/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_CONVERSATIONS_H #define MADS_CONVERSATIONS_H namespace MADS { class MADSEngine; class GameConversation { private: MADSEngine *_vm; public: /** * Constructor */ GameConversation(MADSEngine *vm); /** * Destructor */ virtual ~GameConversation(); int* _nextStartNode; int* getVariable(int idx); void get(int id); void run(int id); void stop(); void exportPointer(int *val); void exportValue(int val); void setHeroTrigger(int val); void setInterlocutorTrigger(int val); void hold(); void release(); void reset(int id); void abortConv(); int _running; int _restoreRunning; }; } // End of namespace MADS #endif /* MADS_CONVERSATIONS_H */