/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_NEBULAR_SCENES4_H #define MADS_NEBULAR_SCENES4_H #include "common/scummsys.h" #include "mads/game.h" #include "mads/scene.h" #include "mads/nebular/nebular_scenes.h" namespace MADS { namespace Nebular { class Scene4xx : public NebularScene { protected: /** * Plays an appropriate sound when entering a scene */ void setAAName(); /** * Updates the prefix used for getting player sprites for the scene */ void setPlayerSpritesPrefix(); void sceneEntrySound(); public: Scene4xx(MADSEngine *vm) : NebularScene(vm) {} }; class Scene401: public Scene4xx { private: bool _northFl; Common::Point _destPos; uint32 _timer; public: Scene401(MADSEngine *vm) : Scene4xx(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); virtual void postActions() {}; }; class Scene402: public Scene4xx { private: bool _lightOn; bool _blowingSmoke; bool _leftWomanMoving; bool _rightWomanMoving; bool _firstTalkToGirlInChair; bool _waitingGinnyMove; bool _ginnyLooking; bool _bigBeatFl; bool _roxOnStool; bool _bartenderSteady; bool _bartenderHandsHips; bool _bartenderLooksLeft; bool _bartenderReady; bool _bartenderTalking; bool _bartenderCalled; bool _conversationFl; bool _activeTeleporter; bool _activeArrows; bool _activeArrow1; bool _activeArrow2; bool _activeArrow3; bool _cutSceneReady; bool _cutSceneNeeded; bool _helgaReady; bool _refuseAlienLiquor; int _drinkTimer; int _beatCounter; int _bartenderMode; int _bartenderDialogNode; int _bartenderCurrentQuestion; int _helgaTalkMode; int _roxMode; int _rexMode; int _talkTimer; Conversation _dialog1; Conversation _dialog2; Conversation _dialog3; Conversation _dialog4; void setDialogNode(int node); void handleConversation1(); void handleConversation2(); void handleConversation3(); void handleConversation4(); void handleDialogs(); public: Scene402(MADSEngine *vm) : Scene4xx(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); virtual void postActions() {}; }; class Scene405: public Scene4xx { public: Scene405(MADSEngine *vm) : Scene4xx(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); virtual void postActions() {}; }; class Scene406: public Scene4xx { private: bool _hitStorageDoor; public: Scene406(MADSEngine *vm) : Scene4xx(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); virtual void postActions() {}; }; class Scene407: public Scene4xx { private: bool _fromNorth; Common::Point destPos; public: Scene407(MADSEngine *vm) : Scene4xx(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); virtual void postActions() {}; }; class Scene408: public Scene4xx { public: Scene408(MADSEngine *vm) : Scene4xx(vm) {} virtual void setup(); virtual void enter(); virtual void step() {}; virtual void preActions(); virtual void actions(); virtual void postActions() {}; }; class Scene410: public Scene4xx { public: Scene410(MADSEngine *vm) : Scene4xx(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); virtual void postActions() {}; }; class Scene411: public Scene4xx { private: int _curAnimationFrame; int _newIngredient; int _newQuantity; int _resetFrame; int _badThreshold; bool _killRox; bool _makeMushroomCloud; Conversation _dialog1; Conversation _dialog2; Conversation _dialog3; Conversation _dialog4; void giveToRex(int object); void handleDialog(); void handleKettleAction(); int computeQuoteAndQuantity(); bool addQuantity(); bool addIngredient(); public: Scene411(MADSEngine *vm) : Scene4xx(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); virtual void postActions() {}; }; class Scene413: public Scene4xx { private: int _rexDeath; int _canMove; public: Scene413(MADSEngine *vm) : Scene4xx(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); virtual void postActions() {}; }; } // End of namespace Nebular } // End of namespace MADS #endif /* MADS_NEBULAR_SCENES4_H */