/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/mads.h" #include "mads/scene.h" #include "mads/nebular/nebular_scenes.h" #include "mads/nebular/nebular_scenes6.h" namespace MADS { namespace Nebular { void Scene6xx::setAAName() { _game._aaName = Resources::formatAAName(5); } void Scene6xx::setPlayerSpritesPrefix() { _vm->_sound->command(5); Common::String oldName = _game._player._spritesPrefix; if ((_scene->_nextSceneId == 605) || (_scene->_nextSceneId == 620)) _game._player._spritesPrefix = ""; else if (_globals[kSexOfRex] == REX_MALE) _game._player._spritesPrefix = "RXM"; else _game._player._spritesPrefix = "ROX"; if (oldName != _game._player._spritesPrefix) _game._player._spritesChanged = true; _game._player._scalingVelocity = true; _vm->_palette->setEntry(16, 10, 63, 63); _vm->_palette->setEntry(17, 10, 45, 45); } void Scene6xx::sceneEntrySound() { if (!_vm->_musicFlag) { _vm->_sound->command(2); return; } switch (_scene->_nextSceneId) { case 601: case 602: case 603: case 604: case 605: case 607: case 608: case 609: case 610: case 612: case 620: _vm->_sound->command(29); break; case 611: _vm->_sound->command(24); break; default: break; } } /*------------------------------------------------------------------------*/ } // End of namespace Nebular } // End of namespace MADS