/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/util.h" #include "mads/compression.h" #include "mads/screen.h" #include "mads/mads.h" #include "mads/msurface.h" #include "mads/resources.h" #include "mads/sprites.h" namespace MADS { MADSEngine *MSurface::_vm = nullptr; MSurface::MSurface() { pixels = nullptr; _freeFlag = false; } MSurface::MSurface(int width, int height) { pixels = nullptr; _freeFlag = false; setSize(width, height); } MSurface::~MSurface() { if (_freeFlag) Graphics::Surface::free(); } void MSurface::setSize(int width, int height) { if (_freeFlag) Graphics::Surface::free(); Graphics::Surface::create(width, height, Graphics::PixelFormat::createFormatCLUT8()); _freeFlag = true; } void MSurface::setPixels(byte *pData, int horizSize, int vertSize) { _freeFlag = false; pixels = pData; w = pitch = horizSize; h = vertSize; format.bytesPerPixel = 1; } int MSurface::scaleValue(int value, int scale, int err) { int scaled = 0; while (value--) { err -= scale; while (err < 0) { scaled++; err += 100; } } return scaled; } void MSurface::drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect) { enum { kStatusSkip, kStatusScale, kStatusDraw }; // NOTE: The current clipping code assumes that the top left corner of the clip // rectangle is always 0, 0 assert(clipRect.top == 0 && clipRect.left == 0); // TODO: Put err* and scaled* into SpriteInfo int errX = info.hotX * info.scaleX % 100; int errY = info.hotY * info.scaleY % 100; int scaledWidth = scaleValue(info.width, info.scaleX, errX); int scaledHeight = scaleValue(info.height, info.scaleY, errY); int x = pt.x, y = pt.y; int clipX = 0, clipY = 0; // Clip the sprite's width and height according to the clip rectangle's dimensions // This clips the sprite to the bottom and right if (x >= 0) { scaledWidth = MIN(x + scaledWidth, clipRect.right) - x; } else { clipX = x; scaledWidth = x + scaledWidth; } if (y >= 0) { scaledHeight = MIN(y + scaledHeight, clipRect.bottom) - y; } else { clipY = y; scaledHeight = y + scaledHeight; } // Check if sprite is inside the screen. If it's not, there's no need to draw it if (scaledWidth + x <= 0 || scaledHeight + y <= 0) // check left and top (in case x,y are negative) return; if (scaledWidth <= 0 || scaledHeight <= 0) // check right and bottom return; int heightAmt = scaledHeight; byte *src = info.sprite->getData(); byte *dst = getBasePtr(x - info.hotX - clipX, y - info.hotY - clipY); int status = kStatusSkip; byte *scaledLineBuf = new byte[scaledWidth]; while (heightAmt > 0) { if (status == kStatusSkip) { // Skip line errY -= info.scaleY; if (errY < 0) status = kStatusScale; else src += info.width; } else { if (status == kStatusScale) { // Scale current line byte *lineDst = scaledLineBuf; int curErrX = errX; int width = scaledWidth; byte *tempSrc = src; int startX = clipX; while (width > 0) { byte pixel = *tempSrc++; curErrX -= info.scaleX; while (curErrX < 0) { if (startX == 0) { *lineDst++ = pixel; width--; } else { startX++; } curErrX += 100; } } src += info.width; status = kStatusDraw; } if (status == kStatusDraw && clipY == 0) { // Draw previously scaled line // TODO Implement different drawing types (depth, shadow etc.) byte *tempDst = dst; for (int lineX = 0; lineX < scaledWidth; lineX++) { byte pixel = scaledLineBuf[lineX]; if (info.encoding & 0x80) { if (pixel == 0x80) { pixel = 0; } else { byte destPixel = *tempDst; byte r, g, b; r = CLIP((info.palette[destPixel * 3] * pixel) >> 10, 0, 31); g = CLIP((info.palette[destPixel * 3 + 1] * pixel) >> 10, 0, 31); b = CLIP((info.palette[destPixel * 3 + 2] * pixel) >> 10, 0, 31); pixel = info.inverseColorTable[(b << 10) | (g << 5) | r]; } } if (pixel) *tempDst = pixel; tempDst++; } dst += pitch; heightAmt--; // TODO depth etc. //depthAddress += Destination -> Width; errY += 100; if (errY >= 0) status = kStatusSkip; } else if (status == kStatusDraw && clipY < 0) { clipY++; errY += 100; if (errY >= 0) status = kStatusSkip; } } } delete[] scaledLineBuf; } void MSurface::empty() { Common::fill(getBasePtr(0, 0), getBasePtr(0, h), 0); } void MSurface::copyFrom(MSurface *src, const Common::Rect &srcBounds, const Common::Point &destPos, int transparentColor) { // Validation of the rectangle and position int destX = destPos.x, destY = destPos.y; if ((destX >= w) || (destY >= h)) return; Common::Rect copyRect = srcBounds; if (destX < 0) { copyRect.left += -destX; destX = 0; } else if (destX + copyRect.width() > w) { copyRect.right -= destX + copyRect.width() - w; } if (destY < 0) { copyRect.top += -destY; destY = 0; } else if (destY + copyRect.height() > h) { copyRect.bottom -= destY + copyRect.height() - h; } if (!copyRect.isValidRect()) return; // Copy the specified area byte *data = src->getData(); byte *srcPtr = data + (src->getWidth() * copyRect.top + copyRect.left); byte *destPtr = (byte *)pixels + (destY * getWidth()) + destX; for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) { if (transparentColor == -1) { // No transparency, so copy line over Common::copy(srcPtr, srcPtr + copyRect.width(), destPtr); } else { // Copy each byte one at a time checking for the transparency color for (int xCtr = 0; xCtr < copyRect.width(); ++xCtr) if (srcPtr[xCtr] != transparentColor) destPtr[xCtr] = srcPtr[xCtr]; } srcPtr += src->getWidth(); destPtr += getWidth(); } } void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth, MSurface *depthsSurface, int scale, int transparentColor) { int destX = destPos.x, destY = destPos.y; if (scale == 100) { // Copy the specified area Common::Rect copyRect(0, 0, src->getWidth(), src->getHeight()); if (destX < 0) { copyRect.left += -destX; destX = 0; } else if (destX + copyRect.width() > w) { copyRect.right -= destX + copyRect.width() - w; } if (destY < 0) { copyRect.top += -destY; destY = 0; } else if (destY + copyRect.height() > h) { copyRect.bottom -= destY + copyRect.height() - h; } if (!copyRect.isValidRect()) return; byte *data = src->getData(); byte *srcPtr = data + (src->getWidth() * copyRect.top + copyRect.left); byte *depthsData = depthsSurface->getData(); byte *depthsPtr = depthsData + (depthsSurface->pitch * destY) + destX; byte *destPtr = (byte *)pixels + (destY * pitch) + destX; // 100% scaling variation for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) { // Copy each byte one at a time checking against the depth for (int xCtr = 0; xCtr < copyRect.width(); ++xCtr) { if ((depth <= (depthsPtr[xCtr] & 0x7f)) && (srcPtr[xCtr] != transparentColor)) destPtr[xCtr] = srcPtr[xCtr]; } srcPtr += src->getWidth(); depthsPtr += depthsSurface->getWidth(); destPtr += getWidth(); } return; } // Start of draw logic for scaled sprites const byte *srcPixelsP = src->getData(); int destRight = this->getWidth() - 1; int destBottom = this->getHeight() - 1; bool normalFrame = true; int frameWidth = src->getWidth(); int frameHeight = src->getHeight(); int highestDim = MAX(frameWidth, frameHeight); bool lineDist[MADS_SCREEN_WIDTH]; int distIndex = 0; int distXCount = 0, distYCount = 0; int distCtr = 0; do { distCtr += scale; if (distCtr < 100) { lineDist[distIndex] = false; } else { lineDist[distIndex] = true; distCtr -= 100; if (distIndex < frameWidth) ++distXCount; if (distIndex < frameHeight) ++distYCount; } } while (++distIndex < highestDim); destX -= distXCount / 2; destY -= distYCount - 1; // Check x bounding area int spriteLeft = 0; int spriteWidth = distXCount; int widthAmount = destX + distXCount - 1; if (destX < 0) { spriteWidth += destX; spriteLeft -= destX; } widthAmount -= destRight; if (widthAmount > 0) spriteWidth -= widthAmount; int spriteRight = spriteLeft + spriteWidth; if (spriteWidth <= 0) return; if (!normalFrame) { destX += distXCount - 1; spriteLeft = -(distXCount - spriteRight); spriteRight = (-spriteLeft + spriteWidth); } // Check y bounding area int spriteTop = 0; int spriteHeight = distYCount; int heightAmount = destY + distYCount - 1; if (destY < 0) { spriteHeight += destY; spriteTop -= destY; } heightAmount -= destBottom; if (heightAmount > 0) spriteHeight -= heightAmount; int spriteBottom = spriteTop + spriteHeight; if (spriteHeight <= 0) return; byte *destPixelsP = this->getBasePtr(destX + spriteLeft, destY + spriteTop); const byte *depthPixelsP = depthsSurface->getBasePtr(destX + spriteLeft, destY + spriteTop); spriteLeft = (spriteLeft * (normalFrame ? 