/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "graphics/cursorman.h" #include "common/events.h" #include "engines/util.h" #include "mads/mads.h" #include "mads/events.h" #include "mads/scene.h" namespace MADS { EventsManager::EventsManager(MADSEngine *vm) { _vm = vm; _cursorSprites = nullptr; _cursorId = CURSOR_NONE; _newCursorId = CURSOR_NONE; _frameCounter = 10; _priorFrameTime = 0; _mouseClicked = false; _mouseReleased = false; _mouseButtons = 0; _mouseStatus = 0; _strokeGoing = 0; _mouseStatusCopy = 0; _mouseMoved = false; _rightMousePressed = false; _eventTarget = nullptr; } EventsManager::~EventsManager() { freeCursors(); } void EventsManager::loadCursors(const Common::String &spritesName) { delete _cursorSprites; _cursorSprites = new SpriteAsset(_vm, spritesName, 0x4000); } void EventsManager::setCursor(CursorType cursorId) { _cursorId = cursorId; changeCursor(); } void EventsManager::setCursor2(CursorType cursorId) { _cursorId = cursorId; _newCursorId = cursorId; changeCursor(); } void EventsManager::showCursor() { CursorMan.showMouse(true); } void EventsManager::hideCursor() { CursorMan.showMouse(false); } bool EventsManager::isCursorVisible() { return CursorMan.isVisible(); } void EventsManager::waitCursor() { CursorType cursorId = (CursorType)MIN(_cursorSprites->getCount(), (int)CURSOR_WAIT); _newCursorId = cursorId; if (_cursorId != _newCursorId) { _cursorId = _newCursorId; changeCursor(); } } void EventsManager::changeCursor() { if (_cursorSprites) { MSprite *cursor = _cursorSprites->getFrame(_cursorId - 1); assert(cursor->w == cursor->h); byte transIndex = cursor->getTransparencyIndex(); // Check for hotspot indication pixels along the right-hand and bottom // row. Put together, these give the cursor's hotspot x,y int hotspotX = 0, hotspotY = 0; const byte *cursorData = (const byte *)cursor->getPixels(); for (int idx = 0; idx < cursor->w; ++idx) { if (cursorData[(cursor->h - 1) * cursor->w + idx] != transIndex) hotspotX = idx; if (cursorData[(idx + 1) * cursor->w - 1] != transIndex) hotspotY = idx; } // Reduce the cursor data to remove the last column from each row, since // the cursor routines don't have a pitch option byte *destCursor = new byte[(cursor->w - 1) * (cursor->h - 1)]; const byte *srcP = cursorData; byte *destP = destCursor; for (int idx = 0; idx < (cursor->h - 1); ++idx) { Common::copy(srcP, srcP + cursor->w - 1, destP); srcP += cursor->w; destP += cursor->w - 1; } // Set the raw cursor data to use CursorMan.replaceCursor(destCursor, cursor->w - 1, cursor->h - 1, hotspotX, hotspotY, transIndex); showCursor(); delete[] destCursor; } } void EventsManager::freeCursors() { delete _cursorSprites; _cursorSprites = nullptr; } void EventsManager::pollEvents() { checkForNextFrameCounter(); _mouseMoved = false; Common::Event event; while (g_system->getEventManager()->pollEvent(event)) { // If an event target is specified, pass the event to it if (_eventTarget) { _eventTarget->onEvent(event); continue; } // Handle keypress switch (event.type) { case Common::EVENT_QUIT: case Common::EVENT_RTL: return; case Common::EVENT_KEYDOWN: // Check for debugger if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL)) { // Attach to the debugger _vm->_debugger->attach(); _vm->_debugger->onFrame(); } else { _pendingKeys.push(event.kbd); } return; case Common::EVENT_KEYUP: return; case Common::EVENT_WHEELUP: _pendingKeys.push(Common::KeyState(Common::KEYCODE_PAGEUP)); return; case Common::EVENT_WHEELDOWN: _pendingKeys.push(Common::KeyState(Common::KEYCODE_PAGEDOWN)); return; case Common::EVENT_LBUTTONDOWN: case Common::EVENT_RBUTTONDOWN: _mouseClicked = true; _mouseButtons = 1; _mouseMoved = true; if (event.type == Common::EVENT_RBUTTONDOWN) { _rightMousePressed = true; _mouseStatus |= 2; } else { _mouseStatus |= 1; } return; case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONUP: _mouseClicked = false; _mouseReleased = true; _mouseMoved = true; _rightMousePressed = false; if (event.type == Common::EVENT_RBUTTONUP) { _mouseStatus &= ~2; } else { _mouseStatus &= ~1; } return; case Common::EVENT_MOUSEMOVE: _mousePos = event.mouse; _currentPos = event.mouse; _mouseMoved = true; break; default: break; } } } bool EventsManager::checkForNextFrameCounter() { // Check for next game frame uint32 milli = g_system->getMillis(); if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) { ++_frameCounter; _priorFrameTime = milli; // Do any palette cycling _vm->_game->_scene.animatePalette(); // Give time to the debugger _vm->_debugger->onFrame(); // Display the frame _vm->_screen->update(); // Signal the ScummVM debugger _vm->_debugger->onFrame(); return true; } return false; } void EventsManager::delay(int cycles) { uint32 totalMilli = cycles * 1000 / GAME_FRAME_RATE; uint32 delayEnd = g_system->getMillis() + totalMilli; while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) { g_system->delayMillis(10); pollEvents(); } } void EventsManager::waitForNextFrame() { _mouseClicked = false; _mouseReleased = false; _mouseButtons = 0; bool mouseClicked = false; bool mouseReleased = false; int mouseButtons = 0; uint32 frameCtr = getFrameCounter(); while (!_vm->shouldQuit() && frameCtr == _frameCounter) { delay(1); mouseClicked |= _mouseClicked; mouseReleased |= _mouseReleased; mouseButtons |= _mouseButtons; } _mouseClicked = mouseClicked; _mouseReleased = mouseReleased; _mouseButtons = mouseButtons; _mouseMoved |= _mouseClicked || _mouseReleased; } void EventsManager::initVars() { _mousePos = Common::Point(-1, -1); _mouseStatusCopy = _mouseStatus; _strokeGoing = 0; } void EventsManager::clearEvents() { _pendingKeys.clear(); } } // End of namespace MADS