/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/mads.h" #include "mads/compression.h" #include "mads/interface.h" namespace MADS { void SceneNode::load(Common::SeekableReadStream *f) { _walkPos.x = f->readSint16LE(); _walkPos.y = f->readSint16LE(); for (int i = 0; i < MAX_ROUTE_NODES; ++i) _indexes[i] = f->readUint16LE(); } /*------------------------------------------------------------------------*/ InterfaceSurface::InterfaceSurface(MADSEngine *vm) : _vm(vm) { _category = CAT_NONE; _screenObjectsCount = 0; } void InterfaceSurface::load(const Common::String &resName) { File f(resName); MadsPack madsPack(&f); // Load in the palette Common::SeekableReadStream *palStream = madsPack.getItemStream(0); uint32 *gamePalP = &_vm->_palette->_palFlags[0]; byte *palP = &_vm->_palette->_mainPalette[0]; for (int i = 0; i < 16; ++i, gamePalP++, palP += 3) { palP[0] = VGA_COLOR_TRANS(palStream->readByte()); palP[1] = VGA_COLOR_TRANS(palStream->readByte()); palP[2] = VGA_COLOR_TRANS(palStream->readByte()); *gamePalP |= 1; palStream->skip(3); } delete palStream; // set the size for the interface setSize(MADS_SCREEN_WIDTH, MADS_INTERFACE_HEIGHT); Common::SeekableReadStream *pixelsStream = madsPack.getItemStream(1); pixelsStream->read(getData(), MADS_SCREEN_WIDTH * MADS_INTERFACE_HEIGHT); delete pixelsStream; } void InterfaceSurface::setup(int id) { Scene &scene = _vm->_game->_scene; if (scene._screenObjects._v832EC != id) { Common::String resName = _vm->_game->_aaName; // Strip off any extension const char *p = strchr(resName.c_str(), '.'); if (p) { resName = Common::String(resName.c_str(), p); } // Add on suffix if necessary if (id) resName += "A"; resName += ".INT"; free(); load(resName); } scene._screenObjects._v832EC = id; scene._imageInterEntries.clear(); scene._imageInterEntries.add(-2, 0xff); _vm->_game->_ticksExpiry = _vm->_events->getFrameCounter(); scene._v1A = true; _vm->_game->_objectHiliteVocabIdx = -1; scene._v1C = -1; // Make a copy of the surface copyTo(&_surface); if (_vm->_game->_v1 == 5) scene._imageInterEntries.call(0, 0); scene._action.clear(); writeText(); loadElements(); scene._dynamicHotspots.refresh(); } void InterfaceSurface::elementHighlighted() { warning("TODO: InterfaceSurface::elementHighlighted"); } void InterfaceSurface::writeText() { warning("TODO: InterfaceSurface::writeText"); } void InterfaceSurface::setBounds(const Common::Rect &r) { _bounds = r; } void InterfaceSurface::loadElements() { warning("TODO: InterfaceSurface::loadElements"); } /*------------------------------------------------------------------------*/ } // End of namespace MADS