/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mads/audio.h" #include "mads/compression.h" #include "common/stream.h" #include "audio/audiostream.h" #include "audio/mixer.h" #include "audio/decoders/raw.h" namespace MADS { AudioPlayer::AudioPlayer(Audio::Mixer *mixer, uint32 gameID) : _mixer(mixer), _gameID(gameID) { setVolume(Audio::Mixer::kMaxChannelVolume); setDefaultSoundGroup(); } AudioPlayer::~AudioPlayer() { _dsrEntries.clear(); _filename = ""; } bool AudioPlayer::isPlaying() const { return _mixer->isSoundHandleActive(_handle); } void AudioPlayer::setVolume(int volume) { _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume); _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume); } void AudioPlayer::setDefaultSoundGroup() { switch (_gameID) { case GType_RexNebular: setSoundGroup("rex009.dsr"); break; case GType_Dragonsphere: setSoundGroup("drag009.dsr"); break; case GType_Phantom: setSoundGroup("phan009.dsr"); break; default: error("setDefaultSoundGroup: Unknown game"); } } void AudioPlayer::setSoundGroup(const Common::String &filename) { if (_filename != filename) { _dsrEntries.clear(); _filename = filename; _dsrFile.open(filename); // Read header uint16 entryCount = _dsrFile.readUint16LE(); for (uint16 i = 0; i < entryCount; i++) { DSREntry newEntry; newEntry.frequency = _dsrFile.readUint16LE(); newEntry.channels = _dsrFile.readUint32LE(); newEntry.compSize = _dsrFile.readUint32LE(); newEntry.uncompSize = _dsrFile.readUint32LE(); newEntry.offset = _dsrFile.readUint32LE(); _dsrEntries.push_back(newEntry); } _dsrFile.close(); } } void AudioPlayer::playSound(int soundIndex, bool loop) { if (_dsrEntries.empty()) { warning("DSR file not loaded, not playing sound"); return; } if (soundIndex < 0 || soundIndex > (int)_dsrEntries.size() - 1) { warning("Invalid sound index: %i (max %i), not playing sound", soundIndex, _dsrEntries.size() - 1); return; } // Get sound data FabDecompressor fab; int32 compSize = _dsrEntries[soundIndex].compSize; int32 uncompSize = _dsrEntries[soundIndex].uncompSize; int32 offset = _dsrEntries[soundIndex].offset; int16 frequency = _dsrEntries[soundIndex].frequency; byte *compData = new byte[compSize]; byte *buffer = new byte[uncompSize]; _dsrFile.open(_filename); _dsrFile.seek(offset, SEEK_SET); _dsrFile.read(compData, compSize); _dsrFile.close(); fab.decompress(compData, compSize, buffer, uncompSize); // Play sound Audio::AudioStream *stream = Audio::makeLoopingAudioStream( Audio::makeRawStream(buffer, uncompSize, frequency, Audio::FLAG_UNSIGNED), loop ? 0 : 1); _mixer->playStream(Audio::Mixer::kSFXSoundType, &_handle, stream, -1, Audio::Mixer::kMaxChannelVolume); /* // Dump the sound file FILE *destFile = fopen("sound.raw", "wb"); fwrite(_dsrFile.dsrEntries[soundIndex]->data, _dsrFile.dsrEntries[soundIndex].uncompSize, 1, destFile); fclose(destFile); */ } void AudioPlayer::stop() { _mixer->stopHandle(_handle); } } // End of namespace M4