/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef MADE_DATABASE_H #define MADE_DATABASE_H #include "common/array.h" #include "common/util.h" #include "common/file.h" #include "common/stream.h" #include "made/redreader.h" namespace Made { class Object { public: Object(); ~Object(); void load(Common::SeekableReadStream &source); void load(byte *source); uint16 getFlags() const; uint16 getClass() const; uint16 getSize() const; byte getCount1() const; byte getCount2() const; byte *getData(); const char *getString(); void setString(const char *str); bool isObject(); bool isVector(); bool isConstant() const { return !(getFlags() & 1); } int16 getVectorSize(); int16 getVectorItem(int16 index); void setVectorItem(int16 index, int16 value); void dump(const char *filename); protected: bool _freeData; uint16 _objSize; byte *_objData; }; class GameDatabase { public: GameDatabase(); ~GameDatabase(); void open(const char *filename); void openFromRed(const char *redFilename, const char *filename); Object *getObject(int16 index) const { if (index >= 1) return _objects[index - 1]; else return NULL; } int16 getMainCodeObjectIndex() const { return _mainCodeObjectIndex; } int16 getVar(int16 index); void setVar(int16 index, int16 value); int16 *getObjectPropertyPtr(int16 objectIndex, int16 propertyId, int16 &propertyFlag); int16 getObjectProperty(int16 objectIndex, int16 propertyId); int16 setObjectProperty(int16 objectIndex, int16 propertyId, int16 value); void dumpObject(int16 index); protected: Common::Array _objects; byte *_gameState; uint32 _gameStateSize; int16 _mainCodeObjectIndex; void load(Common::SeekableReadStream &sourceS); }; } // End of namespace Made #endif /* MADE_H */