/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef MADE_H #define MADE_H #include "common/scummsys.h" #include "common/endian.h" #include "common/util.h" #include "common/file.h" #include "common/savefile.h" #include "common/system.h" #include "common/hash-str.h" #include "common/events.h" #include "common/keyboard.h" #include "graphics/surface.h" #include "sound/audiostream.h" #include "sound/mixer.h" #include "sound/voc.h" #include "sound/audiocd.h" #include "engines/engine.h" #include "made/sound.h" namespace Made { enum MadeGameID { GID_RTZ = 0, GID_MANHOLE = 1, GID_LGOP2 = 2, GID_RODNEY = 3 }; enum MadeGameFeatures { GF_DEMO = 1 << 0, GF_CD = 1 << 1, GF_CD_COMPRESSED = 1 << 2, GF_FLOPPY = 1 << 3 }; const uint32 kTimerResolution = 40; struct MadeGameDescription; class ResourceReader; class PmvPlayer; class Screen; class ScriptInterpreter; class GameDatabase; class MusicPlayer; class MadeEngine : public ::Engine { int _gameId; Common::KeyState _keyPressed; protected: // Engine APIs virtual Common::Error init(); virtual Common::Error go(); public: MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc); virtual ~MadeEngine(); virtual bool hasFeature(EngineFeature f) const; virtual void syncSoundSettings(); int getGameId() { return _gameId; } Common::RandomSource *_rnd; const MadeGameDescription *_gameDescription; uint32 getGameID() const; uint32 getFeatures() const; uint16 getVersion() const; Common::Platform getPlatform() const; private: public: PmvPlayer *_pmvPlayer; ResourceReader *_res; Screen *_screen; GameDatabase *_dat; ScriptInterpreter *_script; MusicPlayer *_music; uint16 _eventNum; int _eventMouseX, _eventMouseY; uint16 _eventKey; int _soundRate; bool _autoStopSound; uint _soundEnergyIndex; SoundEnergyArray *_soundEnergyArray; uint32 _musicBeatStart; int32 _timers[50]; int16 getTicks(); int16 getTimer(int16 timerNum); void setTimer(int16 timerNum, int16 value); void resetTimer(int16 timerNum); int16 allocTimer(); void freeTimer(int16 timerNum); void resetAllTimers(); const Common::String getTargetName() { return _targetName; } Common::String getSavegameFilename(int16 saveNum); void handleEvents(); }; } // End of namespace Made #endif /* MADE_H */