/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "made/screenfx.h" #include "made/screen.h" #include "graphics/surface.h" namespace Made { const byte ScreenEffects::vfxOffsTable[64] = { 5, 2, 6, 1, 4, 7, 3, 0, 7, 4, 0, 3, 6, 1, 5, 2, 2, 5, 1, 6, 3, 0, 4, 7, 0, 3, 7, 4, 1, 6, 2, 5, 4, 0, 2, 5, 7, 3, 1, 6, 1, 6, 4, 0, 2, 5, 7, 3, 6, 1, 3, 7, 5, 2, 0, 4, 3, 7, 5, 2, 0, 4, 6, 1 }; const byte ScreenEffects::vfxOffsIndexTable[8] = { 6, 7, 2, 3, 4, 5, 0, 1 }; ScreenEffects::ScreenEffects(Screen *screen) : _screen(screen) { vfxOffsTablePtr = &vfxOffsTable[6 * 8]; vfxX1 = 0; vfxY1 = 0; vfxWidth = 0; vfxHeight = 0; _fxPalette = new byte[768]; _blendedPaletteStatus._active = false; _blendedPaletteStatus._palette = _blendedPaletteStatus._newPalette = nullptr; _blendedPaletteStatus._colorCount = 0; _blendedPaletteStatus._value = _blendedPaletteStatus._maxValue = 0; _blendedPaletteStatus._incr = 0; } ScreenEffects::~ScreenEffects() { delete[] _fxPalette; } void ScreenEffects::run(int16 effectNum, Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { // TODO: Put effect functions into an array switch (effectNum) { case 0: // No effect vfx00(surface, palette, newPalette, colorCount); break; case 1: vfx01(surface, palette, newPalette, colorCount); break; case 2: vfx02(surface, palette, newPalette, colorCount); break; case 3: vfx03(surface, palette, newPalette, colorCount); break; case 4: vfx04(surface, palette, newPalette, colorCount); break; case 5: vfx05(surface, palette, newPalette, colorCount); break; case 6: // "Curtain open" effect vfx06(surface, palette, newPalette, colorCount); break; case 7: // "Curtain close" effect vfx07(surface, palette, newPalette, colorCount); break; case 8: vfx08(surface, palette, newPalette, colorCount); break; case 9: // "Checkerboard" effect vfx09(surface, palette, newPalette, colorCount); break; case 10: // "Screen wipe in", left to right vfx10(surface, palette, newPalette, colorCount); break; case 11: // "Screen wipe in", right to left vfx11(surface, palette, newPalette, colorCount); break; case 12: // "Screen wipe in", top to bottom vfx12(surface, palette, newPalette, colorCount); break; case 13: // "Screen wipe in", bottom to top vfx13(surface, palette, newPalette, colorCount); break; case 14: // "Screen open" effect vfx14(surface, palette, newPalette, colorCount); break; case 15: vfx15(surface, palette, newPalette, colorCount); break; case 16: vfx16(surface, palette, newPalette, colorCount); break; case 17: // Palette fadeout/fadein vfx17(surface, palette, newPalette, colorCount); break; case 18: vfx18(surface, palette, newPalette, colorCount); break; case 19: vfx19(surface, palette, newPalette, colorCount); break; case 20: vfx20(surface, palette, newPalette, colorCount); break; default: vfx00(surface, palette, newPalette, colorCount); warning("Unimplemented visual effect %d", effectNum); } } void ScreenEffects::flash(int flashCount, byte *palette, int colorCount) { int palSize = colorCount * 3; if (flashCount < 1) flashCount = 1; for (int i = 0; i < palSize; i++) _fxPalette[i] = CLIP(255 - palette[i], 0, 255); while (flashCount--) { _screen->setRGBPalette(_fxPalette, 0, colorCount); _screen->updateScreenAndWait(20); _screen->setRGBPalette(palette, 0, colorCount); _screen->updateScreenAndWait(20); } } void ScreenEffects::setPalette(byte *palette) { if (!_screen->isPaletteLocked()) { _screen->setRGBPalette(palette, 0, 256); } } void ScreenEffects::setBlendedPalette(byte *palette, byte *newPalette, int colorCount, int16 value, int16 maxValue) { if (!_screen->isPaletteLocked()) { int32 mulValue = (value * 64) / maxValue; for (int i = 0; i < colorCount * 3; i++) _fxPalette[i] = CLIP(newPalette[i] - (newPalette[i] - palette[i]) * mulValue / 64, 0, 255); _screen->setRGBPalette(_fxPalette, 0, 256); } } void ScreenEffects::startBlendedPalette(byte *palette, byte *newPalette, int colorCount, int16 maxValue) { _blendedPaletteStatus._palette = palette; _blendedPaletteStatus._newPalette = newPalette; _blendedPaletteStatus._colorCount = colorCount; _blendedPaletteStatus._maxValue = maxValue; _blendedPaletteStatus._incr = maxValue / 10; // ~10 palette updates _blendedPaletteStatus._value = 0; // Don't do anything if the two palettes are identical _blendedPaletteStatus._active = memcmp(palette, newPalette, colorCount * 3) != 0; } void ScreenEffects::stepBlendedPalette() { if (_blendedPaletteStatus._active && _blendedPaletteStatus._value <= _blendedPaletteStatus._maxValue) { setBlendedPalette(_blendedPaletteStatus._palette, _blendedPaletteStatus._newPalette, _blendedPaletteStatus._colorCount, _blendedPaletteStatus._value, _blendedPaletteStatus._maxValue); if (_blendedPaletteStatus._value == _blendedPaletteStatus._maxValue) _blendedPaletteStatus._value++; else _blendedPaletteStatus._value = MIN(_blendedPaletteStatus._value + _blendedPaletteStatus._incr, _blendedPaletteStatus._maxValue); } } void ScreenEffects::copyFxRect(Graphics::Surface *surface, int16 x1, int16 y1, int16 x2, int16 y2) { // TODO: Clean up byte *src, *dst; x1 = CLIP(x1, 0, 320); y1 = CLIP(y1, 0, 200); x2 = CLIP(x2, 0, 320); y2 = CLIP(y2, 0, 200); x2 -= x1; y2 -= y1; vfxX1 = x1 & 0x0E; x1 += 16; x1 = x1 & 0xFFF0; x2 += vfxX1; x2 -= 15; if (x2 < 0) x2 = 0; vfxWidth = x2 & 0x0E; x2 = x2 & 0xFFF0; vfxY1 = y1 & 7; byte *source = (byte *)surface->getBasePtr(x1, y1); Graphics::Surface *vgaScreen = _screen->lockScreen(); byte *dest = (byte *)vgaScreen->getBasePtr(x1, y1); int16 addX = x2 / 16; while (y2-- > 0) { int16 addVal = vfxOffsTablePtr[vfxY1] * 2; int16 w = 0; vfxY1 = (vfxY1 + 1) & 7; src = source + addVal; dst = dest + addVal; if (addVal < vfxX1) { if (addVal < vfxWidth) w = 1; else w = 0; } else { src -= 16; dst -= 16; if (addVal < vfxWidth) w = 2; else w = 1; } w += addX; while (w-- > 0) { *dst++ = *src++; *dst++ = *src++; src += 14; dst += 14; } source += 320; dest += 320; } vfxHeight = (vfxHeight + 1) & 7; vfxOffsTablePtr = &vfxOffsTable[vfxOffsIndexTable[vfxHeight] * 8]; _screen->unlockScreen(); } // No effect void ScreenEffects::vfx00(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { setPalette(palette); _screen->showWorkScreen(); // Workaround for The Manhole, else animations will be shown too fast _screen->updateScreenAndWait(100); } void ScreenEffects::vfx01(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { startBlendedPalette(palette, newPalette, colorCount, 312); for (int x = 0; x < 320; x += 8) { _screen->copyRectToScreen(surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200); stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } void ScreenEffects::vfx02(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { startBlendedPalette(palette, newPalette, colorCount, 312); for (int x = 312; x >= 0; x -= 8) { _screen->copyRectToScreen(surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200); stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } void ScreenEffects::vfx03(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { startBlendedPalette(palette, newPalette, colorCount, 190); for (int y = 0; y < 200; y += 10) { _screen->copyRectToScreen(surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10); stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } void ScreenEffects::vfx04(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { startBlendedPalette(palette, newPalette, colorCount, 190); for (int y = 190; y >= 0; y -= 10) { _screen->copyRectToScreen(surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10); stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } void ScreenEffects::vfx05(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { startBlendedPalette(palette, newPalette, colorCount, 90); for (int y = 0; y < 100; y += 10) { _screen->copyRectToScreen(surface->getBasePtr(0, y + 100), surface->pitch, 0, y + 100, 320, 10); _screen->copyRectToScreen(surface->getBasePtr(0, 90 - y), surface->pitch, 0, 90 - y, 320, 10); stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } // "Curtain open" effect void ScreenEffects::vfx06(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { startBlendedPalette(palette, newPalette, colorCount, 152); for (int x = 0; x < 160; x += 8) { _screen->copyRectToScreen(surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200); _screen->copyRectToScreen(surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200); stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } // "Curtain close" effect void ScreenEffects::vfx07(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { startBlendedPalette(palette, newPalette, colorCount, 152); for (int x = 152; x >= 0; x -= 8) { _screen->copyRectToScreen(surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200); _screen->copyRectToScreen(surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200); stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } // "Screen slide in" right to left void ScreenEffects::vfx08(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int x = 8; x <= 320; x += 8) { _screen->copyRectToScreen(surface->getPixels(), surface->pitch, 320 - x, 