/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_GLOBALS_NEBULAR_H #define MADS_GLOBALS_NEBULAR_H #include "common/scummsys.h" #include "common/array.h" #include "mads/game.h" #include "mads/resources.h" namespace MADS { namespace Nebular { enum GlobalId { kSexOfRex = 0, kOldSexOfRex = 1, kWalkerTiming = 2, // kWalkerTiming0 = 3, kTalkInanimateCount = 4, kCopyProtectFailed = 5, /* Section #1 variables */ kNeedToStandUp = 10, kTurkeyExploded = 11, kMedicineCabinetOpen = 12, kMedicineCabinetVirgin = 13, kWatchedViewScreen = 14, kHoovicAlive = 15, kHoovicSated = 16, kHoovicFishEaten = 17, kWaterInAPuddle = 18, kFishIn105 = 19, kFishIn107 = 20, kFishIn108 = 21, kRandomNumber = 29, /* Section #2 variables */ kCurtainOpen = 30, kLadderBroken = 31, kBone202Status = 32, kMeteorologistStatus = 33, kRhotundaStatus = 34, kLeavesStatus = 35, kMonkeyStatus = 36, kMeteorologistEverSeen = 37, kMeteorologistWatch = 38, kTeleporterCommand = 39, kTeleporterDestination = 40, kTeleporterUnderstood = 41, kConv205 = 42, kChickenPermitted = 43, kTwinklesStatus = 44, kTwinklesApproached = 45, kConvTwinkles1 = 46, kConvTwinkles2 = 47, kConvTwinkles3 = 48, kConvTwinkles5 = 49, kConvTwinkles6 = 50, kConvTwinkles7 = 51, kConvTwinkles8 = 52, kBlowgunStatus = 53, /* Section #3 Variables */ kAfterHavoc = 60, kHaveYourStuff = 61, kRightView320 = 62, kConvBuddy1 = 63, kConvBuddy2 = 64, kMetBuddyBeast = 65, kKnowsBuddyBeast = 66, kConvSlache1 = 67, kConvSlache2 = 68, kConvSlache3 = 69, kRexHasMetSlache = 70, kConvIntern = 71, kHasSeenProfPyro = 72, kKickedIn391Grate = 73, /* Section #4 Variables */ kArmoryDoorOpen = 80, kStorageDoorOpen = 81, kNextIngredient = 82, kIngredientList = 83, kIngredientList1 = 84, kIngredientList2 = 85, kIngredientList3 = 86, kIngredientQuantity = 87, kIngredientQuantity1 = 88, kIngredientQuantity2 = 89, kIngredientQuantity3 = 90, kconvPyro_1 = 91, kconvPyro_2 = 92, kconvPyro_3 = 93, kconvPyro_4 = 94, kBadFirstIngredient = 95, kConvBartender1 = 96, kConvBartender2 = 97, kConvBartender3 = 98, kConvBartender4 = 99, kHasPurchased = 100, kBeenThruHelgaScene = 101, kHasSaidBinocs = 102, kHasSaidTimer = 103, kBottleDisplayed = 104, kHasBeenScanned = 105, kSomeoneHasExploded = 106, /* Section #5 Variables */ kBoatRaised = 110, kCarStatus = 111, kCityFlooded = 112, kLaserOn = 113, kLaserHoleIsThere = 114, kCarIsGone = 115, kRegisterOpen = 116, kSafeStatus = 117, kDogStatus = 118, kLineStatus = 119, kHoverCarLocation = 120, kHoverCarDestination = 121, /* Section #6 Variables */ kConvHermit1 = 130, kConvHermit2 = 131, kHasTalkedToHermit = 132, kHermitWantsBatteries = 133, kHandsetCellStatus = 134, kBeenInVideoStore = 135, kDurafailRecharged = 136, kPenlightCellStatus = 137, kTimebombStatus = 138, kCheckDaemonTimebomb = 140, kResurrectRoom = 141, /* Section #6 Time-Bomb Variables */ kTimebombClock = 142, // kTimebombClock0 = 143, kTimebombTimer = 144, // kTimebombTimer0 = 145, kWarnedFloodCity = 146, /* Section #7 Variables */ kBottleStatus = 150, kMonsterAlive = 151, kConvBottleFillNode = 152, kBoatStatus = 153, /* Section #8 Variables */ kAntigravClock = 160, // kAntigravClock0 = 161, kAntigravTiming = 162, // kAntigravTiming0 = 163, kWindowFixed = 164, kInSpace = 165, kReturnFromCut = 166, kBeamIsUp = 167, kForceBeamDown = 168, kCameFromCut = 169, kCutX = 170, kCutY = 171, kCutFacing = 172, kDontRepeat = 