/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #include "mads/mads.h" #include "base/plugins.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/memstream.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "common/translation.h" #include "graphics/colormasks.h" #include "graphics/surface.h" #include "mads/events.h" #include "mads/game.h" #define MAX_SAVES 99 namespace MADS { struct MADSGameDescription { ADGameDescription desc; int gameID; uint32 features; }; uint32 MADSEngine::getGameID() const { return _gameDescription->gameID; } uint32 MADSEngine::getGameFeatures() const { return _gameDescription->features; } uint32 MADSEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language MADSEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform MADSEngine::getPlatform() const { return _gameDescription->desc.platform; } } // End of namespace MADS static const PlainGameDescriptor MADSGames[] = { {"dragonsphere", "Dragonsphere"}, {"nebular", "Rex Nebular and the Cosmic Gender Bender"}, {"phantom", "Return of the Phantom"}, {0, 0} }; #define GAMEOPTION_EASY_MOUSE GUIO_GAMEOPTIONS1 #define GAMEOPTION_ANIMATED_INVENTORY GUIO_GAMEOPTIONS2 #define GAMEOPTION_ANIMATED_INTERFACE GUIO_GAMEOPTIONS3 #define GAMEOPTION_NAUGHTY_MODE GUIO_GAMEOPTIONS4 //#define GAMEOPTION_GRAPHICS_DITHERING GUIO_GAMEOPTIONS5 #ifdef USE_TTS #define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS5 #endif #include "mads/detection_tables.h" static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_EASY_MOUSE, { _s("Easy mouse interface"), _s("Shows object names when hovering the mouse over them"), "EasyMouse", true } }, { GAMEOPTION_ANIMATED_INVENTORY, { _s("Animated inventory items"), _s("Animated inventory items"), "InvObjectsAnimated", true } }, { GAMEOPTION_ANIMATED_INTERFACE, { _s("Animated game interface"), _s("Animated game interface"), "TextWindowAnimated", true } }, { GAMEOPTION_NAUGHTY_MODE, { _s("Naughty game mode"), _s("Naughty game mode"), "NaughtyMode", true } }, /*{ GAMEOPTION_GRAPHICS_DITHERING, { _s("Graphics dithering"), _s("Graphics dithering"), "GraphicsDithering", true } },*/ #ifdef USE_TTS { GAMEOPTION_TTS_NARRATOR, { _s("TTS Narrator"), _s("Use TTS to read the descriptions (if TTS is available)"), "tts_narrator", false } }, #endif AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class MADSMetaEngine : public AdvancedMetaEngine { public: MADSMetaEngine() : AdvancedMetaEngine(MADS::gameDescriptions, sizeof(MADS::MADSGameDescription), MADSGames, optionsList) { _maxScanDepth = 3; } virtual const char *getEngineId() const { return "mads"; } virtual const char *getName() const { return "MADS"; } virtual const char *getOriginalCopyright() const { return "MADS (C) Microprose"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool MADSMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSimpleSavesNames); } bool MADS::MADSEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool MADSMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const MADS::MADSGameDescription *gd = (const MADS::MADSGameDescription *)desc; if (gd) { *engine = new MADS::MADSEngine(syst, gd); } return gd != 0; } SaveStateList MADSMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = Common::String::format("%s.0##", target); MADS::MADSSavegameHeader header; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot < MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { if (MADS::Game::readSavegameHeader(in, header)) saveList.push_back(SaveStateDescriptor(slot, header._saveName)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int MADSMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES; } void MADSMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor MADSMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename); if (f) { MADS::MADSSavegameHeader header; if (!MADS::Game::readSavegameHeader(f, header, false)) { delete f; return SaveStateDescriptor(); } delete f; // Create the return descriptor SaveStateDescriptor desc(slot, header._saveName); desc.setThumbnail(header._thumbnail); desc.setSaveDate(header._year, header._month, header._day); desc.setSaveTime(header._hour, header._minute); desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(MADS) REGISTER_PLUGIN_DYNAMIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngine); #else REGISTER_PLUGIN_STATIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngine); #endif