/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/mads.h" #include "mads/scene.h" #include "mads/nebular/nebular_scenes.h" #include "mads/nebular/nebular_scenes8.h" namespace MADS { namespace Nebular { void Scene8xx::setup1() { _vm->_sound->command(5); if ((_vm->_game->_globalFlags[178] && !_vm->_game->_globalFlags[179]) || _scene->_nextSceneId == 804 || _scene->_nextSceneId == 805 || _scene->_nextSceneId == 808 || _scene->_nextSceneId == 810) { _vm->_game->_player._spritesPrefix = ""; } else { _vm->_game->_player._spritesPrefix = _vm->_game->_globalFlags[0] == SEX_FEMALE ? "ROX" : "RXM"; } _vm->_palette->setEntry(16, 0x0A, 0x3F, 0x3F); _vm->_palette->setEntry(17, 0x0A, 0x2D, 0x2D); } void Scene8xx::setup2() { _vm->_game->_aaName = Resources::formatAAName(5); } /*------------------------------------------------------------------------*/ void Scene804::setup() { } void Scene804::enter() { } void Scene804::step() { } void Scene804::preActions() { } void Scene804::actions() { } void Scene804::postActions() { } } // End of namespace Nebular } // End of namespace MADS