/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_NEBULAR_SCENES8_H #define MADS_NEBULAR_SCENES8_H #include "common/scummsys.h" #include "mads/game.h" #include "mads/scene.h" #include "mads/nebular/nebular_scenes.h" namespace MADS { namespace Nebular { class Scene8xx : public NebularScene { protected: /** * Initial setup code shared by several scenes */ void setPlayerSpritesPrefix(); /** * Initial setup code shared by several scenes */ void setAAName(); /** * Common scene enter code used by multiple scenes */ void sceneEntrySound(); public: Scene8xx(MADSEngine *vm) : NebularScene(vm) {} }; class Scene801 : public Scene8xx{ private: bool _walkThroughDoor; public: Scene801(MADSEngine *vm); void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene802 : public Scene8xx{ public: Scene802(MADSEngine *vm) : Scene8xx(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene803 : public Scene8xx{ public: Scene803(MADSEngine *vm) : Scene8xx(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene804 : public Scene8xx { private: bool _messWithThrottle; bool _movingThrottle; bool _throttleGone; bool _dontPullThrottleAgain; bool _pullThrottleReally; bool _alreadyOrgan; bool _alreadyPop; uint32 _throttleCounter; int _resetFrame; public: Scene804(MADSEngine *vm); void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void actions(); }; class Scene805 : public Scene8xx{ public: Scene805(MADSEngine *vm) : Scene8xx(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene807 : public SceneTeleporter { public: Scene807(MADSEngine *vm) : SceneTeleporter(vm) {} virtual void setup(); virtual void enter(); virtual void step(); virtual void actions(); }; class Scene808 : public Scene8xx{ private: bool _goingTo803; public: Scene808(MADSEngine *vm); void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void actions(); }; class Scene810 : public Scene8xx{ private: bool _moveAllowed; public: Scene810(MADSEngine *vm); void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void actions() {}; }; } // End of namespace Nebular } // End of namespace MADS #endif /* MADS_NEBULAR_SCENES8_H */