriptEngine::op9bDIV(EngineState * state, EngineFrame * frame) { int16 b = state->pop(); int16 a = state->pop(); state->push((a / b) | 0); } void ScriptEngine::op9cMOD(EngineState * state, EngineFrame * frame) { int16 b = state->pop(); int16 a = state->pop(); state->push(a % b); } void ScriptEngine::op9dDMOD(EngineState * state, EngineFrame * frame) { word b = state->pop(); word a = state->pop(); state->push(a % b); state->push((a / b) | 0); } void ScriptEngine::op9eABS(EngineState * state, EngineFrame * frame) { word val = neg16(state->pop()); if (val<0) val = -val; state->push(val); } void ScriptEngine::op9fNEG(EngineState * state, EngineFrame * frame) { word val = -neg16(state->pop()); state->push(val); } void ScriptEngine::opa0AND(EngineState * state, EngineFrame * frame) { word b = state->pop(); word a = state->pop(); state->push(a & b); } void ScriptEngine::opa1OR(EngineState * state, EngineFrame * frame) { word b = state->pop(); word a = state->pop(); state->push(a | b); } void ScriptEngine::opa2XOR(EngineState * state, EngineFrame * frame) { word b = state->pop(); word a = state->pop(); state->push(a ^ b); } void ScriptEngine::opa3NOT(EngineState * state, EngineFrame * frame) { word a = state->pop(); state->push(a ^ 0xFFFF); } void ScriptEngine::opa4LAND(EngineState * state, EngineFrame * frame) { word b = state->pop(); word a = state->pop(); state->push((a && b) ? 0xFFFF : 0); } void ScriptEngine::opa5LOR(EngineState * state, EngineFrame * frame) { word b = state->pop(); word a = state->pop(); state->push((a || b) ? 0xFFFF : 0); } void ScriptEngine::opa6LXOR(EngineState * state, EngineFrame * frame) { word b = state->pop(); word a = state->pop(); state->push((!a != !b) ? 0xFFFF : 0); } void ScriptEngine::opa7LNOT(EngineState * state, EngineFrame * frame) { word a = state->pop(); state->push((a == 0) ? 0xFFFF : 0); } void ScriptEngine::opa8GTU(EngineState * state, EngineFrame * frame) { uint16 b = state->pop(); uint16 a = state->pop(); state->push((a > b) ? 0xFFFF : 0); } void ScriptEngine::opa9LTU(EngineState * state, EngineFrame * frame) { uint16 b = state->pop(); uint16 a = state->pop(); state->push((a < b) ? 0xFFFF : 0); } void ScriptEngine::opaaGTS(EngineState * state, EngineFrame * frame) { // HACK !!! May not need the neg16, since word is already a signed int!! word b = neg16(state->pop()); word a = neg16(state->pop()); state->push((a > b) ? 0xFFFF : 0); } void ScriptEngine::opabLTS(EngineState * state, EngineFrame * frame) { // HACK !!! May not need the neg16, since word is already a signed int!! word b = neg16(state->pop()); word a = neg16(state->pop()); state->push((a < b) ? 0xFFFF : 0); } void ScriptEngine::opacEQ(EngineState * state, EngineFrame * frame) { word b = state->pop(); word a = state->pop(); state->push((a == b) ? 0xFFFF : 0); } void ScriptEngine::opadEQS(EngineState * state, EngineFrame * frame) { Common::String b = _world->getText(state->pop(), 0, 0); // HACK, these destinations might be wrong Common::String a = _world->getText(state->pop(), 0, 0); state->push((a == b) ? 1 : 0); } void ScriptEngine::opaeCONT(EngineState * state, EngineFrame * frame) { Common::String needle = _world->getText(state->pop(), 0, 0); Common::String haystack = _world->getText(state->pop(), 0, 0); haystack.toLowercase(); state->push(haystack.contains(needle) ? 1 : 0); } void ScriptEngine::opafCONTW(EngineState * state, EngineFrame * frame) { Common::String needle = _world->getText(state->pop(), 0, 0); Common::String haystack = _world->getText(state->pop(), 0, 0); haystack.toLowercase(); state->push(haystack.contains(needle) ? 