/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_MSURFACE_H #define MADS_MSURFACE_H #include "common/scummsys.h" #include "common/rect.h" #include "graphics/surface.h" #include "mads/palette.h" namespace MADS { class MADSEngine; class MSprite; /** * Basic sprite information */ struct SpriteInfo { MSprite *sprite; int hotX, hotY; int width, height; int scaleX, scaleY; uint8 encoding; byte *inverseColorTable; byte *palette; }; /* * MADS graphics surface */ class MSurface : public Graphics::Surface { public: static MADSEngine *_vm; /** * Sets the engine reference */ static void setVm(MADSEngine *vm) { _vm = vm; } /** * Create a new surface the same size as the screen. * @param isScreen Set to true for the screen surface */ static MSurface *init(bool isScreen = false); /** * Create a surface */ static MSurface *init(int width, int height); private: byte _color; bool _isScreen; protected: /** * Basic constructor */ MSurface(bool isScreen = false); /** * Constructor for a surface with fixed dimensions */ MSurface(int width, int height); public: /** * Helper method for calculating new dimensions when scaling a sprite */ static int scaleValue(int value, int scale, int err); public: virtual ~MSurface() {} /** * Reinitialises a surface to have a given set of dimensions */ void setSize(int width, int height) { Graphics::Surface::create(width, height, Graphics::PixelFormat::createFormatCLUT8()); } /** * Sets the color used for drawing on the surface */ void setColor(byte value) { _color = value; } /** * Returns the currently active color */ byte getColor() const { return _color; } /** * Draws a vertical line using the currently set color */ void vLine(int x, int y1, int y2); /** * Draws a horizontal line using the currently set color */ void hLine(int x1, int x2, int y); /** * Draws a vertical line using an Xor on each pixel */ void vLineXor(int x, int y1, int y2); /** * Draws a horizontal line using an Xor on each pixel */ void hLineXor(int x1, int x2, int y); /** * Draws an arbitrary line on the screen using a specified color */ void line(int x1, int y1, int x2, int y2, byte color); /** * Draws a rectangular frame using the currently set color */ void frameRect(int x1, int y1, int x2, int y2); /** * Draws a rectangular frame using a specified color */ void frameRect(const Common::Rect &r, uint8 color); /** * Draws a filled in box using the currently set color */ void fillRect(int x1, int y1, int x2, int y2); /** * Draws a filled in box using a specified color */ void fillRect(const Common::Rect &r, uint8 color); /** * Draws a sprite * @param pt Position to draw sprite at * @param info General sprite details * @param clipRect Clipping rectangle to constrain sprite drawing within */ void drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect); /** * Returns the width of the surface */ int getWidth() const { return w; } /** * Returns the height of the surface */ int getHeight() const { return h; } /** * Returns a pointer to the surface data */ byte *getData() { return (byte *)Graphics::Surface::getPixels(); } /** * Returns a pointer to a given position within the surface */ byte *getBasePtr(int x, int y) { return (byte *)Graphics::Surface::getBasePtr(x, y); } /** * Clears the surface */ void empty(); /** * Updates the surface. If it's the screen surface, copies it to the physical screen. */ void update() { if (_isScreen) { g_system->copyRectToScreen((const byte *)pixels, pitch, 0, 0, w, h); g_system->updateScreen(); } } /** * Copys a sub-section of another surface into the current one. * @param src Source surface * @param srcBounds Area of source surface to copy * @param destPos Destination position to draw in current surface * @param transparentColor Transparency palette index */ void copyFrom(MSurface *src, const Common::Rect &srcBounds, const Common::Point &destPos, int transparentColor = -1); /** * Copies the surface to a given destination surface */ void copyTo(MSurface *dest, int transparentColor = -1) { dest->copyFrom(this, Common::Rect(w, h), Common::Point(), transparentColor); } /** * Copies the surface to a given destination surface */ void copyTo(MSurface *dest, const Common::Point &pt, int transparentColor = -1) { dest->copyFrom(this, Common::Rect(w, h), pt, transparentColor); } /** * Copies the surface to a given destination surface */ void copyTo(MSurface *dest, const Common::Rect &srcBounds, const Common::Point &destPos, int transparentColor = -1) { dest->copyFrom(this, srcBounds, destPos, transparentColor); } /** * Translates the data of a surface using a specified RGBList translation matrix. */ void translate(RGBList *list, bool isTransparent = false); // Base virtual methods /** * Loads a background by scene name */ virtual void loadBackground(const Common::String &sceneName) {} /** * Load background by room number */ virtual void loadBackground(int roomNumber, RGBList **palData) = 0; /** * Load background from a passed stream */ virtual void loadBackground(Common::SeekableReadStream *source, RGBList **palData) {} /** * Load scene codes from a passed stream */ virtual void loadCodes(Common::SeekableReadStream *source) = 0; /** * Load a given user interface by index */ virtual void loadInterface(int index, RGBList **palData) {} }; class MSurfaceMADS: public MSurface { friend class MSurface; protected: MSurfaceMADS(bool isScreen = false): MSurface(isScreen) {} MSurfaceMADS(int width, int height): MSurface(width, height) {} public: virtual void loadCodes(Common::SeekableReadStream *source); virtual void loadBackground(const Common::String &sceneName) {} virtual void loadBackground(int roomNumber, RGBList **palData); virtual void loadInterface(int index, RGBList **palData); }; class MSurfaceNebular: public MSurfaceMADS { friend class MSurface; protected: MSurfaceNebular(bool isScreen = false): MSurfaceMADS(isScreen) {} MSurfaceNebular(int width, int height): MSurfaceMADS(width, height) {} private: void loadBackgroundStream(Common::SeekableReadStream *source, RGBList **palData); public: virtual void loadBackground(int roomNumber, RGBList **palData); }; class MSurfaceM4: public MSurface { friend class MSurface; protected: MSurfaceM4(bool isScreen = false): MSurface(isScreen) {} MSurfaceM4(int width, int height): MSurface(width, height) {} void loadBackgroundStream(Common::SeekableReadStream *source); public: virtual void loadCodes(Common::SeekableReadStream *source); virtual void loadBackground(int roomNumber, RGBList **palData); }; class MSurfaceRiddle: public MSurfaceM4 { friend class MSurface; protected: MSurfaceRiddle(bool isScreen = false): MSurfaceM4(isScreen) {} MSurfaceRiddle(int width, int height): MSurfaceM4(width, height) {} public: virtual void loadBackground(const Common::String &sceneName); }; } // End of namespace MADS #endif /* MADS_MSURFACE_H */