/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/util.h" #include "common/events.h" #include "graphics/cursorman.h" #include "made/made.h" #include "made/resource.h" #include "made/database.h" #include "made/screen.h" #include "made/script.h" #include "made/pmvplayer.h" #include "made/scriptfuncs.h" #include "made/music.h" namespace Made { typedef Common::Functor2Mem ExternalScriptFunc; #define External(x) \ _externalFuncs.push_back(new ExternalScriptFunc(this, &ScriptFunctions::x)); \ _externalFuncNames.push_back(#x); void ScriptFunctions::setupExternalsTable() { External(sfSystemCall); External(sfInitGraf); External(sfRestoreGraf); External(sfDrawPicture); External(sfClearScreen); External(sfShowPage); External(sfPollEvent); External(sfGetMouseX); External(sfGetMouseY); External(sfGetKey); External(sfSetVisualEffect); External(sfPlaySound); External(sfPlayMusic); External(sfStopMusic); External(sfIsMusicPlaying); External(sfSetTextPos); External(sfFlashScreen); External(sfPlayNote); External(sfStopNote); External(sfPlayTele); External(sfStopTele); External(sfHideMouseCursor); External(sfShowMouseCursor); External(sfGetMusicBeat); External(sfSetScreenLock); External(sfAddSprite); External(sfFreeAnim); External(sfDrawSprite); External(sfEraseSprites); External(sfUpdateSprites); External(sfGetTimer); External(sfSetTimer); External(sfResetTimer); External(sfAllocTimer); External(sfFreeTimer); External(sfSetPaletteLock); External(sfSetFont); External(sfDrawText); External(sfHomeText); External(sfSetTextRect); External(sfSetTextXY); External(sfSetFontDropShadow); External(sfSetFontColor); External(sfSetFontOutline); External(sfLoadMouseCursor); External(sfSetSpriteGround); External(sfLoadResText); if (_vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_LGOP2) { External(sfAddScreenMask); External(sfSetSpriteMask); } else if (_vm->getGameID() == GID_RTZ) { External(sfSetClipArea); External(sfSetSpriteClip); } External(sfSoundPlaying); External(sfStopSound); External(sfPlayVoice); if (_vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RTZ) { External(sfPlayCd); External(sfStopCd); External(sfGetCdStatus); External(sfGetCdTime); External(sfPlayCdSegment); } if (_vm->getGameID() == GID_RTZ) { External(sfPrintf); External(sfClearMono); External(sfGetSoundEnergy); External(sfClearText); External(sfAnimText); External(sfGetTextWidth); External(sfPlayMovie); External(sfLoadSound); External(sfLoadMusic); External(sfLoadPicture); External(sfSetMusicVolume); External(sfRestartEvents); External(sfPlaceSprite); External(sfPlaceText); External(sfDeleteChannel); External(sfGetChannelType); External(sfSetChannelState); External(sfSetChannelLocation); External(sfSetChannelContent); External(sfSetExcludeArea); External(sfSetSpriteExclude); External(sfGetChannelState); External(sfPlaceAnim); External(sfSetAnimFrame); External(sfGetAnimFrame); External(sfGetAnimFrameCount); External(sfGetPictureWidth); External(sfGetPictureHeight); External(sfSetSoundRate); External(sfDrawAnimPic); External(sfLoadAnim); External(sfReadText); External(sfReadMenu); External(sfDrawMenu); External(sfGetMenuCount); External(sfSaveGame); External(sfLoadGame); External(sfGetGameDescription); External(sfShakeScreen); External(sfPlaceMenu); External(sfSetSoundVolume); External(sfGetSynthType); External(sfIsSlowSystem); } } #undef External int16 ScriptFunctions::sfSystemCall(int16 argc, int16 *argv) { // This opcode is empty. return 0; } int16 ScriptFunctions::sfInitGraf(int16 argc, int16 *argv) { // This opcode is empty. return 0; } int16 ScriptFunctions::sfRestoreGraf(int16 argc, int16 *argv) { // This opcode is empty. return 0; } int16 ScriptFunctions::sfDrawPicture(int16 argc, int16 *argv) { return _vm->_screen->drawPic(argv[4], argv[3], argv[2], argv[1], argv[0]); } int16 ScriptFunctions::sfClearScreen(int16 argc, int16 *argv) { _vm->_screen->clearScreen(); return 0; } int16 ScriptFunctions::sfShowPage(int16 argc, int16 *argv) { _vm->_mixer->stopHandle(_audioStreamHandle); _vm->_screen->show(); return 0; } int16 ScriptFunctions::sfPollEvent(int16 argc, int16 *argv) { Common::Event event; Common::EventManager *eventMan = g_system->getEventManager(); int16 eventNum = 0; if (eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_MOUSEMOVE: _vm->_eventMouseX = event.mouse.x; _vm->_eventMouseY = event.mouse.y; break; case Common::EVENT_LBUTTONDOWN: eventNum = 1; break; /* case Common::EVENT_LBUTTONUP: eventNum = 2; // TODO: Is this correct? break; */ case Common::EVENT_RBUTTONDOWN: eventNum = 3; break; /* case Common::EVENT_RBUTTONUP: eventNum = 4; // TODO: Is this correct? break; */ case Common::EVENT_KEYDOWN: _vm->_eventKey = event.kbd.ascii; // For unknown reasons, the game accepts ASCII code // 9 as backspace if (_vm->_eventKey == Common::KEYCODE_BACKSPACE) _vm->_eventKey = 9; eventNum = 5; break; case Common::EVENT_QUIT: _vm->_quit = true; break; default: break; } } _vm->_system->updateScreen(); return eventNum; } int16 ScriptFunctions::sfGetMouseX(int16 argc, int16 *argv) { return _vm->_eventMouseX; } int16 ScriptFunctions::sfGetMouseY(int16 argc, int16 *argv) { return _vm->_eventMouseY; } int16 ScriptFunctions::sfGetKey(int16 argc, int16 *argv) { return _vm->_eventKey; } int16 ScriptFunctions::sfSetVisualEffect(int16 argc, int16 *argv) { _vm->_screen->setVisualEffectNum(argv[0]); return 0; } int16 ScriptFunctions::sfPlaySound(int16 argc, int16 *argv) { int soundNum = argv[0]; bool loop = false; if (argc > 1) { soundNum = argv[1]; loop = (argv[0] == 1); } if (soundNum > 0) { if (!_vm->_mixer->isSoundHandleActive(_audioStreamHandle)) { _vm->_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_audioStreamHandle, _vm->_res->getSound(soundNum)->getAudioStream(_vm->_soundRate, loop)); } } return 0; } int16 ScriptFunctions::sfPlayMusic(int16 argc, int16 *argv) { // TODO: Music in LGOP2 and Manhole isn't supported yet if (_vm->getGameID() == GID_RTZ) { int16 musicNum = argv[0]; if (musicNum > 0) { _musicRes = _vm->_res->getXmidi(musicNum); if (_musicRes) _vm->_music->playXMIDI(_musicRes); } } return 0; } int16 ScriptFunctions::sfStopMusic(int16 argc, int16 *argv) { if (_vm->_music->isPlaying() && _musicRes) { _vm->_music->stop(); _vm->_res->freeResource(_musicRes); _musicRes = NULL; } return 0; } int16 ScriptFunctions::sfIsMusicPlaying(int16 argc, int16 *argv) { if (_vm->_music->isPlaying()) return 1; else return 0; } int16 ScriptFunctions::sfSetTextPos(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfSetTextPos"); // This seems to be some kind of low-level opcode. // The original engine calls int 10h to set the VGA cursor position. return 0; } int16 ScriptFunctions::sfFlashScreen(int16 argc, int16 *argv) { _vm->_screen->flash(argv[0]); return 0; } int16 ScriptFunctions::sfPlayNote(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfPlayNote"); return 0; } int16 ScriptFunctions::sfStopNote(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfStopNote"); return 0; } int16 ScriptFunctions::sfPlayTele(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfPlayTele"); return 0; } int16 ScriptFunctions::sfStopTele(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfStopTele"); return 0; } int16 ScriptFunctions::sfHideMouseCursor(int16 argc, int16 *argv) { _vm->_system->showMouse(false); return 0; } int16 ScriptFunctions::sfShowMouseCursor(int16 argc, int16 *argv) { _vm->_system->showMouse(true); return 0; } int16 