/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_INTERFACE_H #define MADS_INTERFACE_H #include "common/scummsys.h" #include "common/rect.h" #include "common/str.h" #include "mads/msurface.h" namespace MADS { class InterfaceSurface : public MSurface { private: MADSEngine *_vm; void loadElements(); public: ScrCategory _category; int _screenObjectsCount; Common::Rect _bounds; Common::Rect *_rectP; MSurface _surface; public: /** * Constructor */ InterfaceSurface(MADSEngine *vm); /** * Loads an interface from a specified resource */ void load(const Common::String &resName); /** * Set up the interface */ void setup(int id); void elementHighlighted(); void writeText(); void setBounds(const Common::Rect &r); }; } // End of namespace MADS #endif /* MADS_INTERFACE_H */