/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/mads.h" #include "mads/scene.h" #include "mads/nebular/nebular_scenes.h" #include "mads/nebular/nebular_scenes4.h" namespace MADS { namespace Nebular { void Scene4xx::setAAName() { _game._aaName = Resources::formatAAName(4); } void Scene4xx::setPlayerSpritesPrefix() { _vm->_sound->command(5); Common::String oldName = _game._player._spritesPrefix; if ((_scene->_nextSceneId == 403) || (_scene->_nextSceneId == 409)) _game._player._spritesPrefix = ""; else if (_globals[kSexOfRex] == REX_FEMALE) _game._player._spritesPrefix = "ROX"; else _game._player._spritesPrefix = "RXM"; _game._player._scalingVelocity = true; if (oldName != _game._player._spritesPrefix) _game._player._spritesChanged = true; _vm->_palette->setEntry(16, 10, 63, 63); _vm->_palette->setEntry(17, 10, 45, 45); } void Scene4xx::sceneEntrySound() { if (!_vm->_musicFlag) { _vm->_sound->command(2); return; } switch (_scene->_nextSceneId) { case 401: _vm->_sound->startQueuedCommands(); if (_scene->_priorSceneId == 402) _vm->_sound->command(12, 64); else _vm->_sound->command(12, 1); break; case 402: _vm->_sound->startQueuedCommands(); _vm->_sound->command(12, 127); break; case 405: case 407: case 409: case 410: case 413: _vm->_sound->command(10); break; case 408: _vm->_sound->command(52); break; default: break; } } /*------------------------------------------------------------------------*/ void Scene401::setup() { setPlayerSpritesPrefix(); setAAName(); } void Scene401::synchronize(Common::Serializer &s) { Scene4xx::synchronize(s); s.syncAsByte(_northFl); s.syncAsSint16LE(_destPos.x); s.syncAsSint16LE(_destPos.y); s.syncAsUint32LE(_timer); } void Scene401::enter() { if (_scene->_priorSceneId != -2) _northFl = false; _timer = 0; if (_scene->_priorSceneId == 402) { _game._player._playerPos = Common::Point(203, 115); _game._player._facing = FACING_WEST; } else if (_scene->_priorSceneId == 354) { _game._player._playerPos = Common::Point(149, 90); _game._player._facing = FACING_SOUTH; _northFl = true; } else if (_scene->_priorSceneId != -2) { _game._player._playerPos = Common::Point(142, 131); _game._player._facing = FACING_NORTH; } _game.loadQuoteSet(0x1D4, 0); sceneEntrySound(); } void Scene401::step() { if (_game._trigger == 70) { _scene->_nextSceneId = 354; _scene->_reloadSceneFlag = true; } if (_game._trigger == 80) { _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount; _game._player._stepEnabled = true; _game._player._visible = true; _northFl = false; _game._player.walk(Common::Point(149, 110), FACING_SOUTH); } if (_scene->_frameStartTime >= _timer) { int dist = 64 - ((_vm->hypotenuse(_game._player._playerPos.x - 219, _game._player._playerPos.y - 115) * 64) / 120); if (dist > 64) dist = 64; else if (dist < 1) dist = 1; _vm->_sound->command(12, dist); _timer = _scene->_frameStartTime + _game._player._ticksAmount; } } void Scene401::preActions() { if (_action.isAction(0x1AD, 0x2B4)) { _game._player.walk(Common::Point(149, 89), FACING_NORTH); _northFl = false; } if (_action.isAction(0x1AD, 0x2B3) && !_northFl) _game._player._walkOffScreenSceneId = 405; if (_action.isAction(VERB_TAKE)) _game._player._needToWalk = false; if (_game._player._needToWalk && _northFl) { if (_globals[kSexOfRex] == REX_MALE) _destPos = Common::Point(148, 94); else _destPos = Common::Point(149, 99); _game._player.walk(_destPos, FACING_SOUTH); } } void Scene401::actions() { if ((_game._player._playerPos == _destPos) && _northFl) { if (_globals[kSexOfRex] == REX_MALE) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _game._player._stepEnabled = false; _game._player._visible = false; _vm->_sound->command(21); _scene->loadAnimation(formAnimName('s', 1), 70); _globals[kHasBeenScanned] = true; _vm->_sound->command(22); int idx = _scene->_kernelMessages.add(Common::Point(153, 46), 0x1110, 32, 0, 60, _game.getQuote(0x1D4)); _scene->_kernelMessages.setQuoted(idx, 4, true); } if (_globals[kSexOfRex] == REX_FEMALE) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _game._player._stepEnabled = false; _game._player._visible = false; _vm->_sound->command(21); _scene->loadAnimation(formAnimName('s', 2), 80); _vm->_sound->command(23); _globals[kHasBeenScanned] = true; } } if (_action.isAction(0x242, 0x241)) { if (!_northFl) _scene->_nextSceneId = 402; } else if (_action.isAction(0x1AD, 0x2B4)) _scene->_nextSceneId = 354; else if (_action.isAction(VERB_LOOK, 0x1F3)) { if (_globals[kHasBeenScanned]) _vm->_dialogs->show(40111); else _vm->_dialogs->show(40110); } else if (_action.isAction(VERB_LOOK, 0x241)) _vm->_dialogs->show(40112); else if (_action.isAction(VERB_LOOK, 0x244)) _vm->_dialogs->show(40113); else if (_action.isAction(VERB_LOOK, 0x2B3)) _vm->_dialogs->show(40114); else if (_action.isAction(VERB_LOOK, 0x2B4)) _vm->_dialogs->show(40115); else if (_action._lookFlag) _vm->_dialogs->show(40116); else return; _action._inProgress = false; } /*------------------------------------------------------------------------*/ void Scene402::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(0x30E); _scene->addActiveVocab(0x306); _scene->addActiveVocab(0x72); _scene->addActiveVocab(0x27); _scene->addActiveVocab(0xD); _scene->addActiveVocab(0x5C); _scene->addActiveVocab(0x4); _scene->addActiveVocab(0x124); _scene->addActiveVocab(0xD1); } void Scene402::synchronize(Common::Serializer &s) { Scene4xx::synchronize(s); s.syncAsByte(_lightOn); s.syncAsByte(_blowingSmoke); s.syncAsByte(_leftWomanMoving); s.syncAsByte(_rightWomanMoving); s.syncAsByte(_firstTalkToGirlInChair); s.syncAsByte(_waitingGinnyMove); s.syncAsByte(_ginnyLooking); s.syncAsByte(_bigBeatFl); s.syncAsByte(_roxOnStool); s.syncAsByte(_bartenderSteady); s.syncAsByte(_bartenderHandsHips); s.syncAsByte(_bartenderLooksLeft); s.syncAsByte(_bartenderReady); s.syncAsByte(_bartenderTalking); s.syncAsByte(_bartenderCalled); s.syncAsByte(_conversationFl); s.syncAsByte(_activeTeleporter); s.syncAsByte(_activeArrows); s.syncAsByte(_activeArrow1); s.syncAsByte(_activeArrow2); s.syncAsByte(_activeArrow3); s.syncAsByte(_cutSceneReady); s.syncAsByte(_cutSceneNeeded); s.syncAsByte(_helgaReady); s.syncAsByte(_refuseAlienLiquor); s.syncAsSint16LE(_drinkTimer); s.syncAsSint16LE(_beatCounter); s.syncAsSint16LE(_bartenderMode); s.syncAsSint16LE(_bartenderDialogNode); s.syncAsSint16LE(_bartenderCurrentQuestion); s.syncAsSint16LE(_helgaTalkMode); s.syncAsSint16LE(_roxMode); s.syncAsSint16LE(_rexMode); s.syncAsSint16LE(_talkTimer); _dialog1.synchronize(s); _dialog2.synchronize(s); _dialog3.synchronize(s); _dialog4.synchronize(s); } void Scene402::setDialogNode(int node) { if (node > 0) _bartenderDialogNode = node; _game._player._stepEnabled = true; switch (node) { case 0: _scene->_userInterface.setup(kInputBuildingSentences); _conversationFl = false; _bartenderDialogNode = 0; break; case 1: _dialog1.start(); _bartenderDialogNode = 1; break; case 2: _dialog2.start(); _bartenderDialogNode = 2; break; case 3: _dialog3.start(); _bartenderDialogNode = 3; break; case 4: _dialog4.start(); _bartenderDialogNode = 4; break; default: break; } } void Scene402::handleConversation1() { switch (_action._activeAction._verbId) { case 0x214: { int quoteId = 0; int quotePosX = 0; switch (_vm->getRandomNumber(1, 3)) { case 1: quoteId = 0x1E4; _bartenderCurrentQuestion = 4; quotePosX = 205; break; case 2: quoteId = 0x1E5; _bartenderCurrentQuestion = 5; quotePosX = 203; break; case 3: quoteId = 0x1E6; _bartenderCurrentQuestion = 6; quotePosX = 260; break; default: break; } _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(quotePosX, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(quoteId)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 120; setDialogNode(2); } break; case 0x215: _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(260, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EC)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 120; _bartenderCurrentQuestion = 1; setDialogNode(3); break; case 0x237: _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(208, 41), 0xFDFC, 0, 0, 100, _game.getQuote(0x1FD)); setDialogNode(0); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 1120; break; default: break; } } void Scene402::handleConversation2() { switch (_action._activeAction._verbId) { case 0x216: _dialog2.write(0x216, false); _dialog2.write(0x21D, true); break; case 0x219: _dialog2.write(0x219, false); _dialog2.write(0x220, true); break; case 0x21A: _dialog2.write(0x21A, false); _dialog2.write(0x223, true); break; case 0x21B: _dialog2.write(0x21B, false); _dialog2.write(0x224, true); break; case 0x21D: _dialog2.write(0x21D, false); _dialog2.write(0x227, true); break; case 0x220: _dialog2.write(0x220, false); _dialog2.write(0x22A, true); break; case 0x223: _dialog2.write(0x223, false); _dialog2.write(0x22D, true); break; case 0x224: _dialog2.write(0x224, false); _dialog2.write(0x230, true); break; case 0x227: _dialog2.write(0x227, false); break; case 0x22A: _dialog2.write(0x22A, false); break; case 0x22D: _dialog2.write(0x22D, false); break; case 0x230: _dialog2.write(0x230, false); break; case 0x21C: setDialogNode(0); break; default: break; } if (_action._activeAction._verbId != 0x21C) { switch (_vm->getRandomNumber(1, 3)) { case 1: _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 180; _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(198, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E7)); _scene->_kernelMessages.add(Common::Point(201, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E8)); _bartenderCurrentQuestion = 7; break; case 2: _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 180; _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(220, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E9)); _scene->_kernelMessages.add(Common::Point(190, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EA)); _bartenderCurrentQuestion = 8; break; case 3: _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 150; _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(196, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EB)); _bartenderCurrentQuestion = 9; break; default: break; } _dialog2.start(); } else { _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(208, 41), 0xFDFC, 0, 0, 100, _game.getQuote(0x1FD)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 1120; } } void Scene402::handleConversation3() { switch (_action._activeAction._verbId) { case 0x233: case 0x234: case 0x235: case 0x236: _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 86); _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(188, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1ED)); _scene->_kernelMessages.add(Common::Point(199, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EE)); setDialogNode(4); _bartenderCurrentQuestion = 2; break; case 0x237: _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(208, 41), 0xFDFC, 0, 0, 100, _game.getQuote(0x1FD)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 1120; setDialogNode(0); break; default: break; } } void Scene402::handleConversation4() { switch (_action._activeAction._verbId) { case 0x238: _scene->_kernelMessages.reset(); setDialogNode(0); _game._player._stepEnabled = false; _scene->_kernelMessages.add(Common::Point(196, 13), 0xFDFC, 0, 0, 180, _game.getQuote(0x1F0)); _scene->_kernelMessages.add(Common::Point(184, 27), 0xFDFC, 0, 0, 180, _game.getQuote(0x1F1)); _scene->_kernelMessages.add(Common::Point(200, 41), 0xFDFC, 0, 0, 180, _game.getQuote(0x1F2)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 1100; _dialog4.write(0x238, false); _bartenderMode = 22; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(100, 95); _refuseAlienLiquor = true; break; case 0x239: _game._player._stepEnabled = false; _roxMode = 21; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 92); _scene->_userInterface.setup(kInputBuildingSentences); _conversationFl = false; break; case 0x23A: setDialogNode(0); _game._player._stepEnabled = false; _scene->_kernelMessages.add(Common::Point(193, 27), 0xFDFC, 0, 0, 150, _game.getQuote(0x1F4)); _scene->_kernelMessages.add(Common::Point(230, 41), 0xFDFC, 0, 0, 150, _game.getQuote(0x1F5)); _dialog4.write(0x23A, false); _globals[kHasSaidTimer] = true; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 1100; _bartenderMode = 22; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(100, 95); _refuseAlienLiquor = true; break; case 0x23D: setDialogNode(0); _game._player._stepEnabled = false; _scene->_kernelMessages.add(Common::Point(153, 27), 0xFDFC, 0, 0, 150, _game.getQuote(0x1F6)); _scene->_kernelMessages.add(Common::Point(230, 41), 0xFDFC, 0, 0, 150, _game.getQuote(0x1F7)); _dialog4.write(0x23D, false); _globals[kHasSaidBinocs] = true; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 1100; _bartenderMode = 22; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(100, 95); _refuseAlienLiquor = true; break; case 0x23E: _scene->_kernelMessages.reset(); setDialogNode(0); _game._player._stepEnabled = false; _scene->_kernelMessages.add(Common::Point(205, 41), 0xFDFC, 0, 0, 100, _game.getQuote(0x1F8)); _bartenderMode = 22; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 1050; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(50, 95); _refuseAlienLiquor = true; break; default: break; } } void Scene402::handleDialogs() { if (_game._trigger == 0) { _scene->_kernelMessages.reset(); _game._player._stepEnabled = false; Common::String curQuote = _game.getQuote(_action._activeAction._verbId); if (_vm->_font->getWidth(curQuote, _scene->_textSpacing) > 200) { Common::String subQuote1, subQuote2; _game.splitQuote(curQuote, subQuote1, subQuote2); _scene->_kernelMessages.add(Common::Point(230, 42), 0x1110, 32, 0, 140, subQuote1); _scene->_kernelMessages.add(Common::Point(230, 56), 0x1110, 32, 0, 140, subQuote2); _scene->_sequences.addTimer(160, 120); } else { _scene->_kernelMessages.add(Common::Point(230, 56), 0x1110, 32, 1, 140, curQuote); _scene->_sequences.addTimer(160, 120); } } else if (_game._trigger == 120) { _game._player._stepEnabled = true; switch (_bartenderDialogNode) { case 1: handleConversation1(); break; case 2: handleConversation2(); break; case 3: handleConversation3(); break; case 4: handleConversation4(); break; default: break; } } } void Scene402::enter() { _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('n', -1)); _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 