0, x, 200); _screen->updateScreenAndWait(25); } setPalette(palette); } // "Checkerboard" effect void ScreenEffects::vfx09(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int i = 0; i < 8; i++) { copyFxRect(surface, 0, 0, 320, 200); // We set the final palette here, once setBlendedPalette(palette, newPalette, colorCount, i * 4 + 3, 32); // The original behavior follows - the end result is the same, though //for (int j = 0; j < 4; j++) // setBlendedPalette(palette, newPalette, colorCount, i * 4 + j, 32); _screen->updateScreenAndWait(25); } setPalette(palette); } // "Screen wipe in", left to right void ScreenEffects::vfx10(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { startBlendedPalette(palette, newPalette, colorCount, 368); for (int x = -56; x < 312; x += 8) { copyFxRect(surface, x, 0, x + 64, 200); stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } // "Screen wipe in", right to left void ScreenEffects::vfx11(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { startBlendedPalette(palette, newPalette, colorCount, 368); for (int x = 312; x > -56; x -= 8) { copyFxRect(surface, x, 0, x + 64, 200); stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } // "Screen wipe in", top to bottom void ScreenEffects::vfx12(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { startBlendedPalette(palette, newPalette, colorCount, 260); for (int y = -70; y < 312; y += 10) { copyFxRect(surface, 0, y, 320, y + 80); stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } // "Screen wipe in", bottom to top void ScreenEffects::vfx13(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { startBlendedPalette(palette, newPalette, colorCount, 260); for (int y = 312; y > -70; y -= 10) { copyFxRect(surface, 0, y, 320, y + 80); stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } // "Screen open" effect void ScreenEffects::vfx14(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { int16 x = 8, y = 5; startBlendedPalette(palette, newPalette, colorCount, 27); for (int i = 0; i < 27; i++) { copyFxRect(surface, 160 - x, 100 - y, 160 + x, 100 + y); x += 8; y += 5; stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } void ScreenEffects::vfx15(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { int16 x = 8; startBlendedPalette(palette, newPalette, colorCount, 27); for (int i = 0; i < 27; i++) { copyFxRect(surface, 160 - x, 0, 160 + x, 200); x += 8; stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } void ScreenEffects::vfx16(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { int16 y = 8; startBlendedPalette(palette, newPalette, colorCount, 27); for (int i = 0; i < 27; i++) { copyFxRect(surface, 0, 100 - y, 320, 100 + y); y += 5; stepBlendedPalette(); _screen->updateScreenAndWait(25); } setPalette(palette); } // Palette fadeout/fadein void ScreenEffects::vfx17(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { byte tempPalette[768]; bool savedPaletteLock = _screen->isPaletteLocked(); _screen->setPaletteLock(false); memcpy(tempPalette, palette, 768); // Fade out to black memset(palette, 0, 768); startBlendedPalette(palette, newPalette, colorCount, 50); for (int i = 0; i < 50; i++) { stepBlendedPalette(); _screen->updateScreenAndWait(25); } _screen->setRGBPalette(palette, 0, colorCount); memcpy(palette, tempPalette, 768); _screen->showWorkScreen(); // Fade from black to palette memset(newPalette, 0, 768); startBlendedPalette(palette, newPalette, colorCount, 50); for (int i = 0; i < 50; i++) { stepBlendedPalette(); _screen->updateScreenAndWait(25); } _screen->setRGBPalette(palette, 0, colorCount); _screen->setPaletteLock(savedPaletteLock); } // "Screen slide in" left to right void ScreenEffects::vfx18(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int x = 8; x <= 320; x += 8) { _screen->copyRectToScreen(surface->getBasePtr(320 - x, 0), surface->pitch, 0, 0, x, 200); _screen->updateScreenAndWait(25); } setPalette(palette); } // "Screen slide in" top to bottom void ScreenEffects::vfx19(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int y = 4; y <= 200; y += 4) { _screen->copyRectToScreen(surface->getBasePtr(0, 200 - y), surface->pitch, 0, 0, 320, y); _screen->updateScreenAndWait(25); } setPalette(palette); } // "Screen slide in" bottom to top void ScreenEffects::vfx20(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int y = 4; y <= 200; y += 4) { _screen->copyRectToScreen(surface->getPixels(), surface->pitch, 0, 200 - y, 320, y); _screen->updateScreenAndWait(25); } setPalette(palette); } } // End of namespace Made