/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADE_SCREEN_H #define MADE_SCREEN_H #include "made/resource.h" #include "common/rect.h" namespace Made { struct SpriteChannel { int16 type; int16 state; uint16 index; int16 x, y; uint16 fontNum; int16 textColor, outlineColor; int16 frameNum; int16 mask; }; struct ClipInfo { Common::Rect clipRect; Graphics::Surface *destSurface; }; struct SpriteListItem { int16 index, xofs, yofs; }; class MadeEngine; class ScreenEffects; static const byte defaultMouseCursor[256] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 15, 15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 15, 15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 15, 15, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 15, 15, 1, 0, 0, 0, 0, 0, 1, 1, 15, 1, 15, 1, 15, 1, 15, 15, 1, 0, 0, 0, 0, 0, 1, 15, 15, 1, 15, 1, 15, 1, 15, 15, 1, 0, 0, 0, 0, 0, 1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 1, 0, 1, 1, 1, 0, 1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 1, 1, 15, 15, 15, 1, 1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 1, 1, 1, 1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 1, 1, 0, 0, 1, 1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 1, 1, 0, 0, 0, 0, 1, 1, 15, 15, 15, 15, 15, 15, 15, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; class Screen { public: Screen(MadeEngine *vm); ~Screen(); void clearScreen(); void drawSurface(Graphics::Surface *sourceSurface, int x, int y, int16 flipX, int16 flipY, int16 mask, const ClipInfo &clipInfo); void setRGBPalette(byte *palRGB, int start = 0, int count = 256); bool isPaletteLocked() { return _paletteLock; } void setPaletteLock(bool lock) { _paletteLock = lock; } bool isScreenLocked() { return _screenLock; } void setScreenLock(bool lock) { _screenLock = lock; } void setVisualEffectNum(int visualEffectNum) { _visualEffectNum = visualEffectNum; } void setClipArea(uint16 x1, uint16 y1, uint16 x2, uint16 y2) { _clipArea.clipRect = Common::Rect(x1, y1, x2, y2); } void setExcludeArea(uint16 x1, uint16 y1, uint16 x2, uint16 y2); void setClip(int16 clip) { _clip = clip; } void setExclude(int16 exclude) { _exclude = exclude; } void setGround(int16 ground) { _ground = ground; } void setMask(int16 mask) { _mask = mask; } void setTextColor(int16 color) { _textColor = color; } void setTextRect(const Common::Rect &textRect) { _textRect = textRect; _textX = _textRect.left; _textY = _textRect.top; } void getTextRect(Common::Rect &textRect) { textRect = _textRect; } void setOutlineColor(int16 color) { _outlineColor = color; _dropShadowColor = -1; } void setDropShadowColor(int16 color) { _outlineColor = -1; _dropShadowColor = color; } void setTextXY(int16 x, int16 y) { _textX = x; _textY = y; } void homeText() { _textX = _textRect.left; _textY = _textRect.top; } uint16 updateChannel(uint16 channelIndex); void deleteChannel(uint16 channelIndex); int16 getChannelType(uint16 channelIndex); int16 getChannelState(uint16 channelIndex); void setChannelState(uint16 channelIndex, int16 state); uint16 setChannelLocation(uint16 channelIndex, int16 x, int16 y); uint16 setChannelContent(uint16 channelIndex, uint16 index); void setChannelUseMask(uint16 channelIndex); void drawSpriteChannels(const ClipInfo &clipInfo, int16 includeStateMask, int16 excludeStateMask); void updateSprites(); void clearChannels(); uint16 drawFlex(uint16 flexIndex, int16 x, int16 y, int16 flipX, int16 flipY, int16 mask, const ClipInfo &clipInfo); void drawAnimFrame(uint16 animIndex, int16 x, int16 y, int16 frameNum, int16 flipX, int16 flipY, const ClipInfo &clipInfo); uint16 drawPic(uint16 index, int16 x, int16 y, int16 flipX, int16 flipY); uint16 drawMask(uint16 index, int16 x, int16 y); uint16 drawAnimPic(uint16 animIndex, int16 x, int16 y, int16 frameNum, int16 flipX, int16 flipY); void addSprite(uint16 spriteIndex); uint16 drawSprite(uint16 flexIndex, int16 x, int16 y); uint16 placeSprite(uint16 channelIndex, uint16 flexIndex, int16 x, int16 y); uint16 placeAnim(uint16 channelIndex, uint16 animIndex, int16 x, int16 y, int16 frameNum); int16 setAnimFrame(uint16 channelIndex, int16 frameNum); int16 getAnimFrame(uint16 channelIndex); uint16 placeText(uint16 channelIndex, uint16 textObjectIndex, int16 x, int16 y, uint16 fontNum, int16 textColor, int16 outlineColor); void show(); void flash(int count); void setFont(int16 fontNum); void printChar(uint c, int16 x, int16 y, byte color); void printText(const char *text); void printTextEx(const char *text, int16 x, int16 y, int16 fontNum, int16 textColor, int16 outlineColor, const ClipInfo &clipInfo); void printObjectText(int16 objectIndex, int16 x, int16 y, int16 fontNum, int16 textColor, int16 outlineColor, const ClipInfo &clipInfo); int16 getTextWidth(int16 fontNum, const char *text); // Interface functions for the screen effects class Graphics::Surface *lockScreen(); void unlockScreen(); void showWorkScreen(); void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); void updateScreenAndWait(int delay); int16 addToSpriteList(int16 index, int16 xofs, int16 yofs); SpriteListItem getFromSpriteList(int16 index); void clearSpriteList(); void setDefaultMouseCursor(); protected: MadeEngine *_vm; ScreenEffects *_fx; bool _screenLock; bool _paletteLock; byte *_palette, *_newPalette; int _paletteColorCount, _oldPaletteColorCount; bool _paletteInitialized, _needPalette; int16 _textColor; int16 _outlineColor; int16 _dropShadowColor; int16 _textX, _textY; Common::Rect _textRect; int16 _currentFontNum; FontResource *_font; ClipInfo _fontDrawCtx; int16 _clip, _exclude, _ground, _mask; int _visualEffectNum; Graphics::Surface *_backgroundScreen, *_workScreen, *_screenMask; ClipInfo _clipArea, _backgroundScreenDrawCtx, _workScreenDrawCtx, _maskDrawCtx; ClipInfo _excludeClipArea[4]; bool _excludeClipAreaEnabled[4]; uint16 _channelsUsedCount; SpriteChannel _channels[100]; Common::Array<SpriteListItem> _spriteList; }; } // End of namespace Made #endif /* MADE_H */