/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_GLOBALS_NEBULAR_H #define MADS_GLOBALS_NEBULAR_H #include "common/scummsys.h" #include "common/array.h" #include "mads/game.h" namespace MADS { namespace Nebular { class Globals { private: Common::Array _flags; public: Common::Array _spriteIndexes; int _v0; uint32 _frameTime; int _v2; int _v3; int _v4; int _v5; int _v6; int _v7; int _v8; int _abortVal; public: /** * Constructor */ Globals(); /** * Square brackets operator for accessing flags */ int16 &operator[](int idx) { return _flags[idx]; } }; } // End of namespace Nebular } // End of namespace MADS #endif /* MADS_GLOBALS_NEBULAR_H */