ScriptFunctions::sfGetMusicBeat(int16 argc, int16 *argv) { // This is called loads of times in the intro of the floppy version // of RtZ. Not sure what it does. Commented out to reduce spam //warning("Unimplemented opcode: sfGetMusicBeat"); return 0; } int16 ScriptFunctions::sfSetScreenLock(int16 argc, int16 *argv) { _vm->_screen->setScreenLock(argv[0] != 0); return 0; } int16 ScriptFunctions::sfAddSprite(int16 argc, int16 *argv) { if (_vm->getGameID() == GID_RTZ) { warning("Unimplemented opcode: sfAddSprite"); return 0; } if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE) { return argv[2]; } else { return 0; } } int16 ScriptFunctions::sfFreeAnim(int16 argc, int16 *argv) { _vm->_screen->clearChannels(); return 0; } int16 ScriptFunctions::sfDrawSprite(int16 argc, int16 *argv) { if (_vm->getGameID() == GID_RTZ) { return _vm->_screen->drawSprite(argv[2], argv[1], argv[0]); } if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE) { int16 channel = _vm->_screen->drawSprite(argv[2], argv[1], argv[0]); _vm->_screen->setChannelUseMask(channel); return 0; } else { return 0; } } int16 ScriptFunctions::sfEraseSprites(int16 argc, int16 *argv) { _vm->_screen->clearChannels(); return 0; } int16 ScriptFunctions::sfUpdateSprites(int16 argc, int16 *argv) { _vm->_screen->updateSprites(); return 0; } int16 ScriptFunctions::sfGetTimer(int16 argc, int16 *argv) { return _vm->getTimer(argv[0]); } int16 ScriptFunctions::sfSetTimer(int16 argc, int16 *argv) { _vm->setTimer(argv[1], argv[0]); return 0; } int16 ScriptFunctions::sfResetTimer(int16 argc, int16 *argv) { _vm->resetTimer(argv[0]); return 0; } int16 ScriptFunctions::sfAllocTimer(int16 argc, int16 *argv) { return _vm->allocTimer(); } int16 ScriptFunctions::sfFreeTimer(int16 argc, int16 *argv) { _vm->freeTimer(argv[0]); return 0; } int16 ScriptFunctions::sfSetPaletteLock(int16 argc, int16 *argv) { _vm->_screen->setPaletteLock(argv[0] != 0); return 0; } int16 ScriptFunctions::sfSetFont(int16 argc, int16 *argv) { _vm->_screen->setFont(argv[0]); return 0; } int16 ScriptFunctions::sfDrawText(int16 argc, int16 *argv) { const char *text = NULL; if (_vm->getGameID() == GID_RTZ) { Object *obj = _vm->_dat->getObject(argv[argc - 1]); text = obj->getString(); } if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE) { text = _vm->_dat->getString(argv[argc - 1]); } if (text) { char finalText[1024]; switch (argc) { case 1: snprintf(finalText, 1024, "%s", text); break; case 2: snprintf(finalText, 1024, text, argv[0]); break; case 3: snprintf(finalText, 1024, text, argv[1], argv[0]); break; case 4: snprintf(finalText, 1024, text, argv[2], argv[1], argv[0]); break; case 5: snprintf(finalText, 1024, text, argv[3], argv[2], argv[1], argv[0]); break; default: finalText[0] = '\0'; break; } _vm->_screen->printText(finalText); } return 0; } int16 ScriptFunctions::sfHomeText(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfHomeText"); return 0; } int16 ScriptFunctions::sfSetTextRect(int16 argc, int16 *argv) { // Used in the save/load screens of RtZ, and perhaps other places as well int16 x1 = CLIP(argv[4], 1, 318); int16 y1 = CLIP(argv[3], 1, 198); int16 x2 = CLIP(argv[2], 1, 318); int16 y2 = CLIP(argv[1], 1, 198); //int16 textValue = argv[0]; // TODO: textValue _vm->_screen->setTextRect(Common::Rect(x1, y1, x2, y2)); return 0; } int16 ScriptFunctions::sfSetTextXY(int16 argc, int16 *argv) { int16 x = CLIP(argv[1], 1, 318); int16 y = CLIP(argv[0], 1, 198); _vm->_screen->setTextXY(x, y); return 0; } int16 ScriptFunctions::sfSetFontDropShadow(int16 argc, int16 *argv) { // if the drop shadow color is -1, then text drop shadow is disabled // when font drop shadow is enabled, outline is disabled _vm->_screen->setDropShadowColor(argv[0]); return 