1 : 0); } void ScriptEngine::opb0BRA(EngineState * state, EngineFrame * frame, ScriptAsset *script) { word val = script->fetch(); val <<= 8; val = val | script->fetch(); val = neg16(val); script->branch(val); } void ScriptEngine::opb1BRAB(EngineState * state, EngineFrame * frame, ScriptAsset *script) { word val = script->fetch(); val = neg8(val); script->branch(val); } void ScriptEngine::opb2BEQ(EngineState * state, EngineFrame * frame, ScriptAsset *script) { word val = script->fetch(); val <<= 8; val = val | script->fetch(); val = neg16(val); word b = state->pop(); if (b != 0) script->branch(val); } void ScriptEngine::opb3BEQB(EngineState * state, EngineFrame * frame, ScriptAsset *script) { word val = script->fetch(); val = neg8(val); word b = state->pop(); if (b != 0) script->branch(val); } void ScriptEngine::opb4BNE(EngineState * state, EngineFrame * frame, ScriptAsset *script) { word val = script->fetch(); val <<= 8; val = val | script->fetch(); val = neg16(val); word b = state->pop(); if (b == 0) script->branch(val); } void ScriptEngine::opb5BNEB(EngineState * state, EngineFrame * frame, ScriptAsset *script) { word val = script->fetch(); val = neg8(val); word b = state->pop(); if (b == 0) script->branch(val); } void ScriptEngine::opb6CLAT(EngineState * state, EngineFrame * frame) { word rank = state->pop(); word func = state->pop(); frame->saves.push_back(FunCall(func, rank)); } void ScriptEngine::opb7CCA(EngineState * state, EngineFrame * frame) { word func = state->pop(); for (uint i = 0; i < frame->saves.size(); i++) { if (frame->saves[i].func == func) frame->saves[i].rank = 0; } } void ScriptEngine::opb8CLOW(EngineState * state, EngineFrame * frame) { word hi = state->pop(); for (uint i = 0;isaves.size();i++) if (frame->saves[i].rank <= hi) frame->saves[i].rank = 0; } void ScriptEngine::opb9CHI(EngineState * state, EngineFrame * frame) { word lo = state->pop(); for (uint i = 0;isaves.size();i++) if (frame->saves[i].rank >= lo) frame->saves[i].rank = 0; } void ScriptEngine::opbaCRAN(EngineState * state, EngineFrame * frame) { word hi = state->pop(); word lo = state->pop(); for (uint i = 0;isaves.size();i++) if (frame->saves[i].rank >= lo && frame->saves[i].rank <= hi) frame->saves[i].rank = 0; } bool ScriptEngine::opbbFORK(EngineState * state, EngineFrame * frame) { EngineFrame newframe; newframe.action = (ControlAction)state->pop(); newframe.src = state->pop(); newframe.dest = state->pop(); newframe.x = state->pop(); newframe.y = state->pop(); newframe.haltedInFamily = false; newframe.haltedInFirst = false; newframe.haltedInSaves = false; _frames.push_front(newframe); if (execFrame(true)) { return true; } } bool ScriptEngine::opbcCALL(EngineState * state, EngineFrame * frame, ScriptAsset &script) { word id = state->pop(); ScriptAsset newfun = ScriptAsset(id, _scripts); ScriptAsset current = script; debugC(2, kMVDebugScript, "SCRIPT: Call function: %d", id); if (loadScript(frame, id)) return true; frame->scripts.pop_front(); script = frame->scripts.front(); debugC(2, kMVDebugScript, "SCRIPT: Return from fuction %d", id); } void ScriptEngine::opbdFOOB(EngineState * state, EngineFrame * frame) { word obj = state->pop(); _engine->enqueueObject(kFocusWindow, obj); } void ScriptEngine::opbeSWOB(EngineState * state, EngineFrame * frame) { ObjID from = state->pop(); ObjID to = state->pop(); _engine->enqueueObject(kUpdateWindow, from, to); _world->setObjAttr(to, kAttrContainerOpen, _world->getObjAttr(from, 6)); _world->setObjAttr(from, kAttrContainerOpen, 