/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_ACTION_H #define MADS_ACTION_H #include "common/scummsys.h" #include "common/serializer.h" #include "common/str.h" namespace MADS { enum TriggerMode { SEQUENCE_TRIGGER_PARSER = 0, // Triggers parser SEQUENCE_TRIGGER_DAEMON = 1, // Triggers step/daemon code SEQUENCE_TRIGGER_PREPARE = 2 // Triggers preparser }; enum InterAwaiting { AWAITING_NONE = 0, AWAITING_COMMAND = 1, // Initial state: waiting for a command verb AWAITING_THIS = 2, // Waiting for object AWAITING_THAT = 3, // Waiting for a second object AWAITING_RIGHT_MOUSE = 4 // Waiting for mouse button release }; enum { VERB_NONE = 0, VERB_LOOK = 3, VERB_TAKE = 4, VERB_PUSH = 5, VERB_OPEN = 6, VERB_PUT = 7, VERB_TALKTO = 8, VERB_GIVE = 9, VERB_PULL = 10, VERB_CLOSE = 11, VERB_THROW = 12, VERB_WALKTO = 13 }; enum VerbType { VERB_ONLY, VERB_THIS, VERB_THAT }; enum PrepType { PREP_NONE, PREP_WITH, PREP_TO, PREP_AT, PREP_FROM, PREP_ON, PREP_IN, PREP_UNDER, PREP_BEHIND, PREP_RELATIONAL = -1 }; enum ScrCategory { CAT_NONE = 0, CAT_COMMAND = 1, CAT_INV_LIST = 2, CAT_INV_VOCAB = 3, CAT_HOTSPOT = 4, CAT_INV_ANIM = 5, CAT_TALK_ENTRY = 6, CAT_INV_SCROLLER = 7, CAT_12 = 12 }; class MADSEngine; struct ActionDetails { int _verbId; int _objectNameId; int _indirectObjectId; void synchronize(Common::Serializer &s); }; struct ActionSavedFields { bool _commandError; int _commandSource; int _command; int _mainObject; int _secondObject; int _mainObjectSource; int _secondObjectSource; int _articleNumber; int _lookFlag; }; class MADSAction { private: MADSEngine *_vm; Common::String _statusText; void appendVocab(int vocabId, bool capitalise = false); void startWalkingDirectly(int walkType); public: ActionDetails _action, _activeAction; int _articleNumber; bool _lookFlag; int _selectedRow; bool _textChanged; int _selectedAction; int _statusTextIndex; int _hotspotId; ActionSavedFields _savedFields; Common::String _sentence; VerbType _verbType; PrepType _prepType; ScrCategory _commandSource; ScrCategory _mainObjectSource; int16 _secondObject; ScrCategory _secondObjectSource; ScrCategory _recentCommandSource; bool _pointEstablished; int16 _recentCommand; InterAwaiting _interAwaiting; bool _inProgress; int _pickedWord; public: MADSAction(MADSEngine *vm); void clear(); void set(); const Common::String &statusText() const { return _statusText; } void refresh(); /** * Accepts the currently defined sentence from the ScreenObjects parser. * Copies the data, and checks to see if the action requires the player * to walk to the given hotspot. */ void startAction(); void checkAction(); bool isAction(int verbId, int objectNameId = 0, int indirectObjectId = 0); /** * Check the result of the current action on the sentence * with the provision that the action is not yet complete. */ void checkActionAtMousePos(); /** * Execute a click within the scene */ void leftClick(); }; } // End of namespace MADS #endif /* MADS_ACTION_H */