173, kHoppyDead = 174, kHasWatchedAntigrav = 175, kRemoteSequenceRan = 176, kRemoteOnGround = 177, kFromCockpit = 178, kExitShip = 179, kBetweenRooms = 180, kTopButtonPushed = 181, kTargetModInstalled = 182, kShieldModInstalled = 183, kUpBecauseOfRemote = 184, kTeleporterRoom = 190, kTeleporterCode = 200 }; // Enums used for specific individual globals // Section #1 // Rex's sex/swimming state enum { REX_MALE = 0, REX_MALE_SWIMMER = 1, REX_FEMALE = 2 }; // Section #2 // State of Meteorologist in the outpost enum { METEOROLOGIST_ABSENT = 0, METEOROLOGIST_PRESENT = 1, METEOROLOGIST_GONE = 2 }; // State of watching the Meteorologist enum { METEOROLOGIST_NORMAL = 0, METEOROLOGIST_GROUND = 1, METEOROLOGIST_TOWER = 2 }; // The fat bouncy lady that can squish you on the plains enum { RHOTUNDA_HUNGRY = 0, RHOTUNDA_STUCK = 1, RHOTUNDA_GONE = 2 }; // Flags for the bones you can take enum { BONE_202_LEFT_GONE = 1, BONE_202_RIGHT_GONE = 2 }; // Leaves used to cover the trap enum { LEAVES_ON_GROUND = 0, LEAVES_WITH_PLAYER = 1, LEAVES_ON_TRAP = 2 }; // Monkey ambush state enum { MONKEY_AMBUSH_READY = 0, MONKEY_HAS_BINOCULARS = 1, MONKEY_IS_GONE = 2 }; // Teleporter status flags enum { TELEPORTER_NONE = 0, TELEPORTER_BEAM_IN = 1, TELEPORTER_BEAM_OUT = 2, TELEPORTER_STEP_OUT = 3, TELEPORTER_WRONG = 4 }; // Twinkles status enum { TWINKLES_AT_HOME = 0, TWINKLES_GONE = 1 }; // Section #4 // Status of the explosives enum { EXPLOSIVES_INSIDE = 3 }; // Section #5 // Dog status (room 602, outside Abdul's garage) enum { DOG_PRESENT = 1, DOG_LEFT = 2, DOG_GONE = 3, DOG_DEAD = 4 }; // Dog status (room 608, inside Abdul's garage) enum { CAR_UP = 0, CAR_SQUASHES_DOG = 1, CAR_SQUASHES_DOG_AGAIN = 2, CAR_DOWN = 3, CAR_DOWN_ON_SQUASHED_DOG = 4 }; enum { SAFE_CLOSED = 0, SAFE_OPENED = 1, SAFE_CLOSED_WITH_HOLE = 2, SAFE_OPENED_WITH_HOLE = 3 }; enum { LINE_NOT_DROPPED = 1, LINE_DROPPED = 2, LINE_TIED = 3, LINE_NOW_UNTIED = 4 }; // Section #6 enum { NO_CELLS = 0, // Handset doesn't contain any cells CHARGED_DURAFAIL = 1, // Handset has charged durafail cells UNCHARGED_DURAFAIL = 2, // Handset has uncharged durafail cells */ PHONE_CELLS = 3, // Handset has already charged phone cells FIRST_TIME_PHONE_CELLS = 4, // First time phone cells are in the handset FIRST_TIME_UNCHARGED_DURAFAIL = 5, // First time uncharged cells are in penlight FIRST_TIME_CHARGED_DURAFAIL = 6 // First time charged cells are in penlight }; // Time bomb status enum { TIMEBOMB_DEACTIVATED = 0, TIMEBOMB_ACTIVATED = 1, TIMEBOMB_BLOW_UP = 2, TIMEBOMB_DEAD = 3 }; /* Section #7 */ // Status of the the bottle enum { BOTTLE_EMPTY = 0, BOTTLE_ONE_QUARTER_FULL = 1, BOTTLE_HALF_FULL = 2, BOTTLE_THREE_QUARTERS_FULL = 3, BOTTLE_FULL = 4 }; // Status of the boat enum { BOAT_UNFLOODED = 0, BOAT_ADRIFT = 1, BOAT_TIED_FLOATING = 2, BOAT_TIED = 3, BOAT_GONE = 4 }; /* Miscellaneous defines */ #define TELEPORTER_COUNT 10 // Total number of teleporters #define TELEPORTER_WORK_COUNT 6 // Total number that actually work class NebularGlobals : public Globals { public: SynchronizedList _spriteIndexes; SynchronizedList _sequenceIndexes; int _timebombClock, _timebombTimer; public: /** * Constructor */ NebularGlobals(); /** * Synchronize the globals data */ virtual void synchronize(Common::Serializer &s); }; } // End of namespace Nebular } // End of namespace MADS #endif /* MADS_GLOBALS_NEBULAR_H */