0); Common::Array children = _world->getChildren(from, true); for (uint i = 0; i < children.size(); i++) _world->setObjAttr(children[i], 0, to); } void ScriptEngine::opbfSNOB(EngineState * state, EngineFrame * frame) { _engine->enqueueObject(kAnimateBack, frame->src); } void ScriptEngine::opc0TEXI(EngineState * state, EngineFrame * frame) { _engine->enqueueObject(kHightlightExits, 0); } void ScriptEngine::opc1PTXT(EngineState * state, EngineFrame * frame) { word tid = state->pop(); _engine->enqueueText(kTextPlain, frame->dest, frame->src, tid); } void ScriptEngine::opc2PNEW(EngineState * state, EngineFrame * frame) { _engine->enqueueText(kTextNewLine, frame->dest, frame->src, 0); } void ScriptEngine::opc3PTNE(EngineState * state, EngineFrame * frame) { word tid = state->pop(); _engine->enqueueText(kTextPlain, frame->dest, frame->src, tid); _engine->enqueueText(kTextNewLine, frame->dest, frame->src, 0); } void ScriptEngine::opc4PNTN(EngineState * state, EngineFrame * frame) { word tid = state->pop(); _engine->enqueueText(kTextNewLine, frame->dest, frame->src, 0); _engine->enqueueText(kTextPlain, frame->dest, frame->src, tid); _engine->enqueueText(kTextNewLine, frame->dest, frame->src, 0); } void ScriptEngine::opc5PNUM(EngineState * state, EngineFrame * frame) { word tid = state->pop(); _engine->enqueueText(kTextNumber, frame->dest, frame->src, tid); } void ScriptEngine::opc6P2(EngineState * state, EngineFrame * frame) { state->push(2); } void ScriptEngine::opc7PLBG(EngineState * state, EngineFrame * frame) { word target = state->pop(); _engine->enqueueSound(kSoundPlay, target); } void ScriptEngine::opc8PLAW(EngineState * state, EngineFrame * frame) { word target = state->pop(); _engine->enqueueSound(kSoundPlayAndWait, target); } void ScriptEngine::opc9WAIT(EngineState * state, EngineFrame * frame) { _engine->enqueueSound(kSoundWait, 0); } void ScriptEngine::opcaTIME(EngineState * state, EngineFrame * frame) { for (uint i = 0; i < 3; i++) // We skip year, month and date state->push(0x00); uint32 totalPlayTime = _engine->getTotalPlayTime() / 1000; // In seconds word hours = totalPlayTime / 3600; totalPlayTime %= 3600; state->push(hours); word minutes = totalPlayTime / 60; totalPlayTime %= 60; state->push(minutes); state->push(totalPlayTime); debugC(2, kMVDebugScript, "Saved time: h[%d] m[%d] s[%d]", hours, minutes, totalPlayTime); } void ScriptEngine::opcbDAY(EngineState * state, EngineFrame * frame) { // Probaby irrelevant, so we push Day [9] state->push(9); } void ScriptEngine::opccCHLD(EngineState * state, EngineFrame * frame) { bool recursive = state->pop() != 0; word obj = state->pop(); Common::Array children = _world->getChildren(obj, recursive); for (Common::Array::const_iterator it = children.begin(); it != children.end(); it++) { state->push(*it); } state->push(children.size()); } void ScriptEngine::opcdNCHLD(EngineState * state, EngineFrame * frame) { bool recursive = state->pop() != 0; word obj = state->pop(); Common::Array children = _world->getChildren(obj, recursive); state->push(children.size()); } void ScriptEngine::opceVERS(EngineState * state, EngineFrame * frame) { state->push(86); } void ScriptEngine::opcfPSCE(EngineState * state, EngineFrame * frame) { state->push(0); //Not release } void ScriptEngine::opd0P1(EngineState * state, EngineFrame * frame) { state->push(1); } void ScriptEngine::opd1GOBD(EngineState * state, EngineFrame * frame) { word obj = state->pop(); Common::Rect bounds = _engine->getObjBounds(obj); state->push(bounds.width()); state->push(bounds.height()); } void