/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/mads.h" #include "mads/assets.h" #include "mads/compression.h" #include "mads/events.h" namespace MADS { SpriteAsset::SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags): _vm(vm) { Common::String resName = resourceName; if (!resName.hasSuffix(".SS")) resName += ".SS"; File file(resName); MadsPack sprites(&file); int curFrame = 0; uint32 frameOffset = 0; _frameRate = 0; _pixelSpeed = 0; _maxWidth = 0; _maxHeight = 0; Common::SeekableReadStream *spriteStream = sprites.getItemStream(0); for (int i = 0; i < 19; i++) { spriteStream->readUint16LE(); } _frameCount = spriteStream->readUint16LE(); // we skip the rest of the data delete spriteStream; // Get the palette data spriteStream = sprites.getItemStream(2); int numColors = 0; byte *palData = _vm->_palette->decodePalette(spriteStream, &numColors); Common::copy(palData, &palData[numColors], &_palette[0]); if (numColors < 256) Common::fill(&_palette[numColors * 3], &_palette[PALETTE_SIZE], 0); _colorCount = numColors; delete[] palData; delete spriteStream; spriteStream = sprites.getItemStream(1); Common::SeekableReadStream *spriteDataStream = sprites.getItemStream(3); SpriteAssetFrame frame; for (curFrame = 0; curFrame < _frameCount; curFrame++) { frame.comp = 0; frameOffset = spriteStream->readUint32LE(); _frameOffsets.push_back(frameOffset); spriteStream->readUint32LE(); // frame size frame.x = spriteStream->readUint16LE(); frame.y = spriteStream->readUint16LE(); frame.w = spriteStream->readUint16LE(); frame.h = spriteStream->readUint16LE(); if (curFrame == 0) { debugN(kDebugGraphics, "%i frames, x = %i, y = %i, w = %i, h = %i\n", _frameCount, frame.x, frame.y, frame.w, frame.h); } frame.frame = MSprite::init(spriteDataStream, Common::Point(frame.x, frame.y), frame.w, frame.h, false); _frames.push_back(frame); } delete spriteStream; delete spriteDataStream; file.close(); } } // End of namespace MADS