/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "mads/nebular/globals_nebular.h" namespace MADS { namespace Nebular { NebularGlobals::NebularGlobals() : Globals() { // Initialize lists resize(210); _spriteIndexes.resize(30); _sequenceIndexes.resize(30); // Initialize game flags _timebombClock = 0; _timebombTimer = 0; } void NebularGlobals::synchronize(Common::Serializer &s) { Globals::synchronize(s); s.syncAsUint32LE(_timebombClock); s.syncAsUint32LE(_timebombTimer); _spriteIndexes.synchronize(s); _sequenceIndexes.synchronize(s); } } // End of namespace Nebular } // End of namespace MADS