/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_MSURFACE_H #define MADS_MSURFACE_H #include "common/scummsys.h" #include "common/rect.h" #include "graphics/surface.h" #include "mads/palette.h" namespace MADS { class MADSEngine; class MSprite; class DepthSurface; /** * Basic sprite information */ struct SpriteInfo { MSprite *sprite; int hotX, hotY; int width, height; int scaleX, scaleY; uint8 encoding; byte *inverseColorTable; byte *palette; }; /* * MADS graphics surface */ class MSurface : public Graphics::Surface { protected: static MADSEngine *_vm; bool _freeFlag; public: /** * Sets the engine refrence used all surfaces */ static void setVm(MADSEngine *vm) { _vm = vm; } /** * Helper method for calculating new dimensions when scaling a sprite */ static int scaleValue(int value, int scale, int err); /** * Base method for descendents to load their contents */ virtual void load(const Common::String &resName) {} public: /** * Basic constructor */ MSurface(); /** * Constructor for a surface with fixed dimensions */ MSurface(int width, int height); /** * Destructor */ virtual ~MSurface(); /** * Reinitializes a surface to have a given set of dimensions */ void setSize(int width, int height); /** * Sets the pixels the surface is associated with * @remarks The surface will not free the data block */ void setPixels(byte *pData, int horizSize, int vertSize); /** * Draws an arbitrary line on the screen using a specified color * @param startPos Starting position * @param endPos Ending position * @param color Color to use */ void line(const Common::Point &startPos, const Common::Point &endPos, byte color); /** * Draws a sprite * @param pt Position to draw sprite at * @param info General sprite details * @param clipRect Clipping rectangle to constrain sprite drawing within */ void drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect); /** * Returns the width of the surface */ int getWidth() const { return w; } /** * Returns the height of the surface */ int getHeight() const { return h; } /** * Returns the size of the surface as a Rect */ Common::Rect getBounds() const { return Common::Rect(0, 0, w, h); } /** * Returns a pointer to the surface data */ byte *getData() { return (byte *)Graphics::Surface::getPixels(); } /** * Returns a pointer to a given position within the surface */ byte *getBasePtr(int x, int y) { return (byte *)Graphics::Surface::getBasePtr(x, y); } /** * Returns a pointer to a given position within the surface */ const byte *getBasePtr(int x, int y) const { return (const byte *)Graphics::Surface::getBasePtr(x, y); } /** * Clears the surface */ void empty(); /** * Copys a sub-section of another surface into the current one. * @param src Source surface * @param srcBounds Area of source surface to copy * @param destPos Destination position to draw in current surface * @param transparentColor Transparency palette index */ void copyFrom(MSurface *src, const Common::Rect &srcBounds, const Common::Point &destPos, int transparentColor = -1); /** * Copys a sub-section of another surface into the current one. * @param src Source surface * @param destPos Destination position to draw in current surface * @param depth Depth of sprite * @param depthSurface Depth surface to use with sprite depth * @param scale Scale for image * @param flipped Flag for whether image is to be flipped * @param transparentColor Transparency palette index */ void copyFrom(MSurface *src, const Common::Point &destPos, int depth, DepthSurface *depthSurface, int scale, bool flipped, int transparentColor = -1); /** * Copies the surface to a given destination surface */ void copyTo(MSurface *dest, int transparentColor = -1) { dest->copyFrom(this, Common::Rect(w, h), Common::Point(), transparentColor); } /** * Copies the surface to a given destination surface */ void copyTo(MSurface *dest, const Common::Point &pt, int transparentColor = -1) { dest->copyFrom(this, Common::Rect(w, h), pt, transparentColor); } /** * Copies the surface to a given destination surface */ void copyTo(MSurface *dest, const Common::Rect &srcBounds, const Common::Point &destPos, int transparentColor = -1) { dest->copyFrom(this, srcBounds, destPos, transparentColor); } /** * Scroll the screen horizontally by a given amount * @param xAmount Horizontal amount */ void scrollX(int xAmount); /** * Scroll the screen vertically by a given amount * @param yAmount Vertical amount */ void scrollY(int yAmount); /** * Translates the pixels of an image used the passed palette with RGB mapping */ void translate(Common::Array &palette); /** * Translates the pixels of an image used the passed palette with RGB mapping */ void translate(byte map[PALETTE_COUNT]); /** * Create a new surface which is a flipped horizontal copy of the current one */ MSurface *flipHorizontal() const; /** * Copy an area from one surface to another, translating it using a palette * map as it's done */ void copyRectTranslate(MSurface &srcSurface, const byte *paletteMap, const Common::Point &destPos, const Common::Rect &srcRect); }; class DepthSurface : public MSurface { public: /** * Depth style */ int _depthStyle; /** * Constructor */ DepthSurface() : _depthStyle(0) {} /** * Returns the depth at a given position */ int getDepth(const Common::Point &pt); /** */ int getDepthHighBit(const Common::Point &pt); }; } // End of namespace MADS #endif /* MADS_MSURFACE_H */