0; } int16 ScriptFunctions::sfSetFontColor(int16 argc, int16 *argv) { _vm->_screen->setTextColor(argv[0]); return 0; } int16 ScriptFunctions::sfSetFontOutline(int16 argc, int16 *argv) { // if the outline color is -1, then text outline is disabled // when font outline is enabled, drop shadow is disabled _vm->_screen->setOutlineColor(argv[0]); return 0; } int16 ScriptFunctions::sfLoadMouseCursor(int16 argc, int16 *argv) { PictureResource *flex = _vm->_res->getPicture(argv[2]); if (flex) { Graphics::Surface *surf = flex->getPicture(); CursorMan.replaceCursor((const byte *)surf->pixels, surf->w, surf->h, argv[1], argv[0], 0); CursorMan.showMouse(true); _vm->_res->freeResource(flex); } return 0; } int16 ScriptFunctions::sfSetSpriteGround(int16 argc, int16 *argv) { _vm->_screen->setGround(argv[0]); return 0; } int16 ScriptFunctions::sfLoadResText(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfLoadResText"); return 0; } int16 ScriptFunctions::sfSetClipArea(int16 argc, int16 *argv) { _vm->_screen->setClipArea(argv[3], argv[2], argv[1], argv[0]); return 0; } int16 ScriptFunctions::sfSetSpriteClip(int16 argc, int16 *argv) { _vm->_screen->setClip(argv[0]); return 0; } int16 ScriptFunctions::sfAddScreenMask(int16 argc, int16 *argv) { _vm->_screen->drawMask(argv[2], argv[1], argv[0]); return 0; } int16 ScriptFunctions::sfSetSpriteMask(int16 argc, int16 *argv) { _vm->_screen->setMask(argv[0]); return 0; } int16 ScriptFunctions::sfSoundPlaying(int16 argc, int16 *argv) { if (_vm->_mixer->isSoundHandleActive(_audioStreamHandle)) return 1; else return 0; } int16 ScriptFunctions::sfStopSound(int16 argc, int16 *argv) { _vm->_mixer->stopHandle(_audioStreamHandle); return 0; } int16 ScriptFunctions::sfPlayVoice(int16 argc, int16 *argv) { if (argv[0] > 0) { _vm->_mixer->stopHandle(_audioStreamHandle); _vm->_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_audioStreamHandle, _vm->_res->getSound(argv[0])->getAudioStream(_vm->_soundRate, false)); } return 0; } int16 ScriptFunctions::sfPlayCd(int16 argc, int16 *argv) { // This one is called loads of times, so it has been commented out to reduce spam //warning("Unimplemented opcode: sfPlayCd"); return 0; } int16 ScriptFunctions::sfStopCd(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfStopCd"); return 0; } int16 ScriptFunctions::sfGetCdStatus(int16 argc, int16 *argv) { // This one is called loads of times, so it has been commented out to reduce spam //warning("Unimplemented opcode: sfGetCdStatus"); return 0; } int16 ScriptFunctions::sfGetCdTime(int16 argc, int16 *argv) { // This one is called loads of times, so it has been commented out to reduce spam //warning("Unimplemented opcode: sfGetCdTime"); return 0; } int16 ScriptFunctions::sfPlayCdSegment(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfPlayCdSegment"); return 0; } int16 ScriptFunctions::sfPrintf(int16 argc, int16 *argv) { Object *obj = _vm->_dat->getObject(argv[argc - 1]); const char *text = obj->getString(); debug(4, "--> text = %s", text); return 0; } int16 ScriptFunctions::sfClearMono(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfClearMono"); return 0; } int16 ScriptFunctions::sfGetSoundEnergy(int16 argc, int16 *argv) { // This is called while in-game voices are played // Not sure what it's used for // -> It's used to animate mouths when NPCs are talking // FIXME: This is a workaround for the "sound energy" problem // At least the characters move their lips when talking now return _vm->_rnd->getRandomNumber(5); } int16 ScriptFunctions::sfClearText(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfClearText"); return 1; } int16 ScriptFunctions::sfAnimText(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfAnimText"); return 