2)); _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 0)); _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1)); _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('g', 0)); _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('g', 1)); _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('a', 0)); _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 1)); _globals._spriteIndexes[15] = _scene->_sprites.addSprites(formAnimName('x', 5)); _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('x', 4)); _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('b', 0)); _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('b', 1)); _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('b', 2)); _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('b', 3)); _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('c', 0)); _globals._spriteIndexes[14] = _scene->_sprites.addSprites(formAnimName('l', 0)); _globals._spriteIndexes[16] = _scene->_sprites.addSprites(formAnimName('h', 0)); _globals._spriteIndexes[17] = _scene->_sprites.addSprites(formAnimName('z', 0)); _globals._spriteIndexes[18] = _scene->_sprites.addSprites(formAnimName('z', 1)); _globals._spriteIndexes[19] = _scene->_sprites.addSprites(formAnimName('z', 2)); _globals._spriteIndexes[20] = _scene->_sprites.addSprites(formAnimName('x', 6)); _globals._spriteIndexes[21] = _scene->_sprites.addSprites("*ROXRC_9"); _globals._spriteIndexes[22] = _scene->_sprites.addSprites("*ROXCL_8"); if (_scene->_priorSceneId == 401) { _game._player._playerPos = Common::Point(160, 150); _game._player._facing = FACING_NORTH; _roxOnStool = false; _bartenderDialogNode = 1; _conversationFl = false; } else if (_scene->_priorSceneId != -2) { _game._player._playerPos = Common::Point(160, 150); _game._player._facing = FACING_NORTH; _game._objects.addToInventory(OBJ_CREDIT_CHIP); _game._objects.addToInventory(OBJ_BINOCULARS); _game._objects.addToInventory(OBJ_TIMER_MODULE); _roxOnStool = false; _bartenderDialogNode = 1; _conversationFl = false; } _game.loadQuoteSet(0x1D7, 0x1D8, 0x1D9, 0x1DA, 0x1DB, 0x1DC, 0x1DD, 0x1DE, 0x1DF, 0x1E2, 0x1E3, 0x1E6, 0x1E5, 0x1E7, 0x1E8, 0x1E9, 0x1EA, 0x1EF, 0x1F0, 0x1F1, 0x1F2, 0x1F3, 0x1F4, 0x1F5, 0x1F6, 0x1F7, 0x1F8, 0x1F9, 0x1FA, 0x1FB, 0x1FC, 0x1EB, 0x1EC, 0x1ED, 0x1EE, 0x1E4, 0x1FD, 0x1E0, 0x1E1, 0x1FE, 0x1FF, 0x200, 0x201, 0x202, 0x203, 0x204, 0x205, 0x206, 0x207, 0x208, 0x209, 0x20A, 0x20B, 0x20C, 0x20F, 0x20D, 0x20E, 0x210, 0x211, 0x212, 0x213, 0x214, 0x215, 0x237, 0x216, 0x219, 0x21A, 0x21B, 0x21C, 0x21D, 0x220, 0x223, 0x224, 0x227, 0x22A, 0x22D, 0x230, 0x233, 0x234, 0x235, 0x236, 0x238, 0x239, 0x23A, 0x23D, 0x23E, 0x23F, 0); _vm->_palette->setEntry(250, 47, 41, 40); _vm->_palette->setEntry(251, 50, 63, 55); _vm->_palette->setEntry(252, 38, 34, 25); _vm->_palette->setEntry(253, 45, 41, 35); _dialog1.setup(0x60, 0x214, 0x215, 0x237, 0); _dialog2.setup(0x61, 0x216, 0x219, 0x21A, 0x21B, 0x21D, 0x220, 0x223, 0x224, 0x227, 0x22A, 0x22D, 0x230, 0x21C, 0); _dialog3.setup(0x62, 0x233, 0x234, 0x235, 0x236, 0x237, -1); _dialog4.setup(0x63, 0x238, 0x239, 0x23A, 0x23D, 0x23E, 0); if (!_game._visitedScenes._sceneRevisited) { _dialog2.set(0x61, 0x216, 0x219, 0x21A, 0x21B, 0x21C, 0); _dialog4.set(0x63, 0x238, 0x23E, 0); _dialog1.set(0x60, 0x214, 0x215, 0x237, 0); } if (_game._objects.isInInventory(OBJ_CREDIT_CHIP)) _dialog4.write(0x239, true); else _dialog4.write(0x239, false); if (_game._objects.isInInventory(OBJ_BINOCULARS) && !_globals[kHasSaidBinocs]) _dialog4.write(0x23D, true); else _dialog4.write(0x23D, false); if (_game._objects.isInInventory(OBJ_TIMER_MODULE) && !_globals[kHasSaidTimer]) _dialog4.write(0x23A, true); else _dialog4.write(0x23A, false); if (_dialog2.read(0) <= 1) _dialog1.write(0x214, false); if (_conversationFl) { switch (_bartenderDialogNode) { case 0: _scene->_userInterface.setup(kInputBuildingSentences); _bartenderDialogNode = 1; break; case 1: _dialog1.start(); break; case 2: _dialog2.start(); break; case 3: _dialog3.start(); break; case 4: _dialog4.start(); break; default: break; } switch (_bartenderCurrentQuestion) { case 1: _scene->_kernelMessages.add(Common::Point(260, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EC)); break; case 2: _scene->_kernelMessages.add(Common::Point(188, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1ED)); _scene->_kernelMessages.add(Common::Point(199, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EE)); break; case 3: _scene->_kernelMessages.add(Common::Point(177, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EF)); break; case 4: _scene->_kernelMessages.add(Common::Point(205, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E4)); break; case 5: _scene->_kernelMessages.add(Common::Point(203, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E5)); break; case 6: _scene->_kernelMessages.add(Common::Point(260, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E6)); break; case 7: _scene->_kernelMessages.add(Common::Point(198, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E7)); _scene->_kernelMessages.add(Common::Point(201, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E8)); break; case 8: _scene->_kernelMessages.add(Common::Point(220, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E9)); _scene->_kernelMessages.add(Common::Point(190, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EA)); break; case 9: _scene->_kernelMessages.add(Common::Point(196, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EB)); break; case 10: _scene->_kernelMessages.add(Common::Point(198, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E2)); _scene->_kernelMessages.add(Common::Point(199, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E3)); break; default: break; } } _firstTalkToGirlInChair = false; _lightOn = false; _blowingSmoke = false; _leftWomanMoving = false; _rightWomanMoving = false; _ginnyLooking = false; _beatCounter = 0; _waitingGinnyMove = false; _bigBeatFl = true; _bartenderHandsHips = false; _bartenderSteady = true; _bartenderLooksLeft = false; _activeTeleporter = false; _activeArrows = false; _activeArrow1 = false; _activeArrow2 = false; _activeArrow3 = false; _cutSceneReady = false; _cutSceneNeeded = false; _helgaReady = true; _bartenderReady = true; _drinkTimer = 0; _bartenderTalking = false; _bartenderCalled = false; _helgaTalkMode = 0; _rexMode = 0; _refuseAlienLiquor = false; _scene->loadAnimation(Resources::formatName(402, 'd', 1, EXT_AA, "")); _scene->_activeAnimation->_resetFlag = true; _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1); _globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 2); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); if (!_game._objects.isInInventory(OBJ_REPAIR_LIST)) { _globals._sequenceIndexes[14] = _scene->_sequences.startCycle(_globals._spriteIndexes[14], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[14], 7); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[14], Common::Point(210, 80)); int idx = _scene->_dynamicHotspots.add(0x124, 0xD1, _globals._sequenceIndexes[14], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(0, 0), FACING_NONE); } { _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); int idx = _scene->_dynamicHotspots.add(0x30E, 0xD, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH); } if (!_game._objects.isInRoom(OBJ_ALIEN_LIQUOR) && !_game._objects.isInInventory(OBJ_CREDIT_CHIP)) { _globals._sequenceIndexes[15] = _scene->_sequences.startCycle(_globals._spriteIndexes[15], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[15], 8); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[15], Common::Point(250, 80)); int idx = _scene->_dynamicHotspots.add(0x5C, 0x4, _globals._sequenceIndexes[15], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(0, 0), FACING_NONE); } _globals._sequenceIndexes[20] = _scene->_sequences.startCycle(_globals._spriteIndexes[20], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[20], 7); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[20], Common::Point(234, 72)); if (_globals[kBottleDisplayed]) { _globals._sequenceIndexes[8] = _scene->_sequences.startCycle(_globals._spriteIndexes[8], false, 4); _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 7); } if (_roxOnStool) { _globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 11); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 5); _game._player._visible = false; } sceneEntrySound(); } void Scene402::step() { if (_game._trigger == 104) { _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; _game._player._visible = true; _scene->_sequences.remove(_globals._sequenceIndexes[15]); _game._objects.addToInventory(OBJ_CREDIT_CHIP); _vm->_dialogs->showItem(OBJ_CREDIT_CHIP, 40242); _game._player._stepEnabled = true; } if ((_vm->getRandomNumber(1, 1500) == 1) && (!_activeTeleporter) && (_game._player._playerPos.x < 150)) { _vm->_sound->command(30); _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 13, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 1, 11); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 48); _activeTeleporter = true; _globals[kSomeoneHasExploded] = true; } if (_game._trigger == 48) _activeTeleporter = false; if (_game._trigger == 100) { _bartenderReady = false; if (_bartenderHandsHips) { _scene->_sequences.remove(_globals._sequenceIndexes[10]); _bartenderHandsHips = false; } else if (_bartenderLooksLeft) { _scene->_sequences.remove(_globals._sequenceIndexes[11]); _bartenderLooksLeft = false; } else if (_bartenderSteady) { _scene->_sequences.remove(_globals._sequenceIndexes[9]); _bartenderSteady = false; } if (!_bartenderTalking) { _globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], false, 7, 0, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 3, 4); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 8); int idx = _scene->_dynamicHotspots.add(0x30E, 0xD, _globals._sequenceIndexes[10], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH); _bartenderTalking = true; if (_talkTimer > 1000) _scene->_sequences.addTimer(_talkTimer - 1000, 101); else _scene->_sequences.addTimer(_talkTimer, 101); } } if ((_game._trigger == 101) && _bartenderTalking) { _scene->_sequences.remove(_globals._sequenceIndexes[10]); _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1); int idx = _scene->_dynamicHotspots.add(0x30E, 0xD, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); _bartenderSteady = true; _bartenderTalking = false; if (_talkTimer < 1000) _bartenderReady = true; } if (_game._trigger == 28) _game._player._stepEnabled = true; switch (_game._trigger) { case 92: _game._player._stepEnabled = false; _scene->_sequences.remove(_globals._sequenceIndexes[6]); _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], 1, 2); _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 5); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 93); break; case 93: { int seqIdx = _globals._sequenceIndexes[7]; switch (_roxMode) { case 20: _vm->_sound->command(57); _scene->_sequences.remove(_globals._sequenceIndexes[15]); _game._objects.addToInventory(OBJ_CREDIT_CHIP); _vm->_dialogs->showItem(OBJ_CREDIT_CHIP, 40242); break; case 22: _vm->_sound->command(57); _scene->_sequences.remove(_globals._sequenceIndexes[8]); _game._objects.addToInventory(OBJ_ALIEN_LIQUOR); _globals[kBottleDisplayed] = false; _vm->_dialogs->showItem(OBJ_ALIEN_LIQUOR, 40241); break; case 21: _globals._sequenceIndexes[15] = _scene->_sequences.startCycle(_globals._spriteIndexes[15], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[15], 8); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[15], Common::Point(250, 80)); break; default: break; } _globals._sequenceIndexes[7] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[7], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], 1, 3); _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 5); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[7], seqIdx); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 94); if (_roxMode == 21) { if (_game._objects.isInInventory(OBJ_CREDIT_CHIP)) _game._objects.setRoom (OBJ_CREDIT_CHIP, NOWHERE); _bartenderMode = 20; _scene->_sequences.addTimer(60, 95); } } break; case 94: { int seqIdx = _globals._sequenceIndexes[7]; _globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 11); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 5); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[6], seqIdx); if (_roxMode == 22) { _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(230, 56), 0x1110, 32, 0, 120, _game.getQuote(0x23F)); _bartenderMode = 21; _globals[kHasPurchased] = true; _scene->_sequences.addTimer(140, 95); } else if (_roxMode == 20) _game._player._stepEnabled = true; } break; } switch (_game._trigger) { case 95: _bartenderReady = false; _game._player._stepEnabled = false; if (_bartenderHandsHips || _bartenderTalking) { _scene->_sequences.remove(_globals._sequenceIndexes[10]); _bartenderHandsHips = false; _bartenderTalking = false; } if (_bartenderLooksLeft) { _scene->_sequences.remove(_globals._sequenceIndexes[11]); _bartenderLooksLeft = false; } if (_bartenderSteady) { _scene->_sequences.remove(_globals._sequenceIndexes[9]); _bartenderSteady = false; } _globals._sequenceIndexes[12] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[12], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[12], 1, 4); _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 96); break; case 96: { int seqIdx = _globals._sequenceIndexes[12]; _globals._sequenceIndexes[12] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[12], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[12], 6, 7); _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 8); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[12], seqIdx); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 97); } break; case 97: { int seqIdx = _globals._sequenceIndexes[12]; switch (_bartenderMode) { case 20: _scene->_sequences.remove(_globals._sequenceIndexes[15]); break; case 21: { _globals._sequenceIndexes[15] = _scene->_sequences.startCycle(_globals._spriteIndexes[15], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[15], 8); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[15], Common::Point(250, 80)); int idx = _scene->_dynamicHotspots.add(0x5C, 