/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADE_SOUND_H #define MADE_SOUND_H #include "common/array.h" namespace Made { class ManholeEgaSoundDecompressor { public: void decompress(byte *source, byte *dest, uint32 size); protected: byte *_source, *_dest; uint32 _size; uint16 _bitBuffer; int _bitsLeft; int32 _sample1, _sample2, _sample3, _sample4; bool _writeFlag; bool _eof; int _mode; int getBit(); void update0(); void update1(); void update2(); void update3(); }; struct SoundEnergyItem { uint32 position; byte energy; }; typedef Common::Array SoundEnergyArray; // Persistent data for decompressSound(). When calling decompressSound() // repeatedly (for the same stream), pass the same SoundDecoderData object to // ensure decoding properly resumes. class SoundDecoderData { public: SoundDecoderData() { memset(_soundBuffer, 0x80, sizeof(_soundBuffer)); _prevSample = 0; } byte _soundBuffer[1025]; int16 _prevSample; }; void decompressSound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCount, SoundEnergyArray *soundEnergyArray = NULL, SoundDecoderData *decoderData = NULL); } // End of namespace Made #endif /* MADE_H */