/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "mads/mads.h" #include "mads/screen.h" #include "mads/msurface.h" #include "mads/nebular/dialogs_nebular.h" namespace MADS { Dialog::Dialog(MADSEngine *vm) : _vm(vm), _savedSurface(nullptr), _position(Common::Point(-1, -1)), _width(0), _height(0) { TEXTDIALOG_CONTENT1 = 0XF8; TEXTDIALOG_CONTENT2 = 0XF9; TEXTDIALOG_EDGE = 0XFA; TEXTDIALOG_BACKGROUND = 0XFB; TEXTDIALOG_FC = 0XFC; TEXTDIALOG_FD = 0XFD; TEXTDIALOG_FE = 0XFE; TEXTDIALOG_BLACK = 0; } Dialog::~Dialog() { } void Dialog::save() { _savedSurface = new MSurface(_width, _height); _vm->_screen.copyTo(_savedSurface, Common::Rect(_position.x, _position.y, _position.x + _width, _position.y + _height), Common::Point()); _vm->_screen.copyRectToScreen(getBounds()); } void Dialog::restore() { if (_savedSurface) { _savedSurface->copyTo(&_vm->_screen, _position); delete _savedSurface; _savedSurface = nullptr; _vm->_screen.copyRectToScreen(getBounds()); Common::copy(&_dialogPalette[0], &_dialogPalette[8 * 3], &_vm->_palette->_mainPalette[248 * 3]); _vm->_palette->setPalette(&_vm->_palette->_mainPalette[248 * 3], 248, 8); } } void Dialog::draw() { // Calculate the dialog positioning calculateBounds(); // Save the screen portion the dialog will overlap save(); setDialogPalette(); // Draw the dialog // Fill entire content of dialog Common::Rect bounds = getBounds(); _vm->_screen.fillRect(bounds, TEXTDIALOG_BACKGROUND); // Draw the outer edge lines _vm->_screen.hLine(_position.x + 1, _position.y + _height - 2, _position.x + _width - 2, TEXTDIALOG_EDGE); _vm->_screen.hLine(_position.x, _position.y + _height - 1, _position.x + _width - 1, TEXTDIALOG_EDGE); _vm->_screen.vLine(_position.x + _width - 2, _position.y + 2, _position.y + _height - 2, TEXTDIALOG_EDGE); _vm->_screen.vLine(_position.x + _width - 1, _position.y + 1, _position.y + _height - 1, TEXTDIALOG_EDGE); // Draw the gravelly dialog content drawContent(Common::Rect(_position.x + 2, _position.y + 2, _position.x + _width - 2, _position.y + _height - 2), 0, TEXTDIALOG_CONTENT1, TEXTDIALOG_CONTENT2); } void Dialog::setDialogPalette() { // Save the high end of the palette, and set up the entries for dialog display Common::copy(&_vm->_palette->_mainPalette[TEXTDIALOG_CONTENT1 * 3], &_vm->_palette->_mainPalette[TEXTDIALOG_CONTENT1 * 3 + 8 * 3], &_dialogPalette[0]); Palette::setGradient(_vm->_palette->_mainPalette, TEXTDIALOG_CONTENT1, 2, 0x90, 0x80); Palette::setGradient(_vm->_palette->_mainPalette, TEXTDIALOG_EDGE, 2, 0x9C, 0x70); Palette::setGradient(_vm->_palette->_mainPalette, TEXTDIALOG_FC, 2, 0x90, 0x80); Palette::setGradient(_vm->_palette->_mainPalette, TEXTDIALOG_FE, 1, 0xDC, 0xDC); _vm->_palette->setPalette(_vm->_palette->_mainPalette + (TEXTDIALOG_CONTENT1 * 3), TEXTDIALOG_CONTENT1, 8); } void Dialog::calculateBounds() { } void Dialog::drawContent(const Common::Rect &r, int seed, byte color1, byte color2) { uint16 currSeed = seed ? seed : 0xB78E; for (int yp = 0; yp < r.height(); ++yp) { byte *destP = _vm->_screen.getBasePtr(r.left, r.top + yp); for (int xp = 0; xp < r.width(); ++xp) { uint16 seedAdjust = currSeed; currSeed += 0x181D; seedAdjust = (seedAdjust >> 9) | ((seedAdjust & 0x1ff) << 7); currSeed ^= seedAdjust; seedAdjust = (seedAdjust >> 3) | ((seedAdjust & 7) << 13); currSeed += seedAdjust; *destP++ = (currSeed & 0x10) ? color2 : color1; } } } /*------------------------------------------------------------------------*/ TextDialog::TextDialog(MADSEngine *vm, const Common::String &fontName, const Common::Point &pos, int maxChars) : Dialog(vm) { _vm = vm; _font = _vm->_font->getFont(fontName); _position = pos; _vm->_font->setColors(TEXTDIALOG_BLACK, TEXTDIALOG_BLACK, TEXTDIALOG_BLACK, TEXTDIALOG_BLACK); _innerWidth = (_font->maxWidth() + 1) * maxChars; _width = _innerWidth + 10; _lineSize = maxChars * 2; _lineWidth = 0; _currentX = 0; _numLines = 0; Common::fill(&_lineXp[0], &_lineXp[TEXT_DIALOG_MAX_LINES], 0); _askLineNum = -1; _askXp = 0; } TextDialog::~TextDialog() { } void TextDialog::addLine(const Common::String &line, bool underline) { if (_lineWidth > 0 || _currentX > 0) incNumLines(); int stringWidth = _font->getWidth(line, 1); if (stringWidth >= _innerWidth || (int)line.size() >= _lineSize) { wordWrap(line); } else { _lineXp[_numLines] = (_innerWidth / 2) - (stringWidth / 2); _lines[_numLines] = line; if (underline) underlineLine(); } incNumLines(); } void TextDialog::underlineLine() { _lineXp[_numLines] |= 0x80; } void TextDialog::downPixelLine() { _lineXp[_numLines] |= 0x40; } void TextDialog::incNumLines() { _lineWidth = 0; _currentX = 0; if (++_numLines == TEXT_DIALOG_MAX_LINES) error("Exceeded text dialog line max"); } void TextDialog::wordWrap(const Common::String &line) { Common::String tempLine; if (!line.empty()) { const char *srcP = line.c_str(); do { tempLine = ""; bool endWord = false; bool newLine = false; bool continueFlag = true; do { if (!*srcP) { continueFlag = false; } else { tempLine += *srcP; if (*srcP == 10) { continueFlag = false; newLine = true; ++srcP; tempLine.deleteLastChar(); } else if (*srcP == ' ') { ++srcP; endWord = true; } else if (!endWord) { ++srcP; } else { tempLine.deleteLastChar(); continueFlag = false; } } } while (continueFlag); if (tempLine.hasSuffix(" ")) tempLine.deleteLastChar(); Common::String tempLine2; if (_currentX > 0) tempLine2 += ' '; tempLine2 += tempLine; int lineWidth = _font->getWidth(tempLine2, 1); if (((_currentX + (int)tempLine2.size()) > _lineSize) || ((_lineWidth + lineWidth) > _innerWidth)) { incNumLines(); appendLine(tempLine); } else { appendLine(tempLine2); } if (newLine) incNumLines(); } while (*srcP); } } void TextDialog::appendLine(const Common::String &line) { _currentX += line.size(); _lineWidth += _font->getWidth(line, 1) + 1; _lines[_numLines] += line; } void TextDialog::addInput() { _askXp = _currentX + 1; _askLineNum = _numLines; incNumLines(); } void TextDialog::addBarLine() { if (_lineWidth > 0 || _currentX > 0) incNumLines(); _lineXp[_numLines] = 0xFF; incNumLines(); } void TextDialog::setLineXp(int xp) { _lineXp[_numLines] = xp; } void TextDialog::draw() { if (!_lineWidth) --_numLines; // Figure out the size and position for the dialog calculateBounds(); // Draw the underlying dialog Dialog::draw(); // Draw the text lines int lineYp = _position.y + 5; for (int lineNum = 0; lineNum <= _numLines; ++lineNum) { if (_lineXp[lineNum] == -1) { // Draw a line across the entire dialog _vm->_screen.hLine(_position.x + 2, lineYp + (_font->getHeight() + 1) / 2, _position.x + _width - 4, TEXTDIALOG_BLACK); } else { // Draw a text line int xp = (_lineXp[lineNum] & 0x7F) + _position.x + 5; int yp = lineYp; if (_lineXp[lineNum] & 0x40) ++yp; _font->writeString(&_vm->_screen, _lines[lineNum], Common::Point(xp, yp), 1); if (_lineXp[lineNum] & 0x80) { // Draw an underline under the text int lineWidth = _font->getWidth(_lines[lineNum], 1); _vm->_screen.hLine(xp, yp + _font->getHeight(), xp + lineWidth, TEXTDIALOG_BLACK); } } lineYp += _font->getHeight() + 1; } _vm->_screen.copyRectToScreen(getBounds()); } void TextDialog::calculateBounds() { _height = (_font->getHeight() + 1) * (_numLines + 1) + 10; if (_position.x == -1) _position.x = 160 - (_width / 2); if (_position.y == -1) _position.y = 100 - (_height / 2); if ((_position.x + _width) > _vm->_screen.getWidth()) _position.x = _vm->_screen.getWidth() - (_position.x + _width); if ((_position.y + _height) > _vm->_screen.getHeight()) _position.y = _vm->_screen.getHeight() - (_position.y + _height); } void TextDialog::drawWithInput() { //int innerWidth = _innerWidth; //int lineHeight = _font->getHeight() + 1; //int xp = _position.x + 5; // Draw the content of the dialog drawContent(Common::Rect(_position.x + 2, _position.y + 2, _position.x + _width - 2, _position.y + _height - 2), 0, TEXTDIALOG_CONTENT1, TEXTDIALOG_CONTENT2); error("TODO: drawWithInput"); } void TextDialog::show() { // Draw the dialog draw(); _vm->_events->showCursor(); // Wait for mouse click do { _vm->_events->waitForNextFrame(); } while (!