0x4, _globals._sequenceIndexes[15], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(0, 0), FACING_NONE); } break; case 22: _scene->_sequences.remove(_globals._sequenceIndexes[8]); _globals[kBottleDisplayed] = false; break; default: break; } _globals._sequenceIndexes[12] = _scene->_sequences.startCycle(_globals._spriteIndexes[12], false, 6); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[12], seqIdx); _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 8); _scene->_sequences.addTimer(10, 98); } break; case 98: _scene->_sequences.remove(_globals._sequenceIndexes[12]); _globals._sequenceIndexes[12] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[12], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[12], 1, 4); _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 99); break; case 99: { int seqIdx = _globals._sequenceIndexes[12]; _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1); _bartenderSteady = true; int idx = _scene->_dynamicHotspots.add(0x30E, 0xD, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[9], seqIdx); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); if (_bartenderMode == 20) { _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(210, 41), 0xFDFC, 0, 0, 100, _game.getQuote(0x1F3)); _scene->_sequences.addTimer(5, 100); _talkTimer = 180; _roxMode = 22; _scene->_sequences.addTimer(65, 92); } else if ((_bartenderMode == 21) || (_bartenderMode == 22)) { _game._player._stepEnabled = true; _bartenderReady = true; } } break; } switch (_game._trigger) { case 86: _bartenderReady = false; _game._player._stepEnabled = false; if ((_bartenderHandsHips) || (_bartenderTalking)) { _scene->_sequences.remove(_globals._sequenceIndexes[10]); _bartenderHandsHips = false; _bartenderTalking = false; } else if (_bartenderLooksLeft) { _scene->_sequences.remove(_globals._sequenceIndexes[11]); _bartenderLooksLeft = false; } else if (_bartenderSteady) { _scene->_sequences.remove(_globals._sequenceIndexes[9]); _bartenderSteady = false; } _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], 1, 9); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 87); break; case 87: { int seqIdx = _globals._sequenceIndexes[9]; _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 9); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[9], seqIdx); _scene->_sequences.addTimer(10, 89); _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 4); _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 7); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 88); } break; case 88: _globals._sequenceIndexes[8] = _scene->_sequences.startCycle(_globals._spriteIndexes[8], false, 4); _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 7); _globals[kBottleDisplayed] = true; break; case 89: _scene->_sequences.remove(_globals._sequenceIndexes[9]); _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 6); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); _scene->_sequences.addTimer(10, 90); break; case 90: _scene->_sequences.remove(_globals._sequenceIndexes[9]); _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 5); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); _scene->_sequences.addTimer(10, 91); break; case 91: { _scene->_sequences.remove(_globals._sequenceIndexes[9]); _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1); int idx = _scene->_dynamicHotspots.add(0x30E, 0xD, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); _bartenderSteady = true; _game._player._stepEnabled = true; _bartenderReady = true; } break; } if (!_waitingGinnyMove && !_ginnyLooking) { _waitingGinnyMove = true; ++ _beatCounter; if (_beatCounter >= 20) { _ginnyLooking = true; _beatCounter = 0; _scene->_sequences.addTimer(60, 54); } else { _scene->_sequences.addTimer(30, 75); } } switch (_game._trigger) { case 75: _scene->_sequences.remove(_globals._sequenceIndexes[5]); _bigBeatFl = !_bigBeatFl; if (_bigBeatFl) { _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 5); _scene->_sequences.addTimer(8, 130); } else { _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 5); _scene->_sequences.addTimer(8, 53); } _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1); break; case 130: _scene->_sequences.remove(_globals._sequenceIndexes[5]); _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 6); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1); _scene->_sequences.addTimer(8, 131); break; case 131: _scene->_sequences.remove(_globals._sequenceIndexes[5]); _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 5); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1); _scene->_sequences.addTimer(8, 53); break; case 53: if (_bigBeatFl) { _scene->_sequences.remove(_globals._sequenceIndexes[5]); _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1); } else { _scene->_sequences.remove(_globals._sequenceIndexes[5]); _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1); } _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1); _waitingGinnyMove = false; break; } if ((_game._trigger == 54) && _ginnyLooking) { ++_beatCounter; if (_beatCounter >= 10) { _ginnyLooking = false; _waitingGinnyMove = false; _beatCounter = 0; _bigBeatFl = true; } else { _scene->_sequences.remove(_globals._sequenceIndexes[5]); _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, _vm->getRandomNumber(1, 4)); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1); _scene->_sequences.addTimer(60, 54); } } if (_bartenderReady) { if (_vm->getRandomNumber(1, 250) == 1) { if (_bartenderLooksLeft) { _scene->_sequences.remove(_globals._sequenceIndexes[11]); _bartenderLooksLeft = false; } else if (_bartenderHandsHips) { _scene->_sequences.remove(_globals._sequenceIndexes[10]); _bartenderHandsHips = false; } else if (_bartenderSteady) { _scene->_sequences.remove(_globals._sequenceIndexes[9]); _bartenderSteady = false; } switch (_vm->getRandomNumber(1, 3)) { case 1: { _globals._sequenceIndexes[10] = _scene->_sequences.startCycle(_globals._spriteIndexes[10], false, 4); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 8); int idx = _scene->_dynamicHotspots.add(0x30E, 0xD, _globals._sequenceIndexes[10], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH); _bartenderHandsHips = true; } break; case 2: { _globals._sequenceIndexes[11] = _scene->_sequences.startCycle(_globals._spriteIndexes[11], false, 2); _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 8); int idx = _scene->_dynamicHotspots.add(0x30E, 0xD, _globals._sequenceIndexes[11], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH); _bartenderLooksLeft = true; } break; case 3: { _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); int idx = _scene->_dynamicHotspots.add(0x30E, 0xD, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH); _bartenderSteady = true; } break; default: break; } } } if (_game._trigger == 76) { int seqIdx = _globals._sequenceIndexes[6]; _globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 11); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 5); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[6], seqIdx); if (!_globals[kBeenThruHelgaScene]) { _game._player._stepEnabled = false; _cutSceneNeeded = true; } else { _game._player._stepEnabled = true; } _roxOnStool = true; } switch (_game._trigger) { case 77: _game._player._stepEnabled = false; _scene->_sequences.remove(_globals._sequenceIndexes[6]); _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], 10, 12); _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 5); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 78); break; case 78: { _vm->_sound->command(57); int seqIdx = _globals._sequenceIndexes[7]; _game._objects.addToInventory(OBJ_REPAIR_LIST); _scene->_sequences.remove(_globals._sequenceIndexes[14]); _globals._sequenceIndexes[7] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[7], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], 10, 12); _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 5); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[7], seqIdx); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 79); } break; case 79: { int seqIdx = _globals._sequenceIndexes[7]; _globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 11); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 5); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[6], seqIdx); _scene->_sequences.addTimer(20, 180); } break; case 180: _vm->_dialogs->showItem(OBJ_REPAIR_LIST, 40240); _game._player._stepEnabled = true; break; default: break; } if (_cutSceneNeeded && _cutSceneReady) { _cutSceneNeeded = false; _scene->_sequences.addTimer(20, 55); _helgaReady = false; _bartenderReady = false; } if (_vm->getRandomNumber(1, 25) == 1) { if (_lightOn) { _scene->_sequences.remove(_globals._sequenceIndexes[0]); _lightOn = false; } else { _globals._sequenceIndexes[0] = _scene->_sequences.startCycle(_globals._spriteIndexes[0], false, 1); _lightOn = true; } } if (!_blowingSmoke) { if (_vm->getRandomNumber(1, 300) == 1) { _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 14); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 30); _blowingSmoke = true; } } switch (_game._trigger) { case 30: _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1],SEQUENCE_TRIGGER_EXPIRE, 0, 31); break; case 31: _blowingSmoke = false; break; } if (!_leftWomanMoving) { if (_vm->getRandomNumber(1, 1000) == 1) { switch (_vm->getRandomNumber(1, 2)) { case 1: _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 12, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 33); _leftWomanMoving = true; break; case 2: _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1); _scene->_sequences.addTimer(12, 35); _leftWomanMoving = true; break; default: break; } } } switch (_game._trigger) { case 33: { int seqIdx = _globals._sequenceIndexes[2]; _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 9); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], seqIdx); _scene->_sequences.addTimer(_vm->getRandomNumber(60, 250), 34); } break; case 34: _scene->_sequences.remove(_globals._sequenceIndexes[2]); _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 12, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 38); break; case 35: _scene->_sequences.remove(_globals._sequenceIndexes[2]); _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 2); _scene->_sequences.addTimer(_vm->getRandomNumber(60, 300), 36); break; case 36: _scene->_sequences.remove(_globals._sequenceIndexes[2]); _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1); _scene->_sequences.addTimer(12, 37); break; case 37: _scene->_sequences.remove(_globals._sequenceIndexes[2]); _leftWomanMoving = false; break; case 38: _leftWomanMoving = false; break; default: break; } if (!_rightWomanMoving) { if (_vm->getRandomNumber(1, 300) == 1) { switch (_vm->getRandomNumber(1, 4)) { case 1: _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 32); _rightWomanMoving = true; break; case 2: _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 4, 5); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 32); _rightWomanMoving = true; break; case 3: _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 4, 5); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 32); _rightWomanMoving = true; break; case 4: _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 3, 4); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 32); _rightWomanMoving = true; break; default: break; } } } if (_game._trigger == 32) _rightWomanMoving = false; if (_scene->_activeAnimation->getCurrentFrame() == 1) { switch (_vm->getRandomNumber(1, 50)) { case 1: _scene->_activeAnimation->setCurrentFrame(2); break; case 2: _scene->_activeAnimation->setCurrentFrame(7); break; case 3: _scene->_activeAnimation->setCurrentFrame(11); break; default: _scene->_activeAnimation->setCurrentFrame(0); break; } } if ((_scene->_activeAnimation->getCurrentFrame() == 4) && (_drinkTimer < 10)) { ++ _drinkTimer; _scene->_activeAnimation->setCurrentFrame(3); } if (_drinkTimer == 10) { _drinkTimer = 0; _scene->_activeAnimation->setCurrentFrame(4); _scene->_activeAnimation->_currentFrame = 5; } switch (_scene->_activeAnimation->getCurrentFrame()) { case 6: case 10: case 14: _scene->_activeAnimation->setCurrentFrame(0); break; default: break; } switch (_game._trigger) { case 39: _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(89, 67), 0xFDFC, 32, 0, 120, _game.getQuote(0x1D8)); _scene->_sequences.addTimer(150, 40); break; case 40: _scene->_kernelMessages.add(Common::Point(89, 67), 0xFDFC, 32, 0, 120, _game.getQuote(0x1D9)); _scene->_sequences.addTimer(150, 41); break; case 41: _scene->_kernelMessages.add(Common::Point(89, 67), 0xFDFC, 32, 0, 120, _game.getQuote(0x1DA)); _game._player._stepEnabled = true; break; case 42: _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(89, 67), 0xFDFC, 32, 0, 120, _game.getQuote(0x1DC)); _scene->_sequences.addTimer(150, 43); break; case 43: _scene->_kernelMessages.add(Common::Point(89, 67), 0xFDFC, 32, 0, 120, _game.getQuote(0x1DD)); _game._player._stepEnabled = true; break; case 44: _game._player._stepEnabled = true; break; default: break; } switch (_game._trigger) { case 55: if (_bartenderHandsHips) { _scene->_sequences.remove(_globals._sequenceIndexes[10]); _bartenderHandsHips = false; _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1); int idx = _scene->_dynamicHotspots.add(0x30E, 0xD, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH); _bartenderSteady = true; _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); } else if (_bartenderLooksLeft) { _scene->_sequences.remove(_globals._sequenceIndexes[11]); _bartenderLooksLeft = false; _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1); int idx = _scene->_dynamicHotspots.add(0x30E, 0xD, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(228, 83), FACING_SOUTH); _bartenderSteady = true; _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); } _game._player._stepEnabled = false; _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(180, 47), 0xFBFA, 0, 0, 100, _game.getQuote(0x1FE)); _scene->_sequences.addTimer(120, 56); break; case 56: _scene->_sequences.remove(_globals._sequenceIndexes[13]); _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 2, 5); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 57); break; case 57: { int seqIdx = _globals._sequenceIndexes[13]; _scene->_sequences.remove(_globals._sequenceIndexes[20]); _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 