/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef MADE_RESOURCE_H #define MADE_RESOURCE_H #include "common/util.h" #include "common/file.h" #include "common/stream.h" #include "common/hashmap.h" #include "graphics/surface.h" #include "sound/audiostream.h" namespace Made { const int kMaxResourceCacheCount = 100; enum ResourceType { kResARCH = MKID_BE('ARCH'), kResFREE = MKID_BE('FREE'), kResOMNI = MKID_BE('OMNI'), kResFLEX = MKID_BE('FLEX'), kResSNDS = MKID_BE('SNDS'), kResANIM = MKID_BE('ANIM'), kResMENU = MKID_BE('MENU') }; struct ResourceSlot; class Resource { public: ResourceSlot *slot; virtual ~Resource(); virtual void load(byte *buffer, int size) = 0; }; class PictureResource : public Resource { public: PictureResource(); ~PictureResource(); void load(byte *source, int size); Graphics::Surface *getPicture() const { return _picture; } byte *getPalette() const { return _picturePalette; } bool hasPalette() const { return _hasPalette; } int getPaletteColorCount() const { return _paletteColorCount; } protected: Graphics::Surface *_picture; byte *_picturePalette; int _paletteColorCount; bool _hasPalette; }; class AnimationResource : public Resource { public: AnimationResource(); ~AnimationResource(); void load(byte *source, int size); int getCount() const { return _frames.size(); } Graphics::Surface *getFrame(int index) const { return _frames[index]; } uint16 getFlags() const { return _flags; } int16 getWidth() const { return _width; } int16 getHeight() const { return _height; } protected: Common::Array _frames; uint16 _flags; int16 _width, _height; }; class SoundResource : public Resource { public: SoundResource(); ~SoundResource(); void load(byte *source, int size); Audio::AudioStream *getAudioStream(int soundRate, bool loop = false); protected: byte *_soundData; int _soundSize; }; class MenuResource : public Resource { public: MenuResource(); ~MenuResource(); void load(byte *source, int size); int getCount() const { return _strings.size(); } const char *getString(int index) const; protected: Common::Array _strings; }; struct ResourceSlot { uint32 offs; uint32 size; Resource *res; int refCount; ResourceSlot() : offs(0), size(0), res(NULL), refCount(0) { } ResourceSlot(uint32 roffs, uint32 rsize) : offs(roffs), size(rsize), res(NULL), refCount(0) { } }; class ProjectReader { public: ProjectReader(); ~ProjectReader(); void open(const char *filename); PictureResource *getPicture(int index); AnimationResource *getAnimation(int index); SoundResource *getSound(int index); MenuResource *getMenu(int index); void freeResource(Resource *resource); protected: Common::File *_fd; typedef Common::Array ResourceSlots; typedef Common::HashMap ResMap; ResMap _resSlots; int _cacheCount; void loadIndex(ResourceSlots *slots); template T *createResource(uint32 resType, int index) { ResourceSlot *slot = getResourceSlot(resType, index); if (!slot) return NULL; T *res = (T*)getResourceFromCache(slot); if (!res) { byte *buffer; uint32 size; if (loadResource(slot, buffer, size)) { res = new T(); res->slot = slot; res->load(buffer, size); addResourceToCache(slot, res); delete[] buffer; } } return res; } bool loadResource(ResourceSlot *slot, byte *&buffer, uint32 &size); ResourceSlot *getResourceSlot(uint32 resType, uint index); Resource *getResourceFromCache(ResourceSlot *slot); void addResourceToCache(ResourceSlot *slot, Resource *res); void tossResourceFromCache(ResourceSlot *slot); void purgeCache(); }; } // End of namespace Made #endif /* MADE_H */