_vm->shouldQuit() && !_vm->_events->isKeyPressed() && !_vm->_events->_mouseReleased); // Allow the mouse release or keypress to be gobbled up if (!_vm->shouldQuit()) { _vm->_events->waitForNextFrame(); _vm->_events->_pendingKeys.clear(); } // Restore the background restore(); } /*------------------------------------------------------------------------*/ MessageDialog::MessageDialog(MADSEngine *vm, int maxChars, ...) : TextDialog(vm, FONT_INTERFACE, Common::Point(-1, -1), maxChars) { // Add in passed line list va_list va; va_start(va, maxChars); const char *line = va_arg(va, const char *); while (line) { addLine(line); line = va_arg(va, const char *); } va_end(va); } /*------------------------------------------------------------------------*/ Dialogs *Dialogs::init(MADSEngine *vm) { if (vm->getGameID() == GType_RexNebular) return new Nebular::DialogsNebular(vm); // Throw a warning for now, since the associated Dialogs class isn't implemented yet warning("Dialogs: Unknown game"); // HACK: Reuse the implemented Nebular dialogs for now, to avoid crashing later on return new Nebular::DialogsNebular(vm); } Dialogs::Dialogs(MADSEngine *vm) : _vm(vm) { _pendingDialog = DIALOG_NONE; } /*------------------------------------------------------------------------*/ FullScreenDialog::FullScreenDialog(MADSEngine *vm) : _vm(vm) { switch (_vm->getGameID()) { case GType_RexNebular: _screenId = 990; break; case GType_Phantom: _screenId = 920; break; case GType_Dragonsphere: _screenId = 922; break; default: error("FullScreenDialog:Unknown game"); } _palFlag = true; } FullScreenDialog::~FullScreenDialog() { _vm->_screen.resetClipBounds(); _vm->_game->_scene.restrictScene(); } void FullScreenDialog::display() { Game &game = *_vm->_game; Scene &scene = game._scene; int nextSceneId = scene._nextSceneId; int currentSceneId = scene._currentSceneId; int priorSceneId = scene._priorSceneId; if (_screenId > 0) { SceneInfo *sceneInfo = SceneInfo::init(_vm); sceneInfo->load(_screenId, 0, "", 0, scene._depthSurface, scene._backgroundSurface); } scene._priorSceneId = priorSceneId; scene._currentSceneId = currentSceneId; scene._nextSceneId = nextSceneId; _vm->_events->initVars(); game._kernelMode = KERNEL_ROOM_INIT; byte pal[768]; if (_vm->_screenFade) { Common::fill(&pal[0], &pal[PALETTE_SIZE], 0); _vm->_palette->setFullPalette(pal); } else { _vm->_palette->getFullPalette(pal); _vm->_palette->fadeOut(pal, nullptr, 0, PALETTE_COUNT, 0, 1, 1, 16); } // Set Fx state and palette entries game._fx = _vm->_screenFade == SCREEN_FADE_SMOOTH ? kTransitionFadeIn : kCenterVertTransition; game._trigger = 0; // Clear the screen and draw the upper and lower horizontal lines _vm->_screen.empty(); _vm->_palette->setLowRange(); _vm->_screen.hLine(0, 20, MADS_SCREEN_WIDTH, 2); _vm->_screen.hLine(0, 179, MADS_SCREEN_WIDTH, 2); _vm->_screen.copyRectToScreen(Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT)); // Restrict the screen to the area between the two lines _vm->_screen.setClipBounds(Common::Rect(0, DIALOG_TOP, MADS_SCREEN_WIDTH, DIALOG_TOP + MADS_SCENE_HEIGHT)); _vm->_game->_scene.restrictScene(); if (_screenId > 0) scene._spriteSlots.fullRefresh(); } } // End of namespace MADS