ScriptEngine::opd2GOVP(EngineState * state, EngineFrame * frame) { word b = state->pop(); word a = state->pop(); state->push(_engine->getOverlapPercent(b, a)); } void ScriptEngine::opd3CAPC(EngineState * state, EngineFrame * frame) { word obj = state->pop(); _world->captureChildren(obj); } void ScriptEngine::opd4RELC(EngineState * state, EngineFrame * frame) { word obj = state->pop(); _world->releaseChildren(obj); } void ScriptEngine::opd5DLOG(EngineState * state, EngineFrame * frame) { word txt = state->pop(); if (_engine->showTextEntry(txt, frame->src, frame->dest)) { state->push(0xFFFF); } else { state->push(0x0000); } } void ScriptEngine::opd6ACMD(EngineState * state, EngineFrame * frame) { _engine->selectControl((ControlAction)state->pop()); } void ScriptEngine::opd7LOSE(EngineState * state, EngineFrame * frame) { _engine->loseGame(); } void ScriptEngine::opd8WIN(EngineState * state, EngineFrame * frame) { _engine->winGame(); } void ScriptEngine::opd9SLEEP(EngineState * state, EngineFrame * frame) { word ticks = state->pop(); g_system->delayMillis((ticks / 60) * 1000); _engine->preparedToRun(); } void ScriptEngine::opdaCLICK(EngineState * state, EngineFrame * frame) { _engine->updateState(false); _engine->clickToContinue(); } void ScriptEngine::opdbROBQ(EngineState * state, EngineFrame * frame) { _engine->runObjQueue(); } void ScriptEngine::opdcRSQ(EngineState * state, EngineFrame * frame) { _engine->playSounds(true); } void ScriptEngine::opddRTQ(EngineState * state, EngineFrame * frame) { _engine->printTexts(); } void ScriptEngine::opdeUPSC(EngineState * state, EngineFrame * frame) { _engine->updateState(true); } void ScriptEngine::opdfFMAI(EngineState * state, EngineFrame * frame) { word ticks = state->pop(); g_system->delayMillis((ticks / 60) * 1000); _engine->revert(); } void ScriptEngine::ope0CHGR(EngineState * state, EngineFrame * frame) { state->pop(); } void ScriptEngine::ope1CHSO(EngineState * state, EngineFrame * frame) { state->pop(); } void ScriptEngine::ope2MDIV(EngineState * state, EngineFrame * frame) { word b = state->pop(); word a = state->pop(); a *= b; word c = state->pop(); a /= c; state->push(a | 0); } void ScriptEngine::ope3UPOB(EngineState * state, EngineFrame * frame) { word obj = state->pop(); _world->updateObj(obj); } void ScriptEngine::ope4PLEV(EngineState * state, EngineFrame * frame) { state->push(0); } void ScriptEngine::ope5WEV(EngineState * state, EngineFrame * frame) { op00NOOP(0xe5); } void ScriptEngine::ope6GFIB(EngineState * state, EngineFrame * frame) { state->push(0); op00NOOP(0xe6); } void ScriptEngine::ope7CFIB(EngineState * state, EngineFrame * frame) { state->pop(); op00NOOP(0xe7); } void ScriptEngine::op00NOOP(byte op) { warning("SCRIPT: Opcode not implemented => %x", op); } ScriptAsset::ScriptAsset(ObjID id, Container * container) { _id = id; _container = container; _ip = 0x0; loadInstructions(); } void ScriptAsset::reset() { _ip = 0x0; } uint8 ScriptAsset::fetch() { uint8 ins = _instructions[_ip]; _ip++; return ins; } bool ScriptAsset::hasNext() { return _ip < _instructions.size(); } void ScriptAsset::branch(word amount) { _ip += amount; } ObjID ScriptAsset::getId() { return _id; } void ScriptAsset::loadInstructions() { uint32 amount = _container->getItemByteSize(_id); Common::SeekableReadStream *res = _container->getItem(_id); for (uint i = 0; i < amount; i++) { _instructions.push_back(res->readByte()); } delete res; debugC(2, kMVDebugScript, "SCRIPT: Load %d instructions for script %d", amount, _id); } } // End of namespace MacVenture