6, 9); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 58); } break; case 58: { int seqIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 5, 9); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 59); } break; case 59: { int seqIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 1, 4); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 60); _globals._sequenceIndexes[20] = _scene->_sequences.startCycle(_globals._spriteIndexes[20], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[20], 8); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[20], Common::Point(234, 72)); } break; case 60: { int seqIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 2); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.addTimer(10, 61); } break; case 61: _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(181, 33), 0xFBFA, 0, 0, 130, _game.getQuote(0x1FF)); _scene->_kernelMessages.add(Common::Point(171, 47), 0xFBFA, 0, 0, 130, _game.getQuote(0x200)); _scene->_sequences.addTimer(150, 63); _scene->_sequences.remove(_globals._sequenceIndexes[13]); _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 30, 4, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 10, 11); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 62); break; case 62: { int seqIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 2); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); } break; case 63: _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(160, 33), 0xFBFA, 0, 0, 130, _game.getQuote(0x201)); _scene->_kernelMessages.add(Common::Point(165, 47), 0xFBFA, 0, 0, 130, _game.getQuote(0x202)); _scene->_sequences.addTimer(150, 64); break; case 64: _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(210, 27), 0xFDFC, 0, 0, 130, _game.getQuote(0x1E0)); _scene->_kernelMessages.add(Common::Point(198, 41), 0xFDFC, 0, 0, 130, _game.getQuote(0x1E1)); _scene->_sequences.addTimer(150, 65); _scene->_sequences.addTimer(1, 100); _talkTimer = 1130; break; case 65: _vm->_sound->command(30); _globals._sequenceIndexes[16] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[16], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[16], 1, 6); _scene->_sequences.setDepth(_globals._sequenceIndexes[16], 9); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[16], SEQUENCE_TRIGGER_EXPIRE, 0, 66); break; case 66: { int seqIdx = _globals._sequenceIndexes[16]; _globals._sequenceIndexes[16] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[16], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[16], 7, 37); _scene->_sequences.setDepth(_globals._sequenceIndexes[16], 9); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[16], seqIdx); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[16], SEQUENCE_TRIGGER_EXPIRE, 0, 68); _scene->_sequences.remove(_globals._sequenceIndexes[13]); _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 12, 13); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 67); } break; case 67: { int seqIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 13); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); } break; case 68: _scene->_sequences.remove(_globals._sequenceIndexes[13]); _globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 12, 13); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 69); break; case 69: { int seqIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 25, 4, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 10, 11); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(179, 33), 0xFBFA, 0, 0, 130, _game.getQuote(0x203)); _scene->_kernelMessages.add(Common::Point(167, 47), 0xFBFA, 0, 0, 130, _game.getQuote(0x204)); _scene->_sequences.addTimer(150, 71); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 70); } break; case 70: _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 25, 4, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 10, 12); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 72); break; case 71: _scene->_sequences.addTimer(210, 73); _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(168, 33), 0xFBFA, 0, 0, 180, _game.getQuote(0x205)); _scene->_kernelMessages.add(Common::Point(151, 47), 0xFBFA, 0, 0, 180, _game.getQuote(0x206)); if (!_game._objects.isInInventory(OBJ_REPAIR_LIST)) _activeArrows = true; break; case 72: { int seqIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 2); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); } break; case 73: _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(177, 33), 0xFBFA, 0, 0, 150, _game.getQuote(0x207)); _scene->_kernelMessages.add(Common::Point(172, 47), 0xFBFA, 0, 0, 150, _game.getQuote(0x208)); _bartenderSteady = true; _game._player._stepEnabled = true; _helgaReady = true; _bartenderReady = true; _globals[kBeenThruHelgaScene] = true; _activeArrows = false; break; default: break; } if (_helgaReady) { int rndVal = _vm->getRandomNumber(1, 1000); if (rndVal < 6) switch (rndVal) { case 1: _cutSceneReady = false; _helgaReady = false; _scene->_sequences.remove(_globals._sequenceIndexes[13]); _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 2, 5); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 82); break; case 2: _cutSceneReady = false; _helgaReady = false; _scene->_sequences.remove(_globals._sequenceIndexes[13]); _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 15, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 11, 13); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 26); break; case 3: _cutSceneReady = false; _helgaReady = false; _scene->_sequences.remove(_globals._sequenceIndexes[13]); _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 10, 11); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 26); break; case 4: _cutSceneReady = false; _helgaReady = false; _scene->_sequences.remove(_globals._sequenceIndexes[13]); _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 15, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 14, 15); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 26); break; case 5: _cutSceneReady = false; _helgaReady = false; _scene->_sequences.remove(_globals._sequenceIndexes[13]); _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 16, 19); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 80); break; default: break; } } if (_game._trigger == 80) { int seqIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 19); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.addTimer(_vm->getRandomNumber(60, 120), 81); } if (_game._trigger == 81) { _scene->_sequences.remove(_globals._sequenceIndexes[13]); _globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 16, 19); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 26); } if (_game._trigger == 26) { int seqIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 2); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _cutSceneReady = true; if (!_cutSceneNeeded) _helgaReady = true; } if (_game._trigger == 82) { _scene->_sequences.remove(_globals._sequenceIndexes[20]); int seqIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 6, 9); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 83); } if (_game._trigger == 83) { int seqIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 5, 9); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 84); } if (_game._trigger == 84) { int seqIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[13], false, 10, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 1, 4); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 85); _globals._sequenceIndexes[20] = _scene->_sequences.startCycle(_globals._spriteIndexes[20], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[20], 8); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[20], Common::Point(234, 72)); } if (_game._trigger == 85) { int seqIdx = _globals._sequenceIndexes[13]; _globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, 2); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx); _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8); _cutSceneReady = true; if (!_cutSceneNeeded) _helgaReady = true; } if (_game._trigger == 102) { _scene->_sequences.remove(_globals._sequenceIndexes[6]); _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount; _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 8, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], 14, 18); _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 5); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 103); } else if (_game._trigger == 103) { _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; _roxOnStool = false; _game._player._facing = FACING_SOUTH; _game._player.selectSeries(); _game._player._visible = true; _game._player._stepEnabled = true; _game._player._readyToWalk = true; } if (_activeArrows) { if (!_activeArrow1) { _globals._sequenceIndexes[17] = _scene->_sequences.startCycle(_globals._spriteIndexes[17], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[17], 1); _scene->_sequences.addTimer(_vm->getRandomNumber(10, 15), 49); _activeArrow1 = true; } if (!_activeArrow2) { _globals._sequenceIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[18], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[18], 1); _scene->_sequences.addTimer(_vm->getRandomNumber(10, 15), 50); _activeArrow2 = true; } if (!_activeArrow3) { _globals._sequenceIndexes[19] = _scene->_sequences.startCycle(_globals._spriteIndexes[19], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[19], 1); _scene->_sequences.addTimer(_vm->getRandomNumber(10, 15), 51); _activeArrow3 = true; } } if (_game._trigger == 49) { _scene->_sequences.remove(_globals._sequenceIndexes[17]); _scene->_sequences.addTimer(_vm->getRandomNumber(10, 15), 45); } if (_game._trigger == 45) _activeArrow1 = false; if (_game._trigger == 50) { _scene->_sequences.remove(_globals._sequenceIndexes[18]); _scene->_sequences.addTimer(_vm->getRandomNumber(10, 15), 46); } if (_game._trigger == 46) _activeArrow2 = false; if (_game._trigger == 51) { _scene->_sequences.remove(_globals._sequenceIndexes[19]); _scene->_sequences.addTimer(_vm->getRandomNumber(10, 15), 47); } if (_game._trigger == 47) _activeArrow3 = false; } void Scene402::preActions() { if (_action.isAction(0x30B, 0x24A) && (_game._player._prepareWalkPos.x != 248)) _game._player.walk(Common::Point(232, 112), FACING_EAST); if (_action.isAction(VERB_WALKTO, 0x309)) _game._player._needToWalk = _game._player._readyToWalk; if (!_roxOnStool && _action.isAction(VERB_TAKE, 0x5C) && !_game._objects.isInInventory(OBJ_CREDIT_CHIP)) _game._player.walk(Common::Point(246, 108), FACING_NORTH); if (_action.isAction(VERB_TAKE)) _game._player._needToWalk = false; if (_action.isAction(VERB_TAKE, 0x5C) && !_roxOnStool) _game._player._needToWalk = true; if (_roxOnStool) { if (_action.isAction(VERB_LOOK) || _action.isAction(0x24A) || _action.isAction(VERB_TALKTO)) _game._player._needToWalk = false; if (_action.isAction(VERB_TAKE, 0x124) || _action.isAction(VERB_TAKE, 0x5C)) _game._player._needToWalk = false; if (_action.isAction(VERB_TALKTO, 0x30A) || _action.isAction(VERB_TALKTO, 0x30C)) _game._player._needToWalk = _game._player._readyToWalk; if (_game._player._needToWalk) { _game._player._facing = FACING_SOUTH; _game._player._readyToWalk = false; _game._player._stepEnabled = false; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 102); } } if (_action.isAction(VERB_TAKE, 0x124) && !_roxOnStool && !_game._objects.isInInventory(OBJ_REPAIR_LIST)) _game._player.walk(Common::Point(191, 99), FACING_NORTHEAST); if (_action.isAction(VERB_TALKTO, 0x30E) && !_roxOnStool) _game._player.walk(Common::Point(228, 83), FACING_SOUTH); if (_action.isAction(VERB_TALKTO, 0x3AA) && !_roxOnStool) _game._player.walk(Common::Point(208, 102), FACING_NORTHEAST); } void Scene402::actions() { if (_action.isAction(VERB_TAKE, 0x124) && _game._objects.isInRoom(OBJ_REPAIR_LIST) && _roxOnStool) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 77); _game._player._needToWalk = false; } else if (_action.isAction(VERB_TAKE, 0x124) && _game._objects.isInRoom(OBJ_REPAIR_LIST) && !_roxOnStool) { if (_game._trigger == 0) { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[21] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[21], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[21], 1, 2); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[21]); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[21], SEQUENCE_TRIGGER_SPRITE, 2, 165); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[21], SEQUENCE_TRIGGER_EXPIRE, 0, 166); } else if (_game._trigger == 165) { _scene->_sequences.remove(_globals._sequenceIndexes[14]); _game._objects.addToInventory(OBJ_REPAIR_LIST); } } else if (_game._trigger == 166) { _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; _game._player._visible = true; _scene->_sequences.addTimer(20, 167); } else if (_game._trigger == 167) { _vm->_dialogs->showItem(OBJ_REPAIR_LIST, 40240); _game._player._stepEnabled = true; } else if (_game._screenObjects._inputMode == 1) handleDialogs(); else if (_action.isAction(0x242, 0x2B3)) _scene->_nextSceneId = 401; else if (_action.isAction(0x2B5, 0x248)) ; // just... nothing else if (_action.isAction(VERB_TALKTO, 0x3AA)) { switch (_game._trigger) { case 0: { _game._player._stepEnabled = false; int random = _vm->getRandomNumber(1, 3); if (_helgaTalkMode == 0) random = 1; int centerFlag; Common::Point centerPos; if (_roxOnStool) { centerFlag = 0; centerPos = Common::Point(230, 56); } else { centerFlag = 2; centerPos = Common::Point(0, 0); } switch (random) { case 1: _scene->_kernelMessages.add(centerPos, 0x1110, 32 | centerFlag, 0, 90, _game.getQuote(0x211)); _scene->_sequences.addTimer(110, 25); break; case 2: _scene->_kernelMessages.add(centerPos, 0x1110, 32 | centerFlag, 0, 90, _game.getQuote(0x212)); _scene->_sequences.addTimer(110, 25); break; case 3: _scene->_kernelMessages.add(centerPos, 0x1110, 32 | centerFlag, 0, 90, _game.getQuote(0x213)); _scene->_sequences.addTimer(110, 25); break; default: break; } } break; case 25: switch (_helgaTalkMode) { case 0: _game._player._stepEnabled = false; _helgaTalkMode = 1; _scene->_kernelMessages.add(Common::Point(177, 33), 0xFBFA, 0, 0, 130, _game.getQuote(0x209)); _scene->_kernelMessages.add(Common::Point(182, 47), 0xFBFA, 0, 0, 130, _game.getQuote(0x20A)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(130, 28); break; case 1: _game._player._stepEnabled = false; _helgaTalkMode = 2; _scene->_kernelMessages.add(Common::Point(157, 47), 0xFBFA, 0, 0, 100, _game.getQuote(0x20B)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(100, 28); break; case 2: _game._player._stepEnabled = false; _helgaTalkMode = 3; _scene->_kernelMessages.add(Common::Point(172, 47), 0xFBFA, 0, 0, 100, _game.getQuote(0x20C)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(100, 28); break; case 3: _game._player._stepEnabled = true; break; default: break; } break; } } else if (_action.isAction(VERB_TALKTO, 0x30A) && !