0; } int16 ScriptFunctions::sfGetTextWidth(int16 argc, int16 *argv) { int16 width = 0; if (argv[1] > 0) { Object *obj = _vm->_dat->getObject(argv[1]); const char *text = obj->getString(); width = _vm->_screen->getTextWidth(argv[0], text); } return width; } int16 ScriptFunctions::sfPlayMovie(int16 argc, int16 *argv) { const char *movieName = _vm->_dat->getObject(argv[1])->getString(); _vm->_system->showMouse(false); _vm->_pmvPlayer->play(movieName); _vm->_system->showMouse(true); return 0; } int16 ScriptFunctions::sfLoadSound(int16 argc, int16 *argv) { SoundResource *sound = _vm->_res->getSound(argv[0]); if (sound) { _vm->_res->freeResource(sound); return 1; } return 0; } int16 ScriptFunctions::sfLoadMusic(int16 argc, int16 *argv) { GenericResource *xmidi = _vm->_res->getXmidi(argv[0]); if (xmidi) { _vm->_res->freeResource(xmidi); return 1; } return 0; } int16 ScriptFunctions::sfLoadPicture(int16 argc, int16 *argv) { PictureResource *flex = _vm->_res->getPicture(argv[0]); if (flex) { _vm->_res->freeResource(flex); return 1; } return 0; } int16 ScriptFunctions::sfSetMusicVolume(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfSetMusicVolume"); return 0; } int16 ScriptFunctions::sfRestartEvents(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfRestartEvents"); return 0; } int16 ScriptFunctions::sfPlaceSprite(int16 argc, int16 *argv) { return _vm->_screen->placeSprite(argv[3], argv[2], argv[1], argv[0]); } int16 ScriptFunctions::sfPlaceText(int16 argc, int16 *argv) { return _vm->_screen->placeText(argv[6], argv[5], argv[4], argv[3], argv[2], argv[1], argv[0]); } int16 ScriptFunctions::sfDeleteChannel(int16 argc, int16 *argv) { _vm->_screen->deleteChannel(argv[0]); return 0; } int16 ScriptFunctions::sfGetChannelType(int16 argc, int16 *argv) { return _vm->_screen->getChannelType(argv[0]); } int16 ScriptFunctions::sfSetChannelState(int16 argc, int16 *argv) { _vm->_screen->setChannelState(argv[1], argv[0]); return 0; } int16 ScriptFunctions::sfSetChannelLocation(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfSetChannelLocation"); return 0; } int16 ScriptFunctions::sfSetChannelContent(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfSetChannelContent"); return 0; } int16 ScriptFunctions::sfSetExcludeArea(int16 argc, int16 *argv) { _vm->_screen->setExcludeArea(argv[3], argv[2], argv[1], argv[0]); return 0; } int16 ScriptFunctions::sfSetSpriteExclude(int16 argc, int16 *argv) { _vm->_screen->setExclude(argv[0]); return 0; } int16 ScriptFunctions::sfGetChannelState(int16 argc, int16 *argv) { return _vm->_screen->getChannelState(argv[0]); } int16 ScriptFunctions::sfPlaceAnim(int16 argc, int16 *argv) { return _vm->_screen->placeAnim(argv[4], argv[3], argv[2], argv[1], argv[0]); } int16 ScriptFunctions::sfSetAnimFrame(int16 argc, int16 *argv) { _vm->_screen->setAnimFrame(argv[1], argv[0]); return 0; } int16 ScriptFunctions::sfGetAnimFrame(int16 argc, int16 *argv) { return _vm->_screen->getAnimFrame(argv[0]); } int16 ScriptFunctions::sfGetAnimFrameCount(int16 argc, int16 *argv) { int16 frameCount = 0; AnimationResource *anim = _vm->_res->getAnimation(argv[0]); if (anim) { frameCount = anim->getCount(); _vm->_res->freeResource(anim); } return frameCount; } int16 ScriptFunctions::sfGetPictureWidth(int16 argc, int16 *argv) { int16 width = 0; PictureResource *flex = _vm->_res->getPicture(argv[0]); if (flex) { width = flex->getPicture()->w; _vm->_res->freeResource(flex); } return width; } int16 ScriptFunctions::sfGetPictureHeight(int16 argc, int16 *argv) { int16 height = 0; PictureResource *flex = _vm->_res->getPicture(argv[0]); if (flex) { height = flex->getPicture()->h; _vm->_res->freeResource(flex); } return height; } int16 