/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/file.h" #include "mads/mads.h" #include "mads/debugger.h" namespace MADS { Debugger::Debugger(MADSEngine *vm) : GUI::Debugger(), _vm(vm) { _showMousePos = false; DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit)); DCmd_Register("mouse", WRAP_METHOD(Debugger, Cmd_Mouse)); DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_LoadScene)); DCmd_Register("show_hotspots", WRAP_METHOD(Debugger, Cmd_ShowHotSpots)); DCmd_Register("list_hotspots", WRAP_METHOD(Debugger, Cmd_ListHotSpots)); DCmd_Register("play_sound", WRAP_METHOD(Debugger, Cmd_PlaySound)); DCmd_Register("play_audio", WRAP_METHOD(Debugger, Cmd_PlayAudio)); DCmd_Register("show_codes", WRAP_METHOD(Debugger, Cmd_ShowCodes)); DCmd_Register("dump_file", WRAP_METHOD(Debugger, Cmd_DumpFile)); DCmd_Register("show_quote", WRAP_METHOD(Debugger, Cmd_ShowQuote)); DCmd_Register("show_vocab", WRAP_METHOD(Debugger, Cmd_ShowVocab)); DCmd_Register("dump_vocab", WRAP_METHOD(Debugger, Cmd_DumpVocab)); DCmd_Register("show_message", WRAP_METHOD(Debugger, Cmd_ShowMessage)); DCmd_Register("show_item", WRAP_METHOD(Debugger, Cmd_ShowItem)); DCmd_Register("dump_items", WRAP_METHOD(Debugger, Cmd_DumpItems)); DCmd_Register("item", WRAP_METHOD(Debugger, Cmd_Item)); } static int strToInt(const char *s) { if (!*s) // No string at all return 0; else if (toupper(s[strlen(s) - 1]) != 'H') // Standard decimal string return atoi(s); // Hexadecimal string uint tmp = 0; int read = sscanf(s, "%xh", &tmp); if (read < 1) error("strToInt failed on string \"%s\"", s); return (int)tmp; } bool Debugger::Cmd_Mouse(int argc, const char **argv) { if (argc < 2) { DebugPrintf("Usage: %s [ on | off ]\n", argv[0]); } else { _showMousePos = strcmp(argv[1], "on") == 0; } return true; } bool Debugger::Cmd_LoadScene(int argc, const char **argv) { if (argc != 2) { DebugPrintf("Current scene is: %d\n", _vm->_game->_scene._currentSceneId); DebugPrintf("Usage: %s \n", argv[0]); return true; } else { _vm->_game->_scene._nextSceneId = strToInt(argv[1]); return false; } } bool Debugger::Cmd_ShowHotSpots(int argc, const char **argv) { Scene &scene = _vm->_game->_scene; // hotspots byte hotspotCol = _vm->getRandomNumber(255); for (uint i = 0; i < scene._hotspots.size(); i++) { scene._backgroundSurface.frameRect(scene._hotspots[i]._bounds, hotspotCol); } // Dynamic hotspots (red) hotspotCol = _vm->getRandomNumber(255); for (uint i = 0; i < scene._dynamicHotspots.size(); i++) { scene._backgroundSurface.frameRect(scene._dynamicHotspots[i]._bounds, hotspotCol); } scene._spriteSlots.fullRefresh(); return false; } bool Debugger::Cmd_ListHotSpots(int argc, const char **argv) { Hotspots &hotspots = _vm->_game->_scene._hotspots; DebugPrintf("%d hotspots present\n", hotspots.size()); for (uint index = 0; index < hotspots.size(); ++index) { DebugPrintf("(%d): %p x1 = %d; y1 = %d; x2 = %d; y2 = %d\n", index, (void *)&hotspots[index], hotspots[index]._bounds.left, hotspots[index]._bounds.top, hotspots[index]._bounds.right, hotspots[index]._bounds.bottom); } return true; } bool Debugger::Cmd_PlaySound(int argc, const char **argv) { if (argc < 2) { DebugPrintf("Usage: %s \n", argv[0]); } else { int commandId = strToInt(argv[1]); int param = (argc >= 3) ? strToInt(argv[2]) : 0; _vm->_sound->command(commandId, param); } return false; } bool Debugger::Cmd_PlayAudio(int argc, const char **argv) { if (argc < 2) { DebugPrintf("Usage: %s \n", argv[0]); DebugPrintf("If the sound group isn't defined, the default one will be used\n"); } else { int index = strToInt(argv[1]); Common::String soundGroup = (argc >= 3) ? argv[2] : ""; if (argc >= 3) _vm->_audio->setSoundGroup(argv[2]); else _vm->_audio->setDefaultSoundGroup(); _vm->_audio->playSound(index); } return true; } bool Debugger::Cmd_ShowCodes(int argc, const char **argv) { Scene &scene = _vm->_game->_scene; // Copy the depth/walk surface to the background and flag for screen refresh