1 : -1)); // Loop through the lines of the sprite for (int yp = 0, sprY = -1; yp < frameHeight; ++yp, srcPixelsP += src->pitch) { if (!lineDist[yp]) // Not a display line, so skip it continue; // Check whether the sprite line is in the display range ++sprY; if ((sprY >= spriteBottom) || (sprY < spriteTop)) continue; // Found a line to display. Loop through the pixels const byte *srcP = srcPixelsP; const byte *depthP = depthPixelsP; byte *destP = destPixelsP; for (int xp = 0, sprX = 0; xp < frameWidth; ++xp, ++srcP) { if (xp < spriteLeft) // Not yet reached start of display area continue; if (!lineDist[sprX++]) // Not a display pixel continue; if ((*srcP != transparentColor) && (depth <= (*depthP & 0x7f))) *destP = *srcP; ++destP; ++depthP; } // Move to the next destination line destPixelsP += this->pitch; depthPixelsP += depthsSurface->pitch; } } void MSurface::scrollX(int xAmount) { if (xAmount == 0) return; byte buffer[80]; int direction = (xAmount > 0) ? -1 : 1; int xSize = ABS(xAmount); assert(xSize <= 80); byte *srcP = getBasePtr(0, 0); for (int y = 0; y < this->h; ++y, srcP += pitch) { if (direction < 0) { // Copy area to be overwritten Common::copy(srcP, srcP + xSize, &buffer[0]); // Shift the remainder of the line over the given area Common::copy(srcP + xSize, srcP + this->w, srcP); // Move buffered area to the end of the line Common::copy(&buffer[0], &buffer[xSize], srcP + this->w - xSize); } else { // Copy area to be overwritten Common::copy_backward(srcP + this->w - xSize, srcP + this->w, &buffer[80]); // Shift the remainder of the line over the given area Common::copy_backward(srcP, srcP + this->w - xSize, srcP + this->w); // Move buffered area to the start of the line Common::copy_backward(&buffer[80 - xSize], &buffer[80], srcP + xSize); } } } void MSurface::scrollY(int yAmount) { if (yAmount == 0) return; int direction = (yAmount > 0) ? 1 : -1; int ySize = ABS(yAmount); assert(ySize < (this->h / 2)); assert(this->w == pitch); int blockSize = ySize * this->w; byte *tempData = new byte[blockSize]; byte *pixelsP = getBasePtr(0, 0); if (direction > 0) { // Buffer the lines to be overwritten byte *srcP = (byte *)getBasePtr(0, this->h - ySize); Common::copy(srcP, srcP + (pitch * ySize), tempData); // Vertically shift all the lines Common::copy_backward(pixelsP, pixelsP + (pitch * (this->h - ySize)), pixelsP + (pitch * this->h)); // Transfer the buffered lines top the top of the screen Common::copy(tempData, tempData + blockSize, pixelsP); } else { // Buffer the lines to be overwritten Common::copy(pixelsP, pixelsP + (pitch * ySize), tempData); // Vertically shift all the lines Common::copy(pixelsP + (pitch * ySize), pixelsP + (pitch * this->h), pixelsP); // Transfer the buffered lines to the bottom of the screen Common::copy(tempData, tempData + blockSize, pixelsP + (pitch * (this->h - ySize))); } delete[] tempData; } void MSurface::translate(Common::Array &palette) { for (int y = 0; y < this->h; ++y) { byte *pDest = getBasePtr(0, y); for (int x = 0; x < this->w; ++x, ++pDest) { if (*pDest < 255) // scene 752 has some palette indices of 255 *pDest = palette[*pDest]._palIndex; } } } void MSurface::translate(byte map[PALETTE_COUNT]) { for (int y = 0; y < this->h; ++y) { byte *pDest = getBasePtr(0, y); for (int x = 0; x < this->w; ++x, ++pDest) { *pDest = map[*pDest]; } } } MSurface *MSurface::flipHorizontal() const { MSurface *dest = new MSurface(this->w, this->h); for (int y = 0; y < this->h; ++y) { const byte *srcP = getBasePtr(this->w - 1, y); byte *destP = dest->getBasePtr(0, y); for (int x = 0; x < this->w; ++x) *destP++ = *srcP--; } return dest; } /*------------------------------------------------------------------------*/ int DepthSurface::getDepth(const Common::Point &pt) { if (_vm->_game->_scene._sceneInfo->_depthStyle == 2) { int bits = (3 - (pt.x % 4)) * 2; byte v = *getBasePtr(pt.x >> 2, pt.y); return v >> bits; } else { if (pt.x < 0 || pt.y < 0 || pt.x >= this->w || pt.y >= this->h) return 0; return *getBasePtr(pt.x, pt.y) & 0xF; } } int DepthSurface::getDepthHighBit(const Common::Point &pt) { if (_vm->_game->_scene._sceneInfo->_depthStyle == 2) { int bits = (3 - (pt.x % 4)) * 2; byte v = *getBasePtr(pt.x >> 2, pt.y); return (v >> bits) & 2; } else { if (pt.x < 0 || pt.y < 0 || pt.x >= this->w || pt.y >= this->h) return 0; return *getBasePtr(pt.x, pt.y) & 0x80; } } } // End of namespace MADS