ScriptFunctions::sfSetSoundRate(int16 argc, int16 *argv) { _vm->_soundRate = argv[0]; return 1; } int16 ScriptFunctions::sfDrawAnimPic(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfDrawAnimPic"); return 0; } int16 ScriptFunctions::sfLoadAnim(int16 argc, int16 *argv) { AnimationResource *anim = _vm->_res->getAnimation(argv[0]); if (anim) { _vm->_res->freeResource(anim); return 1; } return 0; } int16 ScriptFunctions::sfReadText(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfReadText"); return 0; } int16 ScriptFunctions::sfReadMenu(int16 argc, int16 *argv) { int16 objectIndex = argv[2]; int16 menuIndex = argv[1]; int16 textIndex = argv[0]; int16 length = 0; MenuResource *menu = _vm->_res->getMenu(menuIndex); if (menu) { const char *text = menu->getString(textIndex); debug(4, "objectIndex = %04X; text = %s\n", objectIndex, text); Object *obj = _vm->_dat->getObject(objectIndex); obj->setString(text); _vm->_res->freeResource(menu); if (text) length = strlen(text); } return length; } int16 ScriptFunctions::sfDrawMenu(int16 argc, int16 *argv) { int16 menuIndex = argv[1]; int16 textIndex = argv[0]; MenuResource *menu = _vm->_res->getMenu(menuIndex); if (menu) { const char *text = menu->getString(textIndex); if (text) _vm->_screen->printText(text); _vm->_res->freeResource(menu); } return 0; } int16 ScriptFunctions::sfGetMenuCount(int16 argc, int16 *argv) { int16 menuIndex = argv[0]; int16 count = 0; MenuResource *menu = _vm->_res->getMenu(menuIndex); if (menu) { count = menu->getCount(); _vm->_res->freeResource(menu); } return count; } int16 ScriptFunctions::sfSaveGame(int16 argc, int16 *argv) { int16 saveNum = argv[2]; int16 descObjectIndex = argv[1]; int16 version = argv[0]; if (saveNum > 999) return 6; Object *obj = _vm->_dat->getObject(descObjectIndex); const char *description = obj->getString(); Common::String filename = _vm->getSavegameFilename(saveNum); return _vm->_dat->savegame(filename.c_str(), description, version); } int16 ScriptFunctions::sfLoadGame(int16 argc, int16 *argv) { int16 saveNum = argv[1]; int16 version = argv[0]; if (saveNum > 999) return 1; Common::String filename = _vm->getSavegameFilename(saveNum); return _vm->_dat->loadgame(filename.c_str(), version); } int16 ScriptFunctions::sfGetGameDescription(int16 argc, int16 *argv) { int16 descObjectIndex = argv[2]; int16 saveNum = argv[1]; /*int16 version = argv[0];*/ Common::String description; if (saveNum > 999) return 1; Common::String filename = _vm->getSavegameFilename(saveNum); Object *obj = _vm->_dat->getObject(descObjectIndex); if (_vm->_dat->getSavegameDescription(filename.c_str(), description)) { obj->setString(description.c_str()); return 0; } else { obj->setString(""); return 1; } } int16 ScriptFunctions::sfShakeScreen(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfShakeScreen"); return 0; } int16 ScriptFunctions::sfPlaceMenu(int16 argc, int16 *argv) { warning("Unimplemented opcode: sfPlaceMenu"); return 0; } int16 ScriptFunctions::sfSetSoundVolume(int16 argc, int16 *argv) { _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, argv[0] * 25); _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, argv[0] * 25); return 0; } int16 ScriptFunctions::sfGetSynthType(int16 argc, int16 *argv) { // 0 = Default // 1 = PCSPKR // 2 = SBFM/ADLIB // 3 = ADLIBG // 4 = MT32MPU warning("Unimplemented opcode: sfGetSynthType"); return 0; } int16 ScriptFunctions::sfIsSlowSystem(int16 argc, int16 *argv) { //warning("Unimplemented opcode: sfIsSlowSystem"); // NOTE: In the original engine this value is set via a command-line parameter // I don't think it's needed here // One could maybe think about returning 1 here on actually slower systems. return 0; } } // End of namespace Made