/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "made/made.h" #include "made/detection_tables.h" #include "engines/advancedDetector.h" namespace Made { uint32 MadeEngine::getGameID() const { return _gameDescription->gameID; } uint32 MadeEngine::getFeatures() const { return _gameDescription->features; } Common::Platform MadeEngine::getPlatform() const { return _gameDescription->desc.platform; } uint16 MadeEngine::getVersion() const { return _gameDescription->version; } } static const PlainGameDescriptor madeGames[] = { {"manhole", "The Manhole"}, {"rtz", "Return to Zork"}, {"lgop2", "Leather Goddesses of Phobos 2"}, {"rodney", "Rodney's Funscreen"}, {0, 0} }; class MadeMetaEngine : public AdvancedMetaEngine { public: MadeMetaEngine() : AdvancedMetaEngine(Made::gameDescriptions, sizeof(Made::MadeGameDescription), madeGames) { } const char *getEngineId() const { return "made"; } virtual const char *getName() const { return "MADE"; } virtual const char *getOriginalCopyright() const { return "MADE Engine (C) Activision"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override; }; bool MadeMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool Made::MadeEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL); } bool MadeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Made::MadeGameDescription *gd = (const Made::MadeGameDescription *)desc; if (gd) { *engine = new Made::MadeEngine(syst, gd); } return gd != 0; } ADDetectedGame MadeMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { // Set the default values for the fallback descriptor's ADGameDescription part. Made::g_fallbackDesc.desc.language = Common::UNK_LANG; Made::g_fallbackDesc.desc.platform = Common::kPlatformDOS; Made::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS; // Set default values for the fallback descriptor's MadeGameDescription part. Made::g_fallbackDesc.gameID = 0; Made::g_fallbackDesc.features = 0; Made::g_fallbackDesc.version = 3; //return (const ADGameDescription *)&Made::g_fallbackDesc; return ADDetectedGame(); } #if PLUGIN_ENABLED_DYNAMIC(MADE) REGISTER_PLUGIN_DYNAMIC(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine); #else REGISTER_PLUGIN_STATIC(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine); #endif