scene._depthSurface.copyTo(&scene._backgroundSurface); scene._spriteSlots.fullRefresh(); // Draw the locations of scene nodes onto the background int color = _vm->getRandomNumber(255); for (int i = 0; i < (int)scene._sceneInfo->_nodes.size(); ++i) { Common::Point &pt = scene._sceneInfo->_nodes[i]._walkPos; scene._backgroundSurface.hLine(pt.x - 2, pt.y, pt.x + 2, color); scene._backgroundSurface.vLine(pt.x, pt.y - 2, pt.y + 2, color); } return false; } bool Debugger::Cmd_DumpFile(int argc, const char **argv) { if (argc != 2) { DebugPrintf("Usage: %s \n", argv[0]); } else { Common::DumpFile outFile; Common::File inFile; if (!inFile.open(argv[1])) { DebugPrintf("Specified resource does not exist\n"); } else { outFile.open(argv[1]); byte *data = new byte[inFile.size()]; inFile.read(data, inFile.size()); outFile.write(data, inFile.size()); outFile.flush(); delete[] data; inFile.close(); outFile.close(); DebugPrintf("File written successfully.\n"); } } return true; } bool Debugger::Cmd_ShowQuote(int argc, const char **argv) { if (argc != 2) DebugPrintf("Usage: %s \n", argv[0]); else DebugPrintf("%s", _vm->_game->getQuote(strToInt(argv[1])).c_str()); return true; } bool Debugger::Cmd_ShowVocab(int argc, const char **argv) { if (argc != 2) { for (uint32 i = 0; i < _vm->_game->_scene.getVocabStringsCount(); i++) { DebugPrintf("%03d: '%s'\n", i, _vm->_game->_scene.getVocab(i + 1).c_str()); } } else { int vocabId = strToInt(argv[1]); DebugPrintf("%03d: '%s'\n", vocabId, _vm->_game->_scene.getVocab(vocabId + 1).c_str()); } return true; } bool Debugger::Cmd_DumpVocab(int argc, const char **argv) { Common::DumpFile outFile; outFile.open("vocab.txt"); for (uint32 i = 0; i < _vm->_game->_scene.getVocabStringsCount(); i++) { Common::String curId = Common::String::format("%x", i + 1); Common::String curVocab = _vm->_game->_scene.getVocab(i + 1); curVocab.toUppercase(); for (uint j = 0; j < curVocab.size(); j++) { if (curVocab[j] == ' ' || curVocab[j] == '-') curVocab.setChar('_', j); } Common::String cur = "\tNOUN_" + curVocab + " = 0x" + curId + ",\n"; outFile.writeString(cur.c_str()); } outFile.flush(); outFile.close(); DebugPrintf("Game vocab dumped\n"); return true; } bool Debugger::Cmd_ShowMessage(int argc, const char **argv) { if (argc != 2) { DebugPrintf("Usage: %s \n", argv[0]); } else { int messageId = strToInt(argv[1]); Common::StringArray msg = _vm->_game->getMessage(messageId); for (uint idx = 0; idx < msg.size(); ++idx) { Common::String srcLine = msg[idx]; DebugPrintf("%s\n", srcLine.c_str()); } } return true; } bool Debugger::Cmd_ShowItem(int argc, const char **argv) { InventoryObjects &objects = _vm->_game->_objects; if (argc != 2) { for (uint32 i = 0; i < objects.size(); i++) { Common::String desc = _vm->_game->_scene.getVocab(objects[i]._descId); DebugPrintf("%03d: '%s'\n", i, desc.c_str()); } } else { int vocabId = strToInt(argv[1]); Common::String desc = _vm->_game->_scene.getVocab(objects[vocabId]._descId); DebugPrintf("%03d: '%s'\n", vocabId, desc.c_str()); } return true; } bool Debugger::Cmd_DumpItems(int argc, const char **argv) { InventoryObjects &objects = _vm->_game->_objects; Common::DumpFile outFile; outFile.open("items.txt"); for (uint32 i = 0; i < objects.size(); i++) { Common::String curId = Common::String::format("%d", i); Common::String desc = _vm->_game->_scene.getVocab(objects[i]._descId); desc.toUppercase(); for (uint j = 0; j < desc.size(); j++) { if (desc[j] == ' ' || desc[j] == '-') desc.setChar('_', j); } Common::String cur = "\tOBJ_" + desc + " = " + curId + ",\n"; outFile.writeString(cur.c_str()); } outFile.flush(); outFile.close(); DebugPrintf("Game items dumped\n"); return true; } bool Debugger::Cmd_Item(int argc, const char **argv) { InventoryObjects &objects = _vm->_game->_objects; if (argc != 2) { DebugPrintf("Usage: %s \n", argv[0]); return true; } else { int objectId = strToInt(argv[1]); if (!objects.isInInventory(objectId)) objects.addToInventory(objectId); DebugPrintf("Item added.\n"); return false; } } } // End of namespace MADS