/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/events.h" #include "engines/util.h" #include "mads/mads.h" #include "mads/graphics.h" #include "mads/msurface.h" #include "mads/resources.h" #include "mads/sound.h" #include "mads/sprites.h" namespace MADS { MADSEngine::MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc) : _gameDescription(gameDesc), Engine(syst), _randomSource("MADS") { // Initialise fields _easyMouse = true; _invObjectStill = false; _textWindowStill = false; _screenFade = SCREEN_FADE_SMOOTH; _musicFlag = false; _debugger = nullptr; _dialogs = nullptr; _events = nullptr; _font = nullptr; _game = nullptr; _palette = nullptr; _resources = nullptr; _sound = nullptr; _userInterface = nullptr; } MADSEngine::~MADSEngine() { delete _debugger; delete _dialogs; delete _events; delete _font; delete _game; delete _palette; delete _resources; delete _sound; delete _userInterface; } void MADSEngine::initialise() { // Set up debug channels DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); // Initial sub-system engine references MSurface::setVm(this); MSprite::setVm(this); Resources::init(this); _debugger = new Debugger(this); _dialogs = Dialogs::init(this); _events = new EventsManager(this); _palette = new Palette(this); _font = new Font(this); _screen.init(); _sound = new SoundManager(this, _mixer); _userInterface = UserInterface::init(this); _game = Game::init(this); _screen.empty(); } Common::Error MADSEngine::run() { initGraphics(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT, false); initialise(); // Run the game _game->run(); // Dummy loop to keep application active _events->delay(9999); return Common::kNoError; } int MADSEngine::getRandomNumber(int maxNumber) { return _randomSource.getRandomNumber(maxNumber); } } // End of namespace MADS