/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on * WebVenture (c) 2010, Sean Kasun * https://github.com/mrkite/webventure, http://seancode.com/webventure/ * * Used with explicit permission from the author */ #ifndef MACVENTURE_SOUND_H #define MACVENTURE_SOUND_H #include "macventure/macventure.h" #include "macventure/container.h" #include "common/file.h" #include "common/hashmap.h" #include "audio/mixer.h" namespace MacVenture { enum SoundType { kSound10 = 0x10, kSound12 = 0x12, kSound18 = 0x18, kSound1a = 0x1a, kSound44 = 0x44, kSound78 = 0x78, kSound7e = 0x7e }; class SoundAsset { public: SoundAsset(Container *container, ObjID id); ~SoundAsset(); void play(Audio::Mixer *mixer, Audio::SoundHandle *soundHandle); uint32 getPlayLength(); private: void decode10(Common::SeekableReadStream *stream); void decode12(Common::SeekableReadStream *stream); void decode18(Common::SeekableReadStream *stream); void decode1a(Common::SeekableReadStream *stream); void decode44(Common::SeekableReadStream *stream); void decode78(Common::SeekableReadStream *stream); void decode7e(Common::SeekableReadStream *stream); private: Container *_container; ObjID _id; Common::Array _data; uint32 _length; uint32 _frequency; }; class SoundManager { public: SoundManager(MacVentureEngine *engine, Audio::Mixer *mixer); ~SoundManager(); uint32 playSound(ObjID sound); private: void ensureLoaded(ObjID sound); private: Container *_container; Common::HashMap _assets; Audio::SoundHandle _handle; Audio::Mixer *_mixer; }; } // End of namespace MacVenture #endif