/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/mads.h" #include "mads/game.h" #include "mads/nebular/game_nebular.h" #include "mads/screen.h" #include "mads/msurface.h" #include "mads/resources.h" namespace MADS { void VisitedScenes::add(int sceneId) { _sceneRevisited = exists(sceneId); if (!_sceneRevisited) push_back(sceneId); } bool VisitedScenes::exists(int sceneId) { for (uint i = 0; i < size(); ++i) { if ((*this)[i] == sceneId) return true; } return false; } void VisitedScenes::synchronize(Common::Serializer &s) { uint count = size(); int v = 0; s.syncAsUint16LE(count); if (s.isSaving()) { for (uint i = 0; i < size(); ++i) { v = (*this)[i]; s.syncAsSint16LE(v); } } else { clear(); for (uint i = 0; i < count; ++i) { s.syncAsSint16LE(v); push_back(v); } } } } // End of namespace MADS