/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_CAMERA_H #define MADS_CAMERA_H #include "mads/scene.h" #include "mads/player.h" #include "mads/camera.h" namespace MADS { class MADSEngine; class Camera { private: MADSEngine *_vm; public: bool _panAllowedFl; bool _activeFl; bool _currentFrameFl; bool _manualFl; int _speed; int _rate; int _target; int _distOffCenter; int _startTolerance; int _endTolerance; int _direction; uint32 _timer; Camera(MADSEngine *vm); void camPanTo(int target); bool camPan(int16 *picture_view, int16 *player_loc, int display_size, int picture_size); void setDefaultPanX(); void setDefaultPanY(); }; } // End of namespace MADS #endif /* MADS_CAMERA_H */