/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/mads.h" #include "mads/assets.h" #include "mads/compression.h" #include "mads/events.h" #include "mads/palette.h" namespace MADS { SpriteAsset::SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags) : _vm(vm) { Common::String resName = resourceName; if (!resName.hasSuffix(".SS")) resName += ".SS"; File file(resName); load(&file, flags); file.close(); } SpriteAsset::SpriteAsset(MADSEngine *vm, Common::SeekableReadStream *stream, int flags) : _vm(vm) { load(stream, flags); } void SpriteAsset::load(Common::SeekableReadStream *stream, int flags) { int curFrame = 0; uint32 frameOffset = 0; MadsPack sprite(stream); _frameRate = 0; _pixelSpeed = 0; _maxWidth = 0; _maxHeight = 0; _usageIndex = -1; Common::SeekableReadStream *spriteStream = sprite.getItemStream(0); _mode = spriteStream->readByte(); spriteStream->skip(1); int type1 = spriteStream->readUint16LE(); int type2 = spriteStream->readUint16LE(); _isBackground = (type1 != 0) && (type2 < 4); spriteStream->skip(32); _frameCount = spriteStream->readUint16LE(); if ((flags & SPRITE_SET_CHAR_INFO) == 0) _charInfo = nullptr; else _charInfo = new SpriteSetCharInfo(spriteStream); delete spriteStream; // Get the palette data Common::SeekableReadStream *palStream = sprite.getItemStream(2); Common::Array palette; int numColors = palStream->readUint16LE(); assert(numColors <= 252); _colorCount = numColors; // Load in the palette palette.resize(numColors); for (int i = 0; i < numColors; ++i) palette[i].load(palStream); delete palStream; // Process the palette data if (flags & 9) { _usageIndex = 0; if (flags & 8) { int newPalCtr = 0; for (uint i = 0; i < palette.size(); ++i) { RGB6 &rgb = palette[i]; // Scan for existing rgb at beginning of the main palette bool found = false; for (int pIndex = 0; pIndex < 4 && !found; ++pIndex) { byte *palP = &_vm->_palette->_mainPalette[pIndex * 3]; if (palP[0] == rgb.r && palP[1] == rgb.g && palP[2] == rgb.b) { rgb._palIndex = pIndex; found = true; } } if (!found) { // Existing palette entry not found, so need to add it in int palIndex = (0xF7F607 >> (8 * newPalCtr)) & 0xff; byte *palP = &_vm->_palette->_mainPalette[palIndex * 3]; palP[0] = rgb.r; palP[1] = rgb.g; palP[2] = rgb.b; rgb._palIndex = palIndex; newPalCtr = MIN(newPalCtr + 1, 2); } } } } else { _usageIndex = _vm->_palette->_paletteUsage.process(palette, flags); assert(_usageIndex >= 0); } spriteStream = sprite.getItemStream(1); Common::SeekableReadStream *spriteDataStream = sprite.getItemStream(3); SpriteAssetFrame frame; Common::Array frameSizes; for (curFrame = 0; curFrame < _frameCount; curFrame++) { frame._stream = 0; frame._comp = 0; frameOffset = spriteStream->readUint32LE(); _frameOffsets.push_back(frameOffset); uint32 frameSize = spriteStream->readUint32LE(); frameSizes.push_back(frameSize); frame._bounds.left = spriteStream->readSint16LE(); frame._bounds.top = spriteStream->readSint16LE(); frame._bounds.setWidth(spriteStream->readUint16LE()); frame._bounds.setHeight(spriteStream->readUint16LE()); if (curFrame == 0) debugC(1, kDebugGraphics, "%i frames, x = %i, y = %i, w = %i, h = %i\n", _frameCount, frame._bounds.left, frame._bounds.top, frame._bounds.width(), frame._bounds.height()); if (_mode == 0) { // Create a frame and decompress the raw pixel data uint32 currPos = (uint32)spriteDataStream->pos(); frame._frame = new MSprite(spriteDataStream, palette, frame._bounds); assert((uint32)spriteDataStream->pos() == (currPos + frameSize)); } _frames.push_back(frame); } if (_mode != 0) { // Handle decompressing Fab encoded data for (curFrame = 0; curFrame < _frameCount; curFrame++) { FabDecompressor fab; int srcSize = (curFrame == (_frameCount - 1)) ? spriteDataStream->size() - _frameOffsets[curFrame] : _frameOffsets[curFrame + 1] - _frameOffsets[curFrame]; byte *srcData = new byte[srcSize]; assert(srcData); spriteDataStream->read(srcData, srcSize); byte *destData = new byte[frameSizes[curFrame]]; assert(destData); fab.decompress(srcData, srcSize, destData, frameSizes[curFrame]); // Load the frames Common::MemoryReadStream *rs = new Common::MemoryReadStream(destData, frameSizes[curFrame]); _frames[curFrame]._frame = new MSprite(rs, palette, _frames[curFrame]._bounds); delete rs; delete[] srcData; delete[] destData; } } delete spriteStream; delete spriteDataStream; } MSprite *SpriteAsset::getFrame(int frameIndex) { if ((uint)frameIndex < _frames.size()) { return _frames[frameIndex]._frame; } else { debugC(kDebugGraphics, "SpriteAsset::getFrame: Invalid frame %d, out of %d", frameIndex, _frames.size()); return _frames[_frames.size() - 1]._frame; } } void SpriteAsset::drawScaled(int frameNumber, MSurface &depthSurface, MSurface &destSurface, int scale, int depth, const Common::Point &pos) { warning("TODO: SpriteAsset::drawScaled"); } void SpriteAsset::draw(MSurface *surface, int frameNumber, const Common::Point &pt) { error("TODO: draw"); } void SpriteAsset::depthDraw(MSurface *surface, MSurface *depthSurface, int frameNumber, const Common::Point &pt, int depth) { error("TODO: depthDraw"); } /*------------------------------------------------------------------------*/ SpriteSetCharInfo::SpriteSetCharInfo(Common::SeekableReadStream *s) { _totalFrames = s->readByte(); s->skip(1); _numEntries = s->readUint16LE(); for (int i = 0; i < 16; ++i) _startFrames[i] = s->readUint16LE(); for (int i = 0; i < 16; ++i) _stopFrames[i] = s->readUint16LE(); for (int i = 0; i < 16; ++i) _ticksList[i] = s->readUint16LE(); _velocity = s->readUint16LE(); _ticksAmount = s->readByte(); _centerOfGravity = s->readByte(); } } // End of namespace MADS