/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_NEBULAR_SCENES7_H #define MADS_NEBULAR_SCENES7_H #include "common/scummsys.h" #include "mads/game.h" #include "mads/scene.h" #include "mads/nebular/nebular_scenes.h" namespace MADS { namespace Nebular { class Scene7xx : public NebularScene { protected: /** * Plays an appropriate sound when entering a scene */ void setAAName(); /** * Updates the prefix used for getting player sprites for the scene */ void setPlayerSpritesPrefix(); void sceneEntrySound(); public: Scene7xx(MADSEngine *vm) : NebularScene(vm) {} }; class Scene701: public Scene7xx { private: int _fishingLineId; public: Scene701(MADSEngine *vm) : Scene7xx(vm), _fishingLineId(-1) {} virtual void setup(); virtual void enter(); virtual void preActions(); virtual void actions(); virtual void step(); }; class Scene702: public Scene7xx { public: Scene702(MADSEngine *vm) : Scene7xx(vm) {} virtual void setup(); virtual void enter(); virtual void preActions(); virtual void actions(); }; class Scene703: public Scene7xx{ private: int _monsterMode; int _boatFrame; int _curSequence; int _boatDir; bool _useBomb; bool _startMonsterTimer; bool _rexDeathFl; bool _restartTrigger70Fl; uint32 _lastFrameTime; uint32 _monsterTime; Conversation _dialog1; void handleBottleInterface(); void setBottleSequence(); void handleFillBottle(int quote); public: Scene703(MADSEngine *vm) : Scene7xx(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions() {}; virtual void actions(); virtual void postActions() {}; }; class Scene707: public SceneTeleporter { public: Scene707(MADSEngine *vm) : SceneTeleporter(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void actions(); }; class Scene710: public Scene7xx { public: Scene710(MADSEngine *vm) : Scene7xx(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void actions(); }; class Scene711: public SceneTeleporter { public: Scene711(MADSEngine *vm) : SceneTeleporter(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void actions(); }; class Scene752: public Scene7xx { private: int _cardId; public: Scene752(MADSEngine *vm) : Scene7xx(vm), _cardId(-1) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; } // End of namespace Nebular } // End of namespace MADS #endif /* MADS_NEBULAR_SCENES7_H */