/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_ASSETS_H #define MADS_ASSETS_H #include "common/scummsys.h" #include "common/array.h" #include "mads/palette.h" namespace MADS { enum AssetFlags { ASSET_TRANSLATE = 1, ASSET_HEADER_ONLY = 2, ASSET_CHAR_INFO = 4, ASSET_SPINNING_OBJECT = 8 }; class MADSEngine; class MSprite; class MSurface; struct SpriteAssetFrame { uint32 _stream; Common::Rect _bounds; uint32 _comp; MSprite *_frame; }; class SpriteSetCharInfo { public: SpriteSetCharInfo(Common::SeekableReadStream *s); int _totalFrames; int _numEntries; int _startFrames[16]; int _stopFrames[16]; int _ticksList[16]; int _velocity; int _ticksAmount; int _centerOfGravity; }; class SpriteAsset { private: MADSEngine *_vm; byte _palette[PALETTE_SIZE]; int _colorCount; uint32 _srcSize; int _frameRate, _pixelSpeed; int _maxWidth, _maxHeight; int _frameCount; Common::Array _frameOffsets; Common::Array _frames; uint8 _mode; bool _isBackground; /** * Load the data for the asset */ void load(Common::SeekableReadStream *stream, int flags); public: SpriteSetCharInfo *_charInfo; int _usageIndex; public: /** * Constructor */ SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags); /** * Constructor */ SpriteAsset(MADSEngine *vm, Common::SeekableReadStream *stream, int flags); /** * Destructor */ ~SpriteAsset(); int getCount() { return _frameCount; } int getFrameRate() const { return _frameRate; } int getPixelSpeed() const { return _pixelSpeed; } Common::Point getFramePos(int index) { assert (index < _frameCount); return Common::Point(_frames[index]._bounds.left, _frames[index]._bounds.top); } int getFrameWidth(int index) { assert (index < _frameCount); return _frames[index]._bounds.width(); } int getFrameHeight(int index) { assert (index < _frameCount); return _frames[index]._bounds.height(); } int getMaxFrameWidth() const { return _maxWidth; } int getMaxFrameHeight() const { return _maxHeight; } MSprite *getFrame(int frameIndex); byte *getPalette() { return _palette; } int getColorCount() { return _colorCount; } bool isBackground() const { return _isBackground; } }; } // End of namespace MADS #endif /* MADS_ASSETS_H */