/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/mads.h" #include "mads/graphics.h" namespace MADS { void ScreenSurface::init() { setSize(g_system->getWidth(), g_system->getHeight()); } void ScreenSurface::updateScreen() { g_system->copyRectToScreen((const byte *)pixels, pitch, 0, 0, w, h); g_system->updateScreen(); } void ScreenSurface::transition(bool transitionFlag, bool surfaceFlag) { } void ScreenSurface::setPointer(MSurface *s) { _pixels = s->getData(); _pitch = s->w; } } // End of namespace MADS