/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #include "mads/mads.h" #include "base/plugins.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/memstream.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "graphics/colormasks.h" #include "graphics/surface.h" #include "mads/game.h" #define MAX_SAVES 99 namespace MADS { struct MADSGameDescription { ADGameDescription desc; int gameID; uint32 features; }; uint32 MADSEngine::getGameID() const { return _gameDescription->gameID; } uint32 MADSEngine::getGameFeatures() const { return _gameDescription->features; } uint32 MADSEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language MADSEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform MADSEngine::getPlatform() const { return _gameDescription->desc.platform; } } // End of namespace MADS static const PlainGameDescriptor MADSGames[] = { {"MADS", "MADS"}, {"nebular", "Rex Nebular and the Cosmic Gender Bender"}, {0, 0} }; #include "mads/detection_tables.h" class MADSMetaEngine : public AdvancedMetaEngine { public: MADSMetaEngine() : AdvancedMetaEngine(MADS::gameDescriptions, sizeof(MADS::MADSGameDescription), MADSGames) { _maxScanDepth = 3; } virtual const char *getName() const { return "MADS Engine"; } virtual const char *getOriginalCopyright() const { return "MADS (c)"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool MADSMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail); } bool MADS::MADSEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool MADSMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const MADS::MADSGameDescription *gd = (const MADS::MADSGameDescription *)desc; if (gd) { *engine = new MADS::MADSEngine(syst, gd); } return gd != 0; } SaveStateList MADSMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = Common::String::format("%s.0??", target); MADS::MADSSavegameHeader header; filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort to get the files in numerical order SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot < MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { MADS::Game::readSavegameHeader(in, header); saveList.push_back(SaveStateDescriptor(slot, header._saveName)); header._thumbnail->free(); delete header._thumbnail; delete in; } } } return saveList; } int MADSMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES; } void MADSMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor MADSMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename); if (f) { delete f; // Create the return descriptor SaveStateDescriptor desc(slot, ""); return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(MADS) REGISTER_PLUGIN_DYNAMIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngine); #else REGISTER_PLUGIN_STATIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngine); #endif