/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MACVENTURE_TEXT_H #define MACVENTURE_TEXT_H #include "macventure/macventure.h" #include "macventure/hufflists.h" namespace MacVenture { typedef uint32 ObjID; class TextAsset { public: TextAsset(MacVentureEngine *engine, ObjID objid, ObjID source, ObjID target, Container *container, bool isOld, const HuffmanLists *huffman); ~TextAsset() {} const Common::String *decode() { return &_decoded; } private: void decodeOld(); void decodeHuffman(); Common::String getNoun(ObjID id); private: MacVentureEngine *_engine; Container *_container; ObjID _id; ObjID _targetObj; ObjID _sourceObj; const HuffmanLists *_huffman; bool _isOld; Common::String _decoded; }; } // End of namespace MacVenture #endif