/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "mads/mads.h" #include "mads/compression.h" #include "mads/resources.h" #include "mads/scene.h" #include "mads/dragonsphere/game_dragonsphere.h" #include "mads/dragonsphere/dragonsphere_scenes.h" #include "mads/dragonsphere/dragonsphere_scenes1.h" namespace MADS { namespace Dragonsphere { SceneLogic *SceneFactory::createScene(MADSEngine *vm) { Scene &scene = vm->_game->_scene; // TODO //scene.addActiveVocab(NOUN_DROP); switch (scene._nextSceneId) { // Scene group #1 (Castle, river and caves) case 101: // king's bedroom return new Scene101(vm); case 102: // queen's bedroom return new Scene102(vm); case 103: // outside king's bedroom return new Scene103(vm); case 104: // fireplace / bookshelf return new Scene104(vm); case 105: // dining room return new Scene105(vm); case 106: // throne room return new DummyScene(vm); // TODO case 107: // council chamber return new DummyScene(vm); // TODO case 108: // dungeon, cell entrance return new DummyScene(vm); // TODO case 109: // cell return new DummyScene(vm); // TODO case 110: // outside castle, merchants and well return new DummyScene(vm); // TODO case 111: // Dragonsphere closeup return new DummyScene(vm); // TODO case 112: // well descend return new DummyScene(vm); // TODO case 113: // bottom of well, river and trap door return new DummyScene(vm); // TODO case 114: // cave return new DummyScene(vm); // TODO case 115: // cave with passageway to west return new DummyScene(vm); // TODO case 116: // cave with pedestral return new DummyScene(vm); // TODO case 117: // river return new DummyScene(vm); // TODO case 118: // castle courtyard and gate return new DummyScene(vm); // TODO case 119: // castle stairs return new DummyScene(vm); // TODO case 120: // map return new DummyScene(vm); // TODO // Scene group #2 (Slathan ni Patan, land of shapeshifters) case 201: // guardhouse, entrance to Slathan ni Patan return new DummyScene(vm); // TODO case 203: // forest return new DummyScene(vm); // TODO case 204: // cave return new DummyScene(vm); // TODO case 205: // outside village return new DummyScene(vm); // TODO case 206: // village return new DummyScene(vm); // TODO // Scene group #3 (Brynn-Fann, Land of faeries) case 301: // maze entrance return new DummyScene(vm); // TODO case 302: // maze return new DummyScene(vm); // TODO case 303: // toads return new DummyScene(vm); // TODO // Scene group #4 (The Desert) case 401: // desert return new DummyScene(vm); // TODO case 402: // desert return new DummyScene(vm); // TODO case 403: // desert return new DummyScene(vm); // TODO case 404: // desert with dunes return new DummyScene(vm); // TODO case 405: // oasis return new DummyScene(vm); // TODO case 406: // inside tent return new DummyScene(vm); // TODO case 407: // gem sack closeup return new DummyScene(vm); // TODO case 408: // spirit plane return new DummyScene(vm); // TODO case 409: // spirit plane top down view, disks return new DummyScene(vm); // TODO case 410: // snake pit and spirit tree return new DummyScene(vm); // TODO case 411: // nest return new DummyScene(vm); // TODO case 412: // desert return new DummyScene(vm); // TODO case 454: // cutscene return new DummyScene(vm); // TODO // Scene group #5 (The Mountain) case 501: // base of mountain / wall return new DummyScene(vm); // TODO case 502: // base of mountain return new DummyScene(vm); // TODO case 503: // waterfall return new DummyScene(vm); // TODO case 504: // hermit's cave return new DummyScene(vm); // TODO case 505: // rock trees return new DummyScene(vm); // TODO case 506: // nest return new DummyScene(vm); // TODO case 507: // above nest return new DummyScene(vm); // TODO case 508: // ledge, right return new DummyScene(vm); // TODO case 509: // ledge, left return new DummyScene(vm); // TODO case 510: // nest top down view and pillars return new DummyScene(vm); // TODO case 511: // pillars return new DummyScene(vm); // TODO case 512: // nest return new DummyScene(vm); // TODO case 557: // cutscene return new DummyScene(vm); // TODO // Scene group #6 (The Tower) case 601: // ??? (tile count mismatch) return new DummyScene(vm); // TODO case 603: // eye chamber return new DummyScene(vm); // TODO case 604: // room of magic return new DummyScene(vm); // TODO case 605: // science room return new DummyScene(vm); // TODO case 606: // doorway return new DummyScene(vm); // TODO case 607: // prison return new DummyScene(vm); // TODO case 609: // stone pedestral chamber return new DummyScene(vm); // TODO case 612: // infernal machine room return new DummyScene(vm); // TODO case 613: // room with lava floor return new DummyScene(vm); // TODO case 614: // sorcerer's room return new DummyScene(vm); // TODO default: error("Invalid scene %d called", scene._nextSceneId); } } /*------------------------------------------------------------------------*/ DragonsphereScene::DragonsphereScene(MADSEngine *vm) : SceneLogic(vm), _globals(static_cast(vm->_game)->_globals), _game(*static_cast(vm->_game)), _action(vm->_game->_scene._action) { } Common::String DragonsphereScene::formAnimName(char sepChar, int suffixNum) { return Resources::formatName(_scene->_currentSceneId, sepChar, suffixNum, EXT_NONE, ""); } /*------------------------------------------------------------------------*/ void SceneInfoDragonsphere::loadCodes(MSurface &depthSurface, int variant) { Common::String ext = Common::String::format(".WW%d", variant); Common::String fileName = Resources::formatName(RESPREFIX_RM, _sceneId, ext); if (!Common::File::exists(fileName)) return; File f(fileName); MadsPack codesPack(&f); Common::SeekableReadStream *stream = codesPack.getItemStream(0); loadCodes(depthSurface, stream); delete stream; f.close(); } void SceneInfoDragonsphere::loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream) { byte *destP = depthSurface.getData(); byte *walkMap = new byte[stream->size()]; stream->read(walkMap, stream->size()); for (int y = 0; y < 156; ++y) { for (int x = 0; x < 320; ++x) { int offset = x + (y * 320); if ((walkMap[offset / 8] << (offset % 8)) & 0x80) *destP++ = 1; // walkable else *destP++ = 0; } } delete[] walkMap; } } // End of namespace Dragonsphere } // End of namespace MADS