/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/mads.h" #include "mads/scene.h" #include "mads/nebular/nebular_scenes.h" #include "mads/nebular/nebular_scenes2.h" namespace MADS { namespace Nebular { void Scene2xx::setAAName() { int idx = (_scene->_nextSceneId == 216) ? 4 : 2; _game._aaName = Resources::formatAAName(idx); } void Scene2xx::setPlayerSpritesPrefix() { _vm->_sound->command(5); Common::String oldName = _game._player._spritesPrefix; switch(_scene->_nextSceneId) { case 213: case 216: _game._player._spritesPrefix = ""; break; default: if (_globals[0] == SEX_MALE) { _game._player._spritesPrefix = "ROX"; } else { _game._player._spritesPrefix = "RXM"; } break; } if (_scene->_nextSceneId > 212) _game._player._unk4 = 0; else _game._player._unk4 = -1; if (oldName == _game._player._spritesPrefix) _game._player._spritesChanged = true; if ((_scene->_nextSceneId == 203 || _scene->_nextSceneId == 204) && _globals[34]) _game._v3 = 0; _vm->_palette->setEntry(16, 10, 63, 63); _vm->_palette->setEntry(17, 10, 45, 45); } void Scene201::setup() { setPlayerSpritesPrefix(); setAAName(); Scene &scene = _vm->_game->_scene; scene.addActiveVocab(NOUN_15F); scene.addActiveVocab(NOUN_487); scene.addActiveVocab(NOUN_D); } void Scene201::enter() { } void Scene201::step() { } void Scene201::actions() { } } // End of namespace Nebular } // End of namespace MADS