_firstTalkToGirlInChair) { _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0x1D7)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(150, 39); _game._player._stepEnabled = false; _firstTalkToGirlInChair = true; } else if (_action.isAction(VERB_TALKTO, 0x30A) && _firstTalkToGirlInChair) { _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0x1DB)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(150, 42); _game._player._stepEnabled = false; } else if (_action.isAction(VERB_TALKTO, 0x30C) || _action.isAction(VERB_WALKTO, 0x30C)) { _scene->_kernelMessages.add(Common::Point(102, 48), 0xFBFA, 0, 0, 120, _game.getQuote(0x1DE)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(120, 44); _game._player._stepEnabled = false; } else if (_action.isAction(0x30B, 0x24A) && (_game._player._targetPos.x == 248)){ _scene->_kernelMessages.add(Common::Point(0, -14), 0x1110, 34, 0, 120, _game.getQuote(0x20D)); _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0x20E)); } else if (_action.isAction(0x30B, 0x24A) && !_roxOnStool && (_game._player._targetPos.x != 248)) { _game._player._visible = false; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 7, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 11); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 5); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 76); _game._player._stepEnabled = false; } else if (_action.isAction(VERB_TAKE, 0x5C) && !_game._objects.isInInventory(OBJ_CREDIT_CHIP) && _roxOnStool) { _roxMode = 20; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 92); } else if (_action.isAction(VERB_TAKE, 0x5C) && !_game._objects.isInInventory(OBJ_CREDIT_CHIP) && !_roxOnStool) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[22] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[22], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[22], 1, 2); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[22], Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1)); _scene->_sequences.setDepth(_globals._sequenceIndexes[22], 5); _scene->_sequences.setScale(_globals._sequenceIndexes[22], 88); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addSubEntry(_globals._sequenceIndexes[22], SEQUENCE_TRIGGER_EXPIRE, 0, 104); } else if (_action.isAction(VERB_TALKTO, 0x30E)) { switch (_game._trigger) { case 0: { int centerFlag; Common::Point centerPos; if (_roxOnStool) { centerFlag = 0; centerPos = Common::Point(230, 56); } else { centerFlag = 2; centerPos = Common::Point(0, 0); } _game._player._stepEnabled = false; int quoteId; if (_bartenderCalled) { quoteId = 0x210; } else { quoteId = 0x20F; _bartenderCalled = true; } _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(centerPos, 0x1110, 32 | centerFlag, 0, 90, _game.getQuote(quoteId)); _scene->_sequences.addTimer(110, 29); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(90, 28); } break; case 29: _scene->_kernelMessages.reset(); if (!_roxOnStool) { if (_game._objects.isInRoom(OBJ_ALIEN_LIQUOR)) { _scene->_kernelMessages.add(Common::Point(177, 41), 0xFDFC, 0, 0, 120, _game.getQuote(0x1DF)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 120; } else if (_rexMode == 0) { _scene->_kernelMessages.add(Common::Point(175, 13), 0xFDFC, 0, 0, 180, _game.getQuote(0x1F9)); _scene->_kernelMessages.add(Common::Point(184, 27), 0xFDFC, 0, 0, 180, _game.getQuote(0x1FA)); _scene->_kernelMessages.add(Common::Point(200, 41), 0xFDFC, 0, 0, 180, _game.getQuote(0x1FB)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 180; _rexMode = 1; } else if (_rexMode == 1) { _scene->_kernelMessages.add(Common::Point(205, 41), 0xFDFC, 0, 0, 120, _game.getQuote(0x1FC)); _game._player._stepEnabled = true; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 120; _rexMode = 3; } else { _game._player._stepEnabled = true; } } else { if (_game._objects.isInRoom(OBJ_ALIEN_LIQUOR)) { if (!_refuseAlienLiquor) { _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(198, 27), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E2)); _scene->_kernelMessages.add(Common::Point(199, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1E3)); _bartenderCurrentQuestion = 10; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 120; _conversationFl = true; _bartenderDialogNode = 1; if (_dialog2.read(0) <= 1) _dialog1.write(0x214, false); _dialog1.start(); } else { _scene->_kernelMessages.add(Common::Point(177, 41), 0xFDFC, 0, 0, 9999999, _game.getQuote(0x1EF)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 120; _bartenderCurrentQuestion = 3; _conversationFl = true; _bartenderDialogNode = 1; if (_dialog2.read(0) <= 1) _dialog1.write(0x214, false); _dialog1.start(); _game._player._stepEnabled = true; } } else { if (_rexMode == 0) { _scene->_kernelMessages.add(Common::Point(175, 13), 0xFDFC, 0, 0, 180, _game.getQuote(0x1F9)); _scene->_kernelMessages.add(Common::Point(184, 27), 0xFDFC, 0, 0, 180, _game.getQuote(0x1FA)); _scene->_kernelMessages.add(Common::Point(200, 41), 0xFDFC, 0, 0, 180, _game.getQuote(0x1FB)); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 180; _rexMode = 1; } else if (_rexMode == 1) { _scene->_kernelMessages.add(Common::Point(205, 41), 0xFDFC, 0, 0, 120, _game.getQuote(0x1FC)); _game._player._stepEnabled = true; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 100); _talkTimer = 120; _rexMode = 3; } else { _game._player._stepEnabled = true; } } } break; default: break; } } else if (_action.isAction(VERB_LOOK, 0x248)) _vm->_dialogs->show(40210); else if (_action.isAction(VERB_LOOK, 0x16C)) { if (_globals[kSomeoneHasExploded]) _vm->_dialogs->show(40212); else _vm->_dialogs->show(40211); } else if (_action.isAction(VERB_LOOK, 0x241)) _vm->_dialogs->show(40213); else if (_action.isAction(VERB_LOOK, 0x30E)) _vm->_dialogs->show(40214); else if (_action.isAction(VERB_LOOK, 0x30C)) _vm->_dialogs->show(40215); else if (_action.isAction(VERB_LOOK, 0x309)) _vm->_dialogs->show(40216); else if (_action.isAction(VERB_LOOK, 0x30A)) _vm->_dialogs->show(40217); else if (_action.isAction(VERB_LOOK, 0x3AA)) _vm->_dialogs->show(40218); else if (_action.isAction(VERB_LOOK, 0x2B3)) _vm->_dialogs->show(40219); else if (_action._lookFlag) _vm->_dialogs->show(40220); else if (_action.isAction(VERB_LOOK, 0x2B8)) _vm->_dialogs->show(40221); else if (_action.isAction(VERB_PUSH, 0x3AA) || _action.isAction(VERB_PULL, 0x3AA)) _vm->_dialogs->show(40222); else if (_action.isAction(VERB_TALKTO, 0x2B8)) _vm->_dialogs->show(40223); else if (_action.isAction(VERB_TALKTO, 0x309)) _vm->_dialogs->show(40224); else if (_action.isAction(VERB_LOOK, 0x249)) _vm->_dialogs->show(40225); else if (_action.isAction(VERB_LOOK, 0x160)) _vm->_dialogs->show(40226); else if (_action.isAction(VERB_TAKE, 0x160)) _vm->_dialogs->show(40227); else if (_action.isAction(VERB_LOOK, 0x244)) _vm->_dialogs->show(40228); else if (_action.isAction(VERB_TAKE, 0x244)) _vm->_dialogs->show(40229); else if (_action.isAction(VERB_LOOK, 0x24A)) _vm->_dialogs->show(40230); else if (_action.isAction(VERB_TAKE, 0x24A)) _vm->_dialogs->show(40231); else if (_action.isAction(VERB_LOOK, 0x3B)) _vm->_dialogs->show(40232); else if (_action.isAction(VERB_TAKE, 0x3B)) _vm->_dialogs->show(40233); else if (_action.isAction(VERB_LOOK, 0x24E)) _vm->_dialogs->show(40234); else if (_action.isAction(VERB_LOOK, 0x247)) _vm->_dialogs->show(40235); else if (_action.isAction(VERB_LOOK, 0x174)) _vm->_dialogs->show(40236); else if (_action.isAction(VERB_LOOK, 0x10E)) _vm->_dialogs->show(40237); else if (_action.isAction(VERB_TAKE, 0x10E)) _vm->_dialogs->show(40238); else if (_action.isAction(VERB_LOOK, 0x124) && _game._objects.isInRoom(OBJ_REPAIR_LIST)) _vm->_dialogs->show(40239); else return; _action._inProgress = false; } /*------------------------------------------------------------------------*/ void Scene405::setup() { setPlayerSpritesPrefix(); setAAName(); } void Scene405::enter() { _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0)); _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1)); _globals._spriteIndexes[3] = _scene->_sprites.addSprites("*ROXCL_8"); if (_scene->_priorSceneId == 401) { _game._player._playerPos = Common::Point(23, 123); _game._player._facing = FACING_EAST; } else if (_scene->_priorSceneId == 406) { _game._player._playerPos = Common::Point(300, 128); _game._player._facing = FACING_WEST; } else if (_scene->_priorSceneId == 408) { _game._player._playerPos = Common::Point(154, 109); _game._player._facing = FACING_SOUTH; } else if (_scene->_priorSceneId == 413) { _game._player._playerPos = Common::Point(284, 109); _game._player._facing = FACING_SOUTH; } else if (_scene->_priorSceneId != -2) { _game._player._playerPos = Common::Point(23, 123); _game._player._facing = FACING_EAST; } if (_globals[kArmoryDoorOpen]) _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1); else _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); if (_scene->_roomChanged) { _globals[kArmoryDoorOpen] = false; _game._objects.addToInventory(OBJ_SECURITY_CARD); } _game.loadQuoteSet(0x24F, 0); sceneEntrySound(); } void Scene405::step() { if (_game._trigger == 80) { _scene->_sequences.addTimer(20, 81); _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; _game._player._visible = true; } if (_game._trigger == 81) { _game._player._stepEnabled = true; _vm->_dialogs->show(40525); } if (_game._trigger == 70) { _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount ; _game._player._visible = true; _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 71); _vm->_sound->command(19); } if (_game._trigger == 71) { _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); _globals[kArmoryDoorOpen] = false; _scene->_sequences.remove(_globals._sequenceIndexes[2]); _game._player._stepEnabled = true; } if (_game._trigger == 75) { _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount ; _game._player._visible = true; _scene->_sequences.remove(_globals._sequenceIndexes[1]); _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0); _globals[kArmoryDoorOpen] = true; _game._player._stepEnabled = true; _globals._sequenceIndexes[2] = _scene->_sequences.startCycle (_globals._spriteIndexes[2], false, 1); _vm->_sound->command(19); } } void Scene405::preActions() { if (_action.isAction(VERB_TAKE)) _game._player._needToWalk = false; if (_action.isAction(0x1AD, 0x2BA)) _game._player._walkOffScreenSceneId = 401; if (_action.isAction(0x1AD, 0x2B9)) _game._player._walkOffScreenSceneId = 406; if (_action.isAction(VERB_CLOSE, 0x259) && _globals[kArmoryDoorOpen]) _game._player.walk(Common::Point(212, 113), FACING_NORTH); } void Scene405::actions() { if (_action.isAction(0x18B, 0x6E)) _scene->_nextSceneId = 413; else if (_action.isAction(0x18B, 0x259) && _globals[kArmoryDoorOpen]) _scene->_nextSceneId = 408; else if (_action.isAction(0x18B, 0x259) && !_globals[kArmoryDoorOpen]) _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 60, _game.getQuote(0x24F)); else if (_action.isAction(VERB_PUT, 0x131, 0x251) && !_globals[kArmoryDoorOpen]) { _game._player._stepEnabled = false; _game._player._visible = false; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 75); Common::Point msgPos = Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[3], msgPos); _scene->_sequences.setScale(_globals._sequenceIndexes[3], 87); } else if ((_action.isAction(VERB_PUT, 0x131, 0x251) || _action.isAction(VERB_CLOSE, 0x259)) && _globals[kArmoryDoorOpen]) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 70); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[3], _game._player._playerPos); _scene->_sequences.setScale(_globals._sequenceIndexes[3], 87); } else if (_action.isAction(VERB_PUT, 0x251)) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 80); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[3], _game._player._playerPos); _scene->_sequences.setScale(_globals._sequenceIndexes[3], 87); } else if (_action.isAction(VERB_LOOK, 0x31A)) _vm->_dialogs->show(40510); else if (_action.isAction(VERB_TAKE, 0x31A)) _vm->_dialogs->show(40511); else if (_action.isAction(VERB_LOOK, 0x254)) _vm->_dialogs->show(40512); else if (_action.isAction(VERB_LOOK, 0x258) || _action.isAction(VERB_LOOK, 0x252)) _vm->_dialogs->show(40513); else if (_action.isAction(VERB_LOOK, 0xCD)) _vm->_dialogs->show(40514); else if (_action.isAction(VERB_LOOK, 0x251)) _vm->_dialogs->show(40515); else if (_action.isAction(VERB_LOOK, 0x2B9)) _vm->_dialogs->show(40516); else if (_action.isAction(VERB_LOOK, 0x2BA)) _vm->_dialogs->show(40517); else if (_action.isAction(VERB_LOOK, 0xE2)) _vm->_dialogs->show(40518); else if (_action.isAction(VERB_LOOK, 0x204) || _action._lookFlag) _vm->_dialogs->show(40519); else if (_action.isAction(VERB_LOOK, 0x259)) { if (_globals[kArmoryDoorOpen]) _vm->_dialogs->show(40521); else _vm->_dialogs->show(40520); } else if (_action.isAction(VERB_LOOK, 0x6E)) _vm->_dialogs->show(40522); else if (_action.isAction(VERB_LOOK, 0x250)) _vm->_dialogs->show(40523); else if (_action.isAction(VERB_LOOK, 0x257)) _vm->_dialogs->show(40524); else return; _action._inProgress = false; } /*------------------------------------------------------------------------*/ void Scene406::setup() { setPlayerSpritesPrefix(); setAAName(); } void Scene406::enter() { _game._player._visible = true; if (_scene->_priorSceneId == 405) { _game._player._playerPos = Common::Point(15, 129); _game._player._facing = FACING_EAST; } else if (_scene->_priorSceneId == 407) { _game._player._playerPos = Common::Point(270, 127); _game._player._facing = FACING_WEST; } else if (_scene->_priorSceneId == 410) { _game._player._playerPos = Common::Point(30, 108); _game._player._facing = FACING_SOUTH; } else if (_scene->_priorSceneId == 411) { _game._player._playerPos = Common::Point(153, 108); _game._player._facing = FACING_SOUTH; } else if (_scene->_priorSceneId != -2) { _game._player._playerPos = Common::Point(15, 129); _game._player._facing = FACING_EAST; } _globals._spriteIndexes[2] = _scene->_sprites.addSprites("*ROXCL_8"); _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0)); _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 1)); if (_scene->_roomChanged) { _globals[kStorageDoorOpen] = false; _game._objects.addToInventory(OBJ_SECURITY_CARD); } if (!_globals[kStorageDoorOpen]) _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); if (_scene->_priorSceneId != 411) _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 1); else { _game._player._stepEnabled = false; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 3, 1, 0, 0); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 90); _vm->_sound->command(19); } _game.loadQuoteSet(0x24F, 0); _hitStorageDoor = false; sceneEntrySound(); } void Scene406::step() { if (_game._trigger == 90) { _game._player._stepEnabled = true; _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 1); } if (_game._trigger == 80) _scene->_nextSceneId = 411; if (_game._trigger == 100) { _vm->_dialogs->show(40622); _hitStorageDoor = true; } if (_game._trigger == 110) { _scene->_sequences.addTimer(20, 111); _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; _game._player._visible = true; } if (_game._trigger == 111) { _game._player._stepEnabled = true; _vm->_dialogs->show(40613); } if (_game._trigger == 70) { _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; _game._player._visible = true; _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 4, 1, 0, 0); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 71); _vm->_sound->command(19); } if (_game._trigger == 71) { _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); _globals[kStorageDoorOpen] = false; _game._player._stepEnabled = true; } if (_game._trigger == 75) { _scene->_sequences.remove(_globals._sequenceIndexes[1]); _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 4, 1, 0, 0); _globals[kStorageDoorOpen] = true; _game._player._stepEnabled = true; _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; _game._player._visible = true; _vm->_sound->command(19); } } void Scene406::preActions() { if (_action.isAction(0x1AD, 0x2BA)) _game._player._walkOffScreenSceneId = 405; if (_action.isAction(0x1AD, 0x2B9)) _game._player._walkOffScreenSceneId = 407; if (_action.isAction(VERB_TAKE)) _game._player._needToWalk = false; if (_action.isAction(VERB_LOOK, 0x244) || _action.isAction(VERB_LOOK, 0x25C)) _game._player._needToWalk = true; } void Scene406::actions() { if (_action.isAction(0x18B, 0x6E) && (_game._player._targetPos.x> 100)) { _game._player._stepEnabled = false; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.remove(_globals._sequenceIndexes[3]); _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 3, 1, 0, 0); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 80); _vm->_sound->command(19); } else if (_action.isAction(0x18B, 0x6E) && _globals[kStorageDoorOpen] && (_game._player._targetPos.x < 100)) _scene->_nextSceneId = 410; else if (_action.isAction(0x18B, 0x6E) && !_globals[kStorageDoorOpen] && (_game._player._targetPos.x < 100)) { _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 60, _game.getQuote(0x24F)); if (!_hitStorageDoor) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(80, 100); } } else if (_action.isAction(VERB_PUT, 0x131, 0x251) && !_globals[kStorageDoorOpen]) { _game._player._stepEnabled = false; _game._player._visible = false; _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 75); Common::Point msgPos = Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], msgPos); _scene->_sequences.setScale(_globals._sequenceIndexes[2], 87); } else if (_action.isAction(VERB_PUT, 0x131, 0x251) && _globals[kStorageDoorOpen]) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 70); Common::Point msgPos = Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], msgPos); _scene->_sequences.setScale(_globals._sequenceIndexes[2], 87); } else if (_action.isAction(VERB_PUT, 0x251)) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 110); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], _game._player._playerPos); _scene->_sequences.setScale(_globals._sequenceIndexes[2], 87); } else if (_action.isAction(VERB_LOOK, 0x25C)) _vm->_dialogs->show(40610); else if (_action.isAction(VERB_TAKE, 0x25C)) _vm->_dialogs->show(40611); else if (_action.isAction(VERB_LOOK, 0x251)) _vm->_dialogs->show(40612); else if (_action.isAction(VERB_LOOK, 0x25B)) _vm->_dialogs->show(40614); else if (_action.isAction(VERB_TAKE, 0x25B)) _vm->_dialogs->show(40615); else if (_action.isAction(VERB_LOOK, 0x2B9)) _vm->_dialogs->show(40616); else if (_action.isAction(VERB_LOOK, 0x2BA)) _vm->_dialogs->show(40617); else if (_action.isAction(VERB_LOOK, 0x204) || _action._lookFlag) _vm->_dialogs->show(40618); else if (_action.isAction(VERB_LOOK, 0x18D)) _vm->_dialogs->show(40619); else if (_action.isAction(VERB_LOOK, 0x6E)) { if (_globals[kStorageDoorOpen]) _vm->_dialogs->show(40621); else _vm->_dialogs->show(40620); } else if (_action.isAction(VERB_LOOK, 0xE2)) _vm->_dialogs->show(40623); else if (_action.isAction(VERB_LOOK, 0x47A)) _vm->_dialogs->show(40624); else if (_action.isAction(VERB_TAKE, 0x47A)) _vm->_dialogs->show(40625); else if (_action.isAction(VERB_LOOK, 0x2F)) _vm->_dialogs->show(40626); else if (_action.isAction(VERB_TAKE, 0x2F)) _vm->_dialogs->show(40627); else if (_action.isAction(VERB_LOOK, 0x244)) _vm->_dialogs->show(40628); else if (_action.isAction(VERB_TAKE, 0x244)) _vm->_dialogs->show(40629); else return; _action._inProgress = false; } /*------------------------------------------------------------------------*/ void Scene407::setup() { setPlayerSpritesPrefix(); setAAName(); } void Scene407::enter() { if (_scene->_priorSceneId != -2) _fromNorth = false; if (_scene->_priorSceneId == 318) { _game._player._playerPos = Common::Point(172, 92); _game._player._facing = FACING_SOUTH; _fromNorth = true; } else if (_scene->_priorSceneId != -2) { _game._player._playerPos = Common::Point(172, 132); _game._player._facing = FACING_NORTH; } _game.loadQuoteSet(0x250, 0); sceneEntrySound(); } void Scene407::step() { if (_game._trigger == 70) { _scene->_nextSceneId = 318; _scene->_reloadSceneFlag = true; } if (_game._trigger == 80) { _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount; _game._player._stepEnabled = true; _game._player._visible = true; _fromNorth = false; _game._player.walk(Common::Point(173, 104), FACING_SOUTH); } } void Scene407::preActions() { if (_action.isAction(VERB_TAKE)) _game._player._needToWalk = false; if (_action.isAction(VERB_LOOK, 0x6E)) _game._player._needToWalk = true; if (_action.isAction(0x1AD, 0x2B4)) { _game._player.walk(Common::Point(172, 91), FACING_NORTH); _fromNorth = false; } if (_game._player._needToWalk && _fromNorth) { if (_globals[kSexOfRex] == REX_MALE) destPos = Common::Point(171, 95); else destPos = Common::Point(173, 96); _game._player.walk(destPos, FACING_SOUTH); } } void Scene407::actions() { if ((_game._player._playerPos == destPos) && _fromNorth) { if (_globals[kSexOfRex] == REX_MALE) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _game._player._stepEnabled = false; _game._player._visible = false; _vm->_sound->command(21); _scene->loadAnimation(formAnimName('s', 1), 70); _globals[kHasBeenScanned] = true; _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 60, _game.getQuote(60)); _vm->_sound->command(22); } if (_globals[kSexOfRex] == REX_FEMALE) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _game._player._stepEnabled = false; _game._player._visible = false; _vm->_sound->command(21); _scene->loadAnimation(formAnimName('s', 2), 80); _vm->_sound->command(23); _globals[kHasBeenScanned] = true; } } if (_action.isAction(0x1AD, 0x2B3) && !_fromNorth) _scene->_nextSceneId = 406; else if (_action.isAction(0x1AD, 0x2B4)) _scene->_nextSceneId = 318; else if (_action.isAction(VERB_LOOK, 0x1F3)) { if (_globals[kHasBeenScanned]) _vm->_dialogs->show(40711); else _vm->_dialogs->show(40710); } else if (_action.isAction(VERB_LOOK, 0x6E)) _vm->_dialogs->show(40712); else if (_action.isAction(VERB_LOOK, 0x2B3)) _vm->_dialogs->show(40713); else if (_action.isAction(VERB_LOOK, 0x2B4)) _vm->_dialogs->show(40714); else if (_action._lookFlag) _vm->_dialogs->show(40715); else return; _action._inProgress = false; } /*------------------------------------------------------------------------*/ void Scene408::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(0x167); _scene->addActiveVocab(0xD); } void Scene408::enter() { _game._player._playerPos = Common::Point(137, 150); _game._player._facing = FACING_NORTH; _globals._spriteIndexes[1] = _scene->_sprites.addSprites("*ROXRC_7"); _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('m', -1)); if (_game._objects.isInRoom(OBJ_TARGET_MODULE)) { _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 3); int idx = _scene->_dynamicHotspots.add(0x167, 0xD, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(283, 128), FACING_NORTHEAST); } sceneEntrySound(); } void Scene408::preActions() { if ((_action.isAction(VERB_TAKE) && !_action.isAction(0x167)) || _action.isAction(VERB_PULL, 0x47B) || _action.isAction(VERB_OPEN, 0x265)) _game._player._needToWalk = false; if ((_action.isAction(VERB_LOOK, 0x167) && _game._objects.isInRoom(0x17)) || _action.isAction(VERB_LOOK, 0x263)) _game._player._needToWalk = true; } void Scene408::actions() { if (_action.isAction(0x242, 0x2B3)) { _scene->_nextSceneId = 405; _vm->_sound->command(58); } else if (_action.isAction(VERB_TAKE, 0x167) && (_game._objects.isInRoom(OBJ_TARGET_MODULE) || _game._trigger)) { switch (_game._trigger) { case (0): _vm->_sound->command(57); _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], true, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 2); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[1]); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 2, 1); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: _scene->_sequences.remove(_globals._sequenceIndexes[2]); _game._objects.addToInventory(OBJ_TARGET_MODULE); _vm->_dialogs->showItem(OBJ_TARGET_MODULE, 40847); break; case 2: _game._player._priorTimer = _game._player._ticksAmount + _scene->_frameStartTime; _game._player._visible = true; _scene->_sequences.addTimer(20, 3); break; case 3: _game._player._stepEnabled = true; break; default: break; } } else if (_action.isAction(VERB_LOOK, 0x2BC)) _vm->_dialogs->show(40810); else if (_action.isAction(VERB_TAKE, 0x2BC) || _action.isAction(VERB_TAKE, 0x261) || _action.isAction(VERB_TAKE, 0x25F)) _vm->_dialogs->show(40811); else if (_action.isAction(VERB_LOOK, 0x2BE)) _vm->_dialogs->show(40812); else if (_action.isAction(VERB_TAKE, 0x2BE)) _vm->_dialogs->show(40813); else if (_action.isAction(VERB_LOOK, 0x2C2)) _vm->_dialogs->show(40814); else if (_action.isAction(VERB_TAKE, 0x2C2)) _vm->_dialogs->show(40815); else if (_action.isAction(VERB_TAKE, 0x47B) || _action.isAction(VERB_PULL, 0x47B)) _vm->_dialogs->show(40816); else if (_action.isAction(VERB_LOOK, 0x26D)) _vm->_dialogs->show(40817); else if (_action.isAction(VERB_TAKE, 0x26D)) _vm->_dialogs->show(40818); else if (_action.isAction(VERB_LOOK, 0x2BB)) _vm->_dialogs->show(40819); else if (_action.isAction(VERB_TAKE, 0x2BB)) _vm->_dialogs->show(40820); else if (_action.isAction(VERB_LOOK, 0x269)) _vm->_dialogs->show(40821); else if (_action.isAction(VERB_TAKE, 0x269)) _vm->_dialogs->show(40822); else if (_action.isAction(VERB_LOOK, 0x263)) { if (_game._objects.isInRoom(OBJ_TARGET_MODULE)) _vm->_dialogs->show(40823); else _vm->_dialogs->show(40824); } else if (_action.isAction(VERB_TAKE, 0x263)) _vm->_dialogs->show(40825); else if (_action.isAction(VERB_LOOK, 0x2BF)) _vm->_dialogs->show(40826); else if (_action.isAction(VERB_TAKE, 0x2BF)) _vm->_dialogs->show(40827); else if (_action.isAction(VERB_LOOK, 0x7B)) _vm->_dialogs->show(40828); else if (_action.isAction(VERB_OPEN, 0x7B) || _action.isAction(VERB_PULL, 0x7B)) _vm->_dialogs->show(40829); else if (_action.isAction(VERB_LOOK, 0x26B)) _vm->_dialogs->show(40830); else if (_action.isAction(VERB_TAKE, 0x26B)) _vm->_dialogs->show(40831); else if (_action.isAction(VERB_LOOK, 0x2C1)) _vm->_dialogs->show(40832); else if (_action.isAction(VERB_TAKE, 0x2C1)) _vm->_dialogs->show(40833); else if (_action.isAction(VERB_LOOK, 0x2BD)) _vm->_dialogs->show(40834); else if (_action.isAction(VERB_TAKE, 0x2BD)) _vm->_dialogs->show(40835); else if (_action.isAction(VERB_LOOK, 0x261)) _vm->_dialogs->show(40836); else if (_action.isAction(VERB_LOOK, 0x25F)) _vm->_dialogs->show(40837); else if (_action.isAction(VERB_LOOK, 0x2C0)) _vm->_dialogs->show(40838); else if (_action.isAction(VERB_LOOK, 0x47C)) _vm->_dialogs->show(40839); else if (_action.isAction(VERB_TAKE, 0x47C)) _vm->_dialogs->show(40840); else if (_action.isAction(VERB_LOOK, 0x265)) _vm->_dialogs->show(40841); else if (_action.isAction(VERB_TAKE, 0x265)) _vm->_dialogs->show(40842); else if (_action.isAction(VERB_OPEN, 0x265)) _vm->_dialogs->show(40843); else if (_action.isAction(VERB_LOOK, 0x2B3)) _vm->_dialogs->show(40844); else if (_action._lookFlag) _vm->_dialogs->show(40845); else if (_action.isAction(VERB_LOOK, 0x167) && _game._objects.isInRoom(OBJ_TARGET_MODULE)) _vm->_dialogs->show(40846); else if (_action.isAction(VERB_LOOK, 0x26C)) _vm->_dialogs->show(40848); else if (_action.isAction(VERB_OPEN, 0x263)) _vm->_dialogs->show(40849); else return; _action._inProgress = false; } /*------------------------------------------------------------------------*/ void Scene409::setup() { _game._player._spritesPrefix = ""; // The original is calling Scene4xx::setAAName() _game._aaName = Resources::formatAAName(4); } void Scene409::enter() { _handSpriteId = _scene->_sprites.addSprites("*ROXHAND"); teleporterEnter(); // The original is calling Scene4xx::sceneEntrySound() if (!_vm->_musicFlag) _vm->_sound->command(2); else _vm->_sound->command(10); } void Scene409::step() { teleporterStep(); } void Scene409::actions() { if (teleporterActions()) { _action._inProgress = false; return; } if (_action.isAction(VERB_LOOK, 0x181)) _vm->_dialogs->show(40910); else if (_action.isAction(0x103, 0x181)) _vm->_dialogs->show(40910); else if (_action.isAction(VERB_LOOK, 0xC4)) _vm->_dialogs->show(40911); else if (_action.isAction(0xB7, 0xC4)) _vm->_dialogs->show(40911); else if (_action.isAction(VERB_LOOK, 0x1CC)) _vm->_dialogs->show(40912); else if (_action.isAction(VERB_LOOK, 0x1D1) || _action.isAction(VERB_LOOK, 0x1D2) || _action.isAction(VERB_LOOK, 0x1D3) || _action.isAction(VERB_LOOK, 0x1D4) || _action.isAction(VERB_LOOK, 0x1D5) || _action.isAction(VERB_LOOK, 0x1D6) || _action.isAction(VERB_LOOK, 0x1D7) || _action.isAction(VERB_LOOK, 0x1D8) || _action.isAction(VERB_LOOK, 0x1D9) || _action.isAction(VERB_LOOK, 0x1D0) || _action.isAction(VERB_LOOK, 0x1DB) || _action.isAction(VERB_LOOK, 0x1DA)) _vm->_dialogs->show(40913); else if (_action.isAction(VERB_LOOK, 0x1CF)) _vm->_dialogs->show(40914); else if (_action._lookFlag) _vm->_dialogs->show(40914); else return; _action._inProgress = false; } /*------------------------------------------------------------------------*/ void Scene410::setup() { setPlayerSpritesPrefix(); setAAName(); } void Scene410::enter() { _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('y', -1)); _globals._spriteIndexes[2] = _scene->_sprites.addSprites("*ROXRC_7"); if (_game._objects.isInRoom(OBJ_CHARGE_CASES)) _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); else _scene->_hotspots.activate(0x48, false); if (_scene->_priorSceneId != -2) { _game._player._playerPos = Common::Point(155, 150); _game._player._facing = FACING_NORTH; } sceneEntrySound(); _scene->loadAnimation(Resources::formatName(410, 'r', -1, EXT_AA, "")); _scene->_activeAnimation->_resetFlag = true; } void Scene410::step() { if (_scene->_activeAnimation->getCurrentFrame() == 1) { if (_vm->getRandomNumber(1, 30) == 1) _scene->_activeAnimation->setCurrentFrame(2); else _scene->_activeAnimation->setCurrentFrame(0); } if (_scene->_activeAnimation->getCurrentFrame() == 9) { if (_vm->getRandomNumber(1, 30) == 1) _scene->_activeAnimation->setCurrentFrame(10); else _scene->_activeAnimation->setCurrentFrame(8); } if (_scene->_activeAnimation->getCurrentFrame() == 5) { if (_vm->getRandomNumber(1, 30) == 1) _scene->_activeAnimation->setCurrentFrame(6); else _scene->_activeAnimation->setCurrentFrame(4); } if (_scene->_activeAnimation->getCurrentFrame() == 3) { if (_vm->getRandomNumber(1, 2) == 1) _scene->_activeAnimation->setCurrentFrame(4); else // == 2 _scene->_activeAnimation->setCurrentFrame(8); } } void Scene410::preActions() { if (_action.isAction(VERB_TAKE) && !_action.isAction(0x48)) _game._player._needToWalk = false; if (_action.isAction(VERB_LOOK, 0x48) && _game._objects.isInRoom(OBJ_CHARGE_CASES)) _game._player._needToWalk = true; if (_action.isAction(VERB_OPEN, 0x278) || _action.isAction(VERB_OPEN, 0x214)) _game._player._needToWalk = false; if (_action.isAction(VERB_LOOK, 0x272)) _game._player._needToWalk = true; } void Scene410::actions() { if (_action.isAction(0x242, 0x2B3)) _scene->_nextSceneId = 406; else if (_action.isAction(VERB_TAKE, 0x48) && (_game._objects.isInRoom(OBJ_CHARGE_CASES) || _game._trigger)) { switch (_game._trigger) { case (0): _vm->_sound->command(57); _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 3); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 3, 1); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: _scene->_sequences.remove(_globals._sequenceIndexes[1]); _scene->_hotspots.activate(0x48, false); _game._objects.addToInventory(OBJ_CHARGE_CASES); _vm->_dialogs->showItem(OBJ_CHARGE_CASES, 41032); break; case 2: _game._player._priorTimer = _game._player._ticksAmount + _scene->_frameStartTime; _game._player._visible = true; _scene->_sequences.addTimer(20, 3); break; case 3: _game._player._stepEnabled = true; break; default: break; } } else if (_action.isAction(VERB_LOOK, 0x276)) _vm->_dialogs->show(41010); else if (_action.isAction(VERB_TAKE, 0x276)) _vm->_dialogs->show(41011); else if (_action.isAction(VERB_OPEN, 0x276)) _vm->_dialogs->show(41012); else if (_action.isAction(VERB_LOOK, 0x270)) _vm->_dialogs->show(41013); else if (_action.isAction(VERB_TAKE, 0x270)) _vm->_dialogs->show(41014); else if (_action.isAction(VERB_LOOK, 0x265) || _action.isAction(VERB_OPEN, 0x265)) { if (_game._objects.isInRoom(OBJ_CHARGE_CASES)) _vm->_dialogs->show(41015); else _vm->_dialogs->show(41016); } else if (_action.isAction(VERB_LOOK, 0x26E)) _vm->_dialogs->show(41017); else if (_action.isAction(VERB_TAKE, 0x26E)) _vm->_dialogs->show(41018); else if (_action.isAction(VERB_LOOK, 0x278)) _vm->_dialogs->show(41019); else if (_action.isAction(VERB_LOOK, 0x214)) _vm->_dialogs->show(41019); else if (_action.isAction(VERB_OPEN, 0x278)) _vm->_dialogs->show(41020); else if (_action.isAction(VERB_OPEN, 0x214)) _vm->_dialogs->show(41020); else if (_action.isAction(VERB_LOOK, 0x277)) _vm->_dialogs->show(41021); else if (_action.isAction(VERB_TAKE, 0x277)) _vm->_dialogs->show(41022); else if (_action.isAction(VERB_LOOK, 0x272)) _vm->_dialogs->show(41023); else if (_action.isAction(VERB_TAKE, 0x272)) _vm->_dialogs->show(41024); else if (_action.isAction(VERB_LOOK, 0x48) && _game._objects.isInRoom(OBJ_CHARGE_CASES)) _vm->_dialogs->show(41025); else if (_action.isAction(VERB_LOOK, 0x2C3)) _vm->_dialogs->show(41027); else if (_action.isAction(VERB_LOOK, 0x47D)) _vm->_dialogs->show(41028); else if (_action.isAction(VERB_LOOK, 0x275)) _vm->_dialogs->show(41029); else if (_action.isAction(VERB_TAKE, 0x275)) _vm->_dialogs->show(41030); else if (_action.isAction(VERB_THROW, 0x275)) _vm->_dialogs->show(41031); else if (_action._lookFlag) _vm->_dialogs->show(41033); else return; _action._inProgress = false; } /*------------------------------------------------------------------------*/ bool Scene411::addIngredient() { bool retVal = false; switch (_newIngredient) { case OBJ_LECITHIN: if (_globals[kIngredientList + _globals[kNextIngredient]] == 1) retVal = true; _badThreshold = 1; break; case OBJ_ALIEN_LIQUOR: if (_globals[kIngredientList + _globals[kNextIngredient]] == 0) retVal = true; _badThreshold = 0; break; case OBJ_FORMALDEHYDE: if (_globals[kIngredientList + _globals[kNextIngredient]] == 3) retVal = true; _badThreshold = 3; break; case OBJ_PETROX: if (_globals[kIngredientList + _globals[kNextIngredient]] == 2) retVal = true; _badThreshold = 2; break; default: break; } if (!retVal && (_globals[kNextIngredient] == 0)) _globals[kBadFirstIngredient] = _badThreshold; if (_globals[kNextIngredient] == 0) retVal = true; return(retVal); } bool Scene411::addQuantity() { bool retVal = false; if (_globals[kIngredientQuantity + _globals[kNextIngredient]] == _newQuantity) retVal = true; if (!retVal && (_globals[kNextIngredient] == 0)) _globals[kBadFirstIngredient] = _badThreshold; if (_globals[kNextIngredient] == 0) retVal = true; return(retVal); } int Scene411::computeQuoteAndQuantity() { int quoteId; int quantity; switch (_action._activeAction._verbId) { case 0x252: quoteId = 0x26F; quantity = 0; break; case 0x253: quoteId = 0x271; quantity = 0; break; case 0x254: quoteId = 0x270; quantity = 0; break; case 0x255: quoteId = 0x272; quantity = 0; break; case 0x256: quoteId = 0x267; quantity = 2; break; case 0x257: quoteId = 0x269; quantity = 2; break; case 0x258: quoteId = 0x268; quantity = 2; break; case 0x259: quoteId = 0x26A; quantity = 2; break; case 0x25A: quoteId = 0x26B; quantity = 3; break; case 0x25B: quoteId = 0x26D; quantity = 3; break; case 0x25C: quoteId = 0x26C; quantity = 3; break; case 0x25D: quoteId = 0x26E; quantity = 3; break; case 0x25E: quoteId = 0x263; quantity = 1; break; case 0x25F: quoteId = 0x265; quantity = 1; break; case 0x260: quoteId = 0x264; quantity = 1; break; case 0x261: quoteId = 0x266; quantity = 1; break; default: quoteId = 0; quantity = 0; break; } _scene->_kernelMessages.add(Common::Point(202, 82), 0x1110, 32, 0, 120, _game.getQuote(quoteId)); return quantity; } void Scene411::handleKettleAction() { switch (_globals[kNextIngredient]) { case (1): _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 15, 0, 0, 0); break; case (2): _scene->_sequences.remove(_globals._sequenceIndexes[4]); _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0); break; case (3): _makeMushroomCloud = true; break; default: break; } } void Scene411::handleDialog() { if ((_action._activeAction._verbId != 0x262) && (_game._trigger == 0)) { if (_game._objects.isInInventory(_newIngredient)) { switch (_newIngredient) { case OBJ_FORMALDEHYDE: _resetFrame = 17; break; case OBJ_PETROX: _resetFrame = 55; break; case OBJ_LECITHIN: _resetFrame = 36; break; default: _resetFrame = 112; break; } _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; _game._player._visible = false; _game._player._stepEnabled = false; _scene->_activeAnimation->setCurrentFrame(_resetFrame); } _scene->_kernelMessages.reset(); _newQuantity = computeQuoteAndQuantity (); if ((_globals[kNextIngredient] == 1) && (_globals[kBadFirstIngredient] > -1)) _killRox = true; else if (addIngredient() && addQuantity()) { handleKettleAction(); _globals[kNextIngredient]++; } else _killRox = true; _scene->_userInterface.setup(kInputBuildingSentences); } else if (_action._activeAction._verbId == 0x262) _scene->_userInterface.setup(kInputBuildingSentences); } void Scene411::giveToRex(int object) { switch (object) { case (0): _game._objects.addToInventory(OBJ_ALIEN_LIQUOR); break; case (1): _game._objects.addToInventory(OBJ_LECITHIN); break; case (2): _game._objects.addToInventory(OBJ_PETROX); break; case (3): _game._objects.addToInventory(OBJ_FORMALDEHYDE); break; default: break; } } void Scene411::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(0xD); _scene->addActiveVocab(0x306); _scene->addActiveVocab(0x2D6); _scene->addActiveVocab(0x2D7); _scene->addActiveVocab(0x3A9); } void Scene411::enter() { if (_scene->_priorSceneId == 411) { if ((_globals[kNextIngredient] == 1) && (_globals[kBadFirstIngredient] > -1)) giveToRex(_globals[kBadFirstIngredient]); else if (_globals[kNextIngredient] > 0) { for (int i = 0; i < _globals[kNextIngredient]; i ++) giveToRex(_globals[kIngredientList + i]); } _globals[kNextIngredient] = 0; _globals[kBadFirstIngredient] = -1; } _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0)); _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1)); _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 0)); _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('f', 0)); _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('f', 1)); _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('f', 2)); _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('c', 1)); _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 6)); _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 1)); _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*ROXRC_9"); _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 0, 0, 0); _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 50, 0, 0, 0); _game.loadQuoteSet(0x252, 0x25E, 0x25A, 0x256, 0x253, 0x25F, 0x25B, 0x257, 0x254, 0x260, 0x25C, 0x258, 0x255, 0x261, 0x25D, 0x259, 0x262, 0x267, 0x263, 0x26B, 0x26F, 0x268, 0x264, 0x26C, 0x270, 0x26A, 0x266, 0x26E, 0x272, 0x269, 0x265, 0x26D, 0x271, 0); _dialog1.setup(0x5B, 0x252, 0x25E, 0x25A, 0x256, 0x262, -1); _dialog2.setup(0x5C, 0x253, 0x25F, 0x25B, 0x257, 0x262, -1); _dialog3.setup(0x5D, 0x254, 0x260, 0x25C, 0x258, 0x262, -1); _dialog4.setup(0x5E, 0x255, 0x261, 0x25D, 0x259, 0x262, -1); warning("TODO: Replace the next line by: if ((_globals[kNextIngredient] >= 4) && (!object_get_folder(OBJ_CHARGE_CASES, 3))) {"); if (_globals[kNextIngredient] >= 4) { _scene->_hotspots.activate(0x3AB, false); _scene->_hotspots.activate(0x30D, true); } else { _scene->_hotspots.activate(0x30D, false); _scene->_hotspots.activate(0x3AB, true); } warning("TODO: Replace the next line by: if ((!_globals[kNextIngredient] >= 4) && (object_get_folder(OBJ_CHARGE_CASES, 3))) {"); if (!(_globals[kNextIngredient] >= 4)) _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], true, 6); else if (true) { warning("TODO: The previous if was: else if (!object_get_folder(OBJ_CHARGE_CASES, 3)) {"); switch (_globals[kNextIngredient]) { case 1: _vm->_sound->command(53); break; case 2: _vm->_sound->command(53); _vm->_sound->command(54); _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 15, 0, 0, 0); break; case 3: _vm->_sound->command(53); _vm->_sound->command(54); _vm->_sound->command(55); _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0); break; case (4): _vm->_sound->command(53); _vm->_sound->command(54); _vm->_sound->command(55); _vm->_sound->command(56); _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0); break; default: _vm->_sound->command(10); break; } } warning("TODO: Replace the next if by: if ((_globals[kNextIngredient] >= 4) && (object_get_folder(OBJ_CHARGE_CASES, 3))) {"); if (_globals[kNextIngredient] >= 4) { _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], true, 6); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1); } if (_game._objects.isInRoom(OBJ_FORMALDEHYDE)) { _globals._sequenceIndexes[7] = _scene->_sequences.startCycle(_globals._spriteIndexes[7], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1); int idx = _scene->_dynamicHotspots.add(0x2D6, VERB_WALKTO, _globals._sequenceIndexes[7], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(206, 145), FACING_SOUTHEAST); } if (_game._objects.isInRoom(OBJ_PETROX)) { _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 8); int idx = _scene->_dynamicHotspots.add(0x2D7, VERB_WALKTO, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(186, 112), FACING_NORTHEAST); } if (_game._objects.isInRoom(OBJ_LECITHIN)) { _globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 8); int idx = _scene->_dynamicHotspots.add(0x3A9, VERB_WALKTO, _globals._sequenceIndexes[6], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(220, 121), FACING_NORTHEAST); } if (_scene->_priorSceneId != -2) { _game._player._playerPos = Common::Point(60, 146); _game._player._facing = FACING_NORTHEAST; } sceneEntrySound(); if (_scene->_roomChanged) { _game._objects.addToInventory(OBJ_ALIEN_LIQUOR); _game._objects.addToInventory(OBJ_CHARGE_CASES); _game._objects.addToInventory(OBJ_TAPE_PLAYER); _game._objects.addToInventory(OBJ_AUDIO_TAPE); } _scene->loadAnimation(formAnimName('a', -1)); _scene->_activeAnimation->setCurrentFrame(128); _makeMushroomCloud = false; _killRox = false; } void Scene411::step() { if (_scene->_activeAnimation != nullptr) { if (_curAnimationFrame != _scene->_activeAnimation->getCurrentFrame()) { _curAnimationFrame = _scene->_activeAnimation->getCurrentFrame(); _resetFrame = -1; switch (_curAnimationFrame) { case 16: _game._player._stepEnabled = true; _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; _game._player._visible = true; _resetFrame = 128; break; case 35: case 54: case 71: case 127: if (_killRox) { _resetFrame = 72; } else { _resetFrame = 0; _game._objects.removeFromInventory(_newIngredient, NOWHERE); switch (_globals[kNextIngredient]) { case 1: _vm->_sound->command(53); break; case 2: _vm->_sound->command(54); break; case 3: _vm->_sound->command(55); break; case 4: _vm->_sound->command(56); break; default: break; } } break; case (22): case (41): case (59): case (115): if (_makeMushroomCloud) { _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 5, 1, 0, 0); _makeMushroomCloud = false; _scene->_hotspots.activate(0x3AB, false); _scene->_hotspots.activate(0x30D, true); } break; case 111: _resetFrame = 111; _scene->_reloadSceneFlag = true; break; case 129: _resetFrame = 128; break; default: break; } if ((_resetFrame >= 0) && (_resetFrame != _scene->_activeAnimation->getCurrentFrame())) { _scene->_activeAnimation->setCurrentFrame(_resetFrame); _curAnimationFrame = _resetFrame; } } } if (_scene->_activeAnimation->getCurrentFrame() == 86) _vm->_sound->command(59); } void Scene411::preActions() { if (_action.isAction(VERB_LOOK, 0x2D7) && (_game._objects.isInRoom(OBJ_PETROX))) _game._player._needToWalk = true; if (_action.isAction(VERB_LOOK, 0x3A9) && (_game._objects.isInRoom(OBJ_LECITHIN))) _game._player._needToWalk = true; if (_action.isAction(VERB_LOOK, 0x2D6) && (_game._objects.isInRoom(OBJ_FORMALDEHYDE))) _game._player._needToWalk = true; if (_action.isAction(VERB_LOOK, 0x3AB) || _action.isAction(VERB_LOOK, 0x30D) || _action.isAction(VERB_LOOK, 0x47F) || _action.isAction(VERB_LOOK, 0x24D) || _action.isAction(VERB_LOOK, 0x216) || _action.isAction(VERB_PUT, 0x216) || _action.isAction(VERB_LOOK, 0x284) || _action.isAction(VERB_LOOK, 0x285)) _game._player._needToWalk = true; if (_action.isAction(VERB_PULL, 0x280) || _action.isAction(VERB_PUSH, 0x280)) _game._player._needToWalk = false; } void Scene411::actions() { if (_game._screenObjects._inputMode != 1) { handleDialog(); _action._inProgress = false; return; } if (_action.isAction(0x242, 0x2B3)) { _scene->_nextSceneId = 406; _vm->_sound->command(10); _action._inProgress = false; return; } warning("TODO: add the following condition to the if statement: (!object_get_folder(OBJ_CHARGE_CASES, 3)) &&"); if ((_globals[kNextIngredient] >= 4) && (_action.isAction(VERB_TAKE, 0x3AB) || _action.isAction(VERB_PUT, 0x48, 0x3AB)) && (_game._objects.isInInventory(OBJ_CHARGE_CASES))) { switch (_game._trigger) { case 0: _vm->_sound->command(10); _vm->_sound->command(57); _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 8, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 1, 6); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 3); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 110); break; case 110: { int idx = _globals._sequenceIndexes[10]; _globals._sequenceIndexes[10] = _scene->_sequences.startCycle(_globals._spriteIndexes[10], false, 6); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 3); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[10], idx); _scene->_sequences.addTimer(180, 111); } break; case 111: _scene->_hotspots.activate(0x30D, true); _scene->_hotspots.activate(0x3AB, false); _scene->_sequences.remove(_globals._sequenceIndexes[4]); _scene->_sequences.remove(_globals._sequenceIndexes[10]); _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], true, 6); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1); _globals._sequenceIndexes[10] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[10], false, 8, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 1, 6); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 3); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 112); // No break on purpose case 112: _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount; _game._player._visible = true; _game._player._stepEnabled = true; warning("TODO: InventoryObjects_setData(OBJ_CHARGE_CASES, 3, true);"); _vm->_dialogs->showItem(OBJ_CHARGE_CASES, 41142); break; } _action._inProgress = false; return; } else if (!_game._objects.isInInventory(OBJ_CHARGE_CASES) && _action.isAction(VERB_TAKE, 0x3AB)) { _vm->_dialogs->show(41143); _action._inProgress = false; return; } if (_action.isAction(VERB_TAKE, 0x2D7) && (_game._objects.isInRoom(OBJ_PETROX) || _game._trigger)) { switch (_game._trigger) { case (0): _vm->_sound->command(57); _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 2); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[8]); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 2, 1); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: _scene->_sequences.remove(_globals._sequenceIndexes[5]); _game._objects.addToInventory(OBJ_PETROX); _vm->_dialogs->showItem(OBJ_PETROX, 41120); break; case 2: _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; _game._player._visible = true; _scene->_sequences.addTimer(20, 3); break; case 3: _game._player._stepEnabled = true; break; default: break; } _action._inProgress = false; return; } if (_action.isAction(VERB_TAKE, 0x3A9) && (_game._objects.isInRoom(OBJ_LECITHIN) || _game._trigger)) { switch (_game._trigger) { case (0): _vm->_sound->command(57); _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 2); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[8]); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 2, 1); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: _scene->_sequences.remove(_globals._sequenceIndexes[6]); _game._objects.addToInventory(OBJ_LECITHIN); _vm->_dialogs->showItem(OBJ_LECITHIN, 41124); break; case 2: _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; _game._player._visible = true; _scene->_sequences.addTimer(20, 3); break; case 3: _game._player._stepEnabled = true; break; default: break; } _action._inProgress = false; return; } if (_action.isAction(VERB_TAKE, 0x2D6) && _game._objects.isInRoom(OBJ_FORMALDEHYDE) && (_game._trigger == 0)) { _vm->_sound->command(57); _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[11] = _scene->_sequences.startCycle(_globals._spriteIndexes[11], false, 2); _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 1); _scene->_sequences.addTimer(20, 100); _scene->_sequences.remove(_globals._sequenceIndexes[7]); _game._objects.addToInventory(OBJ_FORMALDEHYDE); _action._inProgress = false; return; } if (_game._trigger == 100) { _scene->_sequences.remove(_globals._sequenceIndexes[11]); _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount; _game._player._visible = true; _game._player._stepEnabled = true; _scene->_sequences.addTimer(20, 10); } if (_game._trigger == 10) _vm->_dialogs->showItem(OBJ_FORMALDEHYDE, 41124); if (_action.isAction(VERB_PUT, 0x30D)) { if (_action.isAction(0x2D7) || _action.isAction(0x2D6) || _action.isAction(0x3A9) || _action.isAction(0x306)) { _newIngredient = _game._objects.getIdFromDesc(_action._activeAction._objectNameId); switch (_newIngredient) { case (OBJ_ALIEN_LIQUOR): _dialog1.start(); break; case (OBJ_FORMALDEHYDE): _dialog3.start(); break; case (OBJ_PETROX): _dialog4.start(); break; case (OBJ_LECITHIN): _dialog2.start(); break; default: break; } } } if (_action.isAction(VERB_LOOK, 0xE2)) _vm->_dialogs->show(41110); else if (_action.isAction(VERB_LOOK, 0x287)) _vm->_dialogs->show(41111); else if (_action.isAction(VERB_LOOK, 0x27B)) _vm->_dialogs->show(41112); else if (_action.isAction(VERB_LOOK, 0x280)) _vm->_dialogs->show(41113); else if (_action.isAction(VERB_PUSH, 0x280) || _action.isAction(VERB_PULL, 0x280)) _vm->_dialogs->show(41114); else if (_action.isAction(VERB_LOOK, 0x283)) _vm->_dialogs->show(41115); else if (_action.isAction(VERB_TAKE, 0x283)) _vm->_dialogs->show(41116); else if (_action.isAction(VERB_LOOK, 0x285)) _vm->_dialogs->show(41117); else if (_action.isAction(VERB_LOOK, 0x284)) _vm->_dialogs->show(41118); else if (_action.isAction(VERB_LOOK, 0x2D7) && _game._objects.isInRoom(OBJ_PETROX)) _vm->_dialogs->show(41119); else if (_action.isAction(VERB_LOOK, 0x24D)) _vm->_dialogs->show(41121); else if ((_action.isAction(VERB_LOOK, 0x2D6)) && (_game._objects.isInRoom(OBJ_FORMALDEHYDE))) _vm->_dialogs->show(41122); else if ((_action.isAction(VERB_LOOK, 0x3A9)) && (_game._objects.isInRoom(OBJ_LECITHIN))) _vm->_dialogs->show(41123); else if (_action.isAction(VERB_LOOK, 0x30D)) { if (_globals[kNextIngredient] > 0) { warning("TODO: the if statement should be: if ((_globals[kNextIngredient] > 0) && !object_get_folder(OBJ_CHARGE_CASES, 3))"); _vm->_dialogs->show(41126); } else if (_globals[kNextIngredient] == 0) { warning("TODO: the if statement should be: else if ((_globals[kNextIngredient] == 0) || object_get_folder(OBJ_CHARGE_CASES, 3)) {"); _vm->_dialogs->show(41125); } } else if (_action.isAction(VERB_LOOK, 0x3AB)) { warning("TODO: The if statement should be if (_action.isAction(VERB_LOOK, 0x3AB) && !object_get_folder(OBJ_CHARGE_CASES, 3)) {"); _vm->_dialogs->show(41127); } else if (_action.isAction(VERB_TAKE, 0x30D)) _vm->_dialogs->show(41128); else if (_action.isAction(VERB_LOOK, 0x59)) _vm->_dialogs->show(41129); else if (_action.isAction(VERB_LOOK, 0x47F)) _vm->_dialogs->show(41130); else if (_action.isAction(VERB_LOOK, 0x2B3)) _vm->_dialogs->show(41131); else if (_action._lookFlag) _vm->_dialogs->show(41132); else if (_action.isAction(VERB_LOOK, 0x27C)) _vm->_dialogs->show(41133); else if (_action.isAction(VERB_LOOK, 0x218)) _vm->_dialogs->show(41134); else if (_action.isAction(VERB_LOOK, 0x282)) _vm->_dialogs->show(41135); else if (_action.isAction(VERB_LOOK, 0x10C)) _vm->_dialogs->show(41136); else if (_action.isAction(VERB_LOOK, 0x216)) _vm->_dialogs->show(41137); else if (_action.isAction(VERB_PUT, 0x216)) _vm->_dialogs->show(41138); else if (_action.isAction(VERB_TAKE, 0x284)) _vm->_dialogs->show(41139); else if (_action.isAction(VERB_LOOK, 0x47E)) _vm->_dialogs->show(41140); else if (_action.isAction(VERB_TAKE, 0x47E)) _vm->_dialogs->show(41141); else return; _action._inProgress = false; } /*------------------------------------------------------------------------*/ void Scene413::setup() { setPlayerSpritesPrefix(); setAAName(); } void Scene413::enter() { _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('a', 2)); _rexDeath = false; if (_scene->_priorSceneId == 405) { _game._player._playerPos = Common::Point(142, 146); _game._player._facing = FACING_NORTH; _game._player._visible = true; } else if (_scene->_priorSceneId != -2) { if (_globals[kSexOfRex] == REX_MALE) { _scene->loadAnimation(Resources::formatName(413, 'd', 1, EXT_AA, ""), 78); _vm->_sound->command(30); _game._player._visible = false; _game._player._stepEnabled = false; _rexDeath = true; } else if (!_globals[kTeleporterCommand]) { _game._player._playerPos = Common::Point(136, 117); _game._player.walk(Common::Point(141, 130), FACING_SOUTH); _game._player._facing = FACING_SOUTH; _game._player._visible = true; } } if ((_globals[kTeleporterCommand]) && (!_rexDeath)) { switch (_globals[kTeleporterCommand]) { case 1: _vm->_sound->command(30); _game._player._visible = false; _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 19); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 76); break; case 2: _game._player._visible = false; _vm->_sound->command(30); _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 20); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 77); break; case 3: case 4: _game._player._playerPos = Common::Point(136, 117); _game._player._facing = FACING_SOUTH; _game._player.walk(Common::Point(141, 130), FACING_SOUTH); _game._player._visible = true; _game._player._stepEnabled = true; break; default: break; } _globals[kTeleporterCommand] = 0; } _canMove = true; sceneEntrySound(); } void Scene413::step() { if (_scene->_activeAnimation && _scene->_activeAnimation->getCurrentFrame() == 38) _scene->_activeAnimation->setCurrentFrame(37); if (_scene->_activeAnimation && _scene->_activeAnimation->getCurrentFrame() == 21 && _canMove) { _vm->_sound->command(27); _canMove = false; } if (_game._trigger == 76) { _game._player._playerPos = Common::Point(136, 117); _game._player.walk(Common::Point(141, 130), FACING_SOUTH); _game._player._facing = FACING_SOUTH; _game._player.selectSeries(); _game._player._visible = true; _game._player._stepEnabled = true; } if (_game._trigger == 77) { _globals[kTeleporterCommand] = TELEPORTER_BEAM_IN; _scene->_nextSceneId = _globals[kTeleporterDestination]; _scene->_reloadSceneFlag = true; } if (_game._trigger == 78) { _scene->_reloadSceneFlag = true; _scene->_nextSceneId = _scene->_priorSceneId; _globals[kTeleporterCommand] = TELEPORTER_NONE; } } void Scene413::preActions() { if (_action.isAction(VERB_TAKE) || _action.isAction(VERB_PUT, 0x319)) _game._player._needToWalk = false; if (_action.isAction(VERB_LOOK, 0x2C4) || _action.isAction(VERB_LOOK, 0x1CC) || _action.isAction(VERB_LOOK, 0x289) || _action.isAction(VERB_LOOK, 0x10E)) { _game._player._needToWalk = true; } } void Scene413::actions() { if (_action.isAction(0x188, 0x16C)) { _game._player._stepEnabled = false; _game._player._visible = false; _scene->_nextSceneId = 409; } else if (_action.isAction(0x188, 0x2B3)) _scene->_nextSceneId = 405; else if (_action.isAction(VERB_LOOK, 0x2C4)) _vm->_dialogs->show(41310); else if (_action.isAction(VERB_TAKE, 0x2C4)) _vm->_dialogs->show(41311); else if (_action.isAction(VERB_LOOK, 0x319)) _vm->_dialogs->show(41312); else if (_action.isAction(VERB_PUT, 0x319)) _vm->_dialogs->show(41313); else if (_action.isAction(VERB_LOOK, 0x16C)) _vm->_dialogs->show(41314); else if (_action.isAction(VERB_LOOK, 0x1CC)) _vm->_dialogs->show(41315); else if (_action.isAction(VERB_LOOK, 0x2B3)) _vm->_dialogs->show(41316); else if (_action.isAction(VERB_LOOK, 0x289)) _vm->_dialogs->show(41317); else if (_action.isAction(VERB_LOOK, 0x10E)) _vm->_dialogs->show(41318); else if (_action.isAction(VERB_TAKE, 0x10E)) _vm->_dialogs->show(41319); else if (_action._lookFlag) _vm->_dialogs->show(41320); else return; _action._inProgress = false; } /*------------------------------------------------------------------------*/ } // End of namespace Nebular } // End of namespace MADS