/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_GAME_DATA_H #define MADS_GAME_DATA_H #include "common/scummsys.h" #include "common/array.h" namespace MADS { class MADSEngine; class Game; class VisitedScenes: public Common::Array { public: /** * Returns true if a given Scene Id exists in the listed of previously visited scenes. */ bool exists(int sceneId); /** * Adds a scene Id to the list of previously visited scenes, if it doesn't already exist */ void add(int sceneId); }; class InventoryObject { public: int _descId; int _roomNumber; int _article; int _vocabCount; struct { int _actionFlags1; int _actionFlags2; int _vocabId; } _vocabList[3]; char _mutilateString[10]; // ??? const byte *_objFolder; // ??? /** * Loads the data for a given object */ void load(Common::SeekableReadStream &f); }; class InventoryObjects: public Common::Array { private: MADSEngine *_vm; public: Common::Array _inventoryList; /** * Constructor */ InventoryObjects(MADSEngine *vm): _vm(vm) {} /** * Loads the game's object list */ void load(); /** * Set the associated data? pointer with an inventory object */ void setData(int objIndex, int id, const byte *p); /** * Sets the room number */ void setRoom(int objectId, int roomNumber); }; class SectionHandler { protected: MADSEngine *_vm; public: SectionHandler(MADSEngine *vm): _vm(vm) {} virtual ~SectionHandler() {} virtual void preLoadSection() = 0; virtual void sectionPtr2() = 0; virtual void postLoadSection() = 0; }; } // End of namespace MADS #endif /* MADS_GAME_DATA_H */