/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_AUDIO_H #define MADS_AUDIO_H #include "mads/resources.h" #include "common/array.h" #include "audio/mixer.h" namespace MADS { struct DSREntry { int16 frequency; int channels; int32 compSize; int32 uncompSize; int32 offset; }; class AudioPlayer { public: AudioPlayer(Audio::Mixer *mixer, uint32 gameID); ~AudioPlayer(); void setSoundGroup(const Common::String &filename); void setDefaultSoundGroup(); void playSound(int soundIndex, bool loop = false); void stop(); void setVolume(int volume); bool isPlaying() const; private: Audio::Mixer *_mixer; Audio::SoundHandle _handle; uint32 _gameID; File _dsrFile; Common::String _filename; Common::Array _dsrEntries